Adiuvo, on 29 July 2014 - 04:10 PM, said:
This is a MechWarrior game that uses the armour system from BattleTech tabletop, a system that isn't designed for pin-point accurate damage; it is designed for spread damage.
Where TT uses dice rolls to spread the damage we need something not-so-random, like movement-based reticule shake (a.k.a. head bob in other FPS games), or movement-based Cone of Fire, or non-instant convergence, or any of the multitude of ideas that have been presented over the last two years or so.
There's no shortage of ideas on how to fix the problem of instant convergence (I listed four in a previous post), which is the REAL problem these convoluted and twisted ideas in the OP are trying to address.