Reno Blade, on 03 August 2014 - 03:30 AM, said:
You got some good points about twisting there, but I think most of what you said does only work for heavy and assault mechs.
Getting your 50 ton mech or below hit in one side torso with 40-50 damage can outright kill you and no twisting can help against a single volley.
Reno, the only time this happens to you is if you run head on towards a Dire Whale. That's the only problem mech.
If you are running laterally, you're getting hit by maybe half of his alpha. I've run the PPC gauss combo since forever. You cannot hit a mech running sideways at >400 m from you with all of your shots if you alpha your weapons. It's impossible because the Gauss and PPCs move at different speeds and they are not converged when you lead. You hit with 1 - 2 out of your 3 projectiles if you are in a timberwolf, and same if you are in a Dire Wolf. A lot of people actually don't even notice those shots much or don't associate them with the Twolf or Dwolf because getting hit with that is no big deal.
The only time you get nailed by converged shots is if you run at a more head-on angle or stop, in which case IF the guy's connection is good you'll get a full alpha. That's MEMORABLE, for sure, so people start associating every shot out of those mechs with that bad experience. In reality, they took a lot more shots at you. You just don't remember.
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NO amount of skill can save you from a one-shot. Ever tried to bring a Hunchback to the "meta" game?
That's just a bad mech right now. Poor hunchies. Poor Jman5.
But, I've taken the trial Black Jack into the meta game on 12 mans (because I don't own a medium at the moment) and I've done perfectly fine. It was actually a lot of fun. Same with the trial Shadowhawk. Both are a lot of fun and no, have not gotten one shot yet.
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If you compare that to Laser or Clan LRM/AC that all spread damage a LOT more if you twist while you get shot.
THAT is how you avoid and mitigate damage.
THAT is how you can use your skill to survive.
It's easier to do that vs DOT, but it's also very doable vs meta. What you need to do is to develop a set of moves designed to make yourself hard to hit. When I run the mediums I move criss crossed and I don't use stop and peak tactics that one would use with heavy mechs. I maintain forward momentum and start making figure 8 patterns in place to hit enemy mechs as I move laterally.
If you are peaking over a hill, you do not run up to the hill and look, you run parallel to the ridge and turn to look left or right as you crest, thus keeping your forward momentum.
I've seen guys take SRM Shadowhawks and do 1000 damage in the current meta so yeah, it's totally possible to do it, you just have to know how.
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about the instant convergence you mentioned:
Did you talk about all arm weapons like the Direwolf, or were you also talking about torso + arm mounted weapons?
It sounds a bit like you don't use arm lock before shooting that convergencing alpha.
Ofc if you don't have armlock, your arm weapons aim faster with the faster reticule.
Arm locking can make your weapons converge better, but you have convergence problems either way.
1. Network and HSR issues. This happens to a LOT of people and basically means that your weapons are not converging unless you dwell your reticule for a while before you shoot. There's an effective convergence time, it's not instant, and it's due to technical issues with the server and the network latencies. Most people don't realize this because it takes them too long to aim their weapon, but if you are like me and you can aim your weapons in a fraction of a second after playing FPS for 10 years you notice that you don't actually have the right convergence if you fire as quickly as you can aim. Now, a few people don't have this problem and they are especially dangerous.
2. Terrain and distance. This applies when people are far away or there are terrain clipping issues. In this case the cursor is large compared to your target and the convergence can actually be on a piece of terrain behind your target. It happens a lot and is part of the reason why you don't get Direwolfs coring you from 800 m away.
3. Intrinsic. This happens any time you have to lead a moving enemy mech. In that case the shots are converging at what ever terrain is behind your reticule. It is NOT converging on the mech.
4. Differential flight times. This happens because the Gauss and the PPC move at very different speeds. If you are beyond 400 m and moving, they almost never hit the same component even if they both hit your mech at all.
There are so many different convergence issues in this game and they affect a great number of shots. IF there really was perfect convergence, you'll be shocked at how quickly you get killed by a good mech pilot.
If they actually nerf out the PPC/Gauss combo, people will switch to ER-LLs and half of these issues disappear. Now you might _think_ you can spread damage from the lasers, but when 3 people are focus firing you? Forget it. Your legs will go in seconds from guys shooting at you from 1000 m away (ie, just beyond LRM range) and it will happen game after game because the meta has shifted from PPC/Gauss to ER-LL.