Mister Blastman, on 08 August 2014 - 05:40 PM, said:
Because it is a stupid mechanic and according to PGI, the only reason it was ever put in was to desynch it from PPCs. Now they are desynced... by speed. Might as well.
Gauss was powerful back in the day but good brawlers could sneak up on them and take them down.
Yeah, and the ability to snap fire 15 PP FLD for 0 heat wasn't a bonus at all to use it when people close in on you.
Boyka, on 08 August 2014 - 05:45 PM, said:
I'm a founder, played this game from the begin, only a few mech can use a dual gauss, and if you use a gauss for a brawler configuration you're a fool, this weapon in heavy and can explode if hit, you need an XL to carry such weight, all things that make that configurations not a brawlers.
You miss the big point.
One of the biggest problems with the gauss without the charge mechanic is that there is no counterplay. There is no risk in bringing a supposedly long range weapon into a close range fight.
If I sneak up on a PPC mech I can get within minimum range. If I sneak up on an ERPPC or ERLL mech, I can get them to over heat. While the Gauss can slap anymech instantly for 15 PP FLD with 0 heat, and again, no real risk. A sniper weapon should be difficult to use in short range engagements, not be good at all ranges with no drawbacks.
The argument that is explodes is silly, since to do that, your opponent (usually a light mech sent to distract the sniper) needs to first strip your armor.
Boyka, on 08 August 2014 - 05:50 PM, said:
The gauss charge was introduced to discourage jump sniper, however jump sniper remain and a lot of mech support configuration using gauss were ruined.
That's only half correct. The fix was for both dealing with HGNs running around with Gauss PPC, and for dealing with the fact that there was almost no risk to using the weapon. There was no threat to you when an enemy got close. You deal instant damage for zero heat, with a relatively short cooldown.
Also, not a single Guass build (valid Gauss build) got hurt by the charge mechanic. Dual Gauss jagers are still running around. The only build that somewhat got hurt was the CPLT-K2 with dual gauss. Even that one still works, just not as good as it used to since over the years high mounted weapons became more and more meta. Basically, even without the charge mechanic, the Gauss cat would've become obsolete anyways.
Edited by IraqiWalker, 08 August 2014 - 06:33 PM.