Livewyr, on 30 July 2014 - 10:09 AM, said:
Now that you have quantified it, I can make my argument clearer.
It mattered little, because:
What is Good accuracy for hitting an assault is piss poor for hitting a light.
What is Good accuracy for hitting a light is near perfect for hitting an assault.
Now that we have a quantity, i can demonstrate.
1: If we move much closer to the atlas (like say the range of an AC20) you are picking out a component. (Cut that Atlas body spread down a third of Atlas body spread at 270)
2: With that much spread, you are looking at a 1/3 or 1/4 chance of hitting the spider at 650m, even if it is sitting perfectly still.
Atlas would be generally hosed at range. Spider would closer to immune, even while sitting still.
And a 33% chance of hitting a spider at all.
How is it going to be remotely close to hitting light mechs?
Components are different sizes in this game.
For the light mech.
You seem to have some issue with thinking that a spider should be just as easy to hit as an atlas. This is not the case. A light mech should be harder to hit
regardless of the circumstances. This is not an issue. What is an issue is that a spider can move at 140kph over rolling hills while jump jetting with absolute precision in their shots.
The notion that a target should not be easier to hit as you get closer is rubbish, and you know it. That's how it
should work. Brawlers sacrifice long range anonymity for greater accuracy. They are either rewarded with a better chance to hit a specific component or torn to pieces by the enemy team. We call this
balance. What is not balanced, and what is the center of discussion, is the ability to fire a large number of medium to long range weapons and hit the same component at a range that the weapon was never even designed to work at.
Cone of fire has worked well in dozens (if not hundreds) of game sand suffers from none of the issues you are trying to apply to it. It's a far more accurate interpretation of variances in where you aim and where you hit.
Yes, light mechs will have a slight advantage due to size - THEY SHOULD. Use lasers and guided missiles.
Light mechs will have a severe disadvantage when moving very fast and using jump jets - THEY SHOULD. Long range weapons are meant to aim and shoot, not run and gun.