Hagoromo Gitsune, on 04 August 2014 - 03:57 AM, said:
I think devs need a huge DISLIKE button under every single of their threads.
Another supidest idea ever. Why don't you... PGI lads... just go and nerf only clan weapons not affecting IS gauss rifle and ppc's.
Yeah... you're right on target, isn't it funny?
I paid 200$~ for the clan package AND play for CLAN smoke jaguar, BUT I will even admit to the huge advantages clan technology have over IS mechs. From the speed/mobility, to the super defensive XL engines, and to the superiority of ERLL.....
All you're going to see by nerfing PPC/Guass, which was some of the strong points of IS mechs, is an uproar soon about the overuse-OP'ness of ERLL clan...
You'll see.
zaepp, on 04 August 2014 - 02:31 AM, said:
1. On "slowing down the PPC projectile"
Horrible idea.
As stated various times before, don't nerf a single Weapon-System into Oblivion just because of one particular Load-out on one particular Mech.
- You will hurt a lot of very interesting, challenging and balanced builds, especially on medium/small platforms.
- You will sync PPCs with AC10/20 again (you nerfed them to de-sync them from PPCs, remember?)
2. On "The Mechanic"
Better.
But a restriction to 1x Gauss + 1x PPC at a time is a bit harsh in my opinion.
At least, make it 1x Guass + 2x PPC (2x Guass + 1x PPC).
3. Alternate suggestion: "Use the Quirks-System"
Use the new Quirks-System already and add a harsh Accuracy/heat penalty on all pin-point-front-loaded damage above 35 points on certain chassis. In this way a Direwolf equipped with 3x cERPPC + 2x cGauss would effectively use a VERY strong shotgun when firing all weapons at once.
EDIT:
Just FYI, as long as pilots keep ending up on Alpine in a SRM-Brawler, you can come up with whatever fancy new mechanics you want, the game won't become more "Brawler-friendy".
They've been doing that from the beginning... Instead of "buffing" other supposed, "weaker" weaponry, and creating a highly skilled, versatile and complex gaming environment, they have been simply NERFING everything that the "mainstream" gamer base of mechwarrior online complains about...
Thus creating this, diluted, stale, gameplay, which is essentially going to be 200m brawls by players who just purchased their first PC, MWO is their first PC game, and they don't even know how to set up a mouse & keyboard.
Obviously PGI doesn't care, they will cater to the "mainstream" just so they can get a paycheck, just like IW did to Call of Duty or EA did to Battlefield - 2 franchises that were actually played competitively and had huge promise but were destroyed/ravished into casual pub games, point-and-click gimmicky shooters, where the main focus now isn't on gameplay nor competition, rather gimmicky sales on "skin packages" or "battlebacks" or to pressure you to buy the re-skinned "map expansions".....
Edited by E N E R G Y, 04 August 2014 - 03:30 PM.