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Hsr Back To Almost Non Existant Again.


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#1 l33tworks

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Posted 25 July 2014 - 03:47 AM

So here we are again. Fix something. Break it.

HRS doesn't seem to be working for me last few weeks. I've done everything I can on my end, Got the best internet plan I have. New modem. Ethernet only. Made sure connection is as solid as it gets etc. Fresh install etc. The game is just a mess in terms of weapon damage location effects and hit registration.

I have to lead mechs by about 1-2 mech lengths at 70kph and about 4-5 mech lengths at 150kph and place my bullets in thin air. If I shoot to make my bullets hit the enemy mechs on my screen the shots wont register.

The problem with having to do that ALL the time is when you have to guess what the enemy pilot will do and how their mech will move a few moments later, meaning if the enemy mech does something you have no way of anticipating, you will miss no matter how good your aim is. For example if they change direction or slow down or make any movement after you've clicked your mouse, by the time the events unfold your shot can be miles away. I don't like playing fortune teller all the time.

Not to mention the time it takes for your own mech to make the aiming changes is limited and delayed both due to client side mech aiming speed delay( which is normal and the same for everyone) but also where the server thinks you are aiming has to play catch-up with your network conditions.

Just wanted to say it felt "ok" when clans launched now the game feels spongy again. I don't need a cross-hair anymore, the best I can do is shoot in the general direction with spammy weapons and hope for the best.

Edited by l33tworks, 25 July 2014 - 03:53 AM.


#2 Tyman4

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Posted 25 July 2014 - 04:19 AM

I've seen some people using tag lasers in order to find the "on target" crosshair color change and then fire (obviously with lasers but still might help you out).

Personally I find PPcs still problematic with passing through targets without registering anything. I will give props that srms are massively improved now. But yes the HSR still needs some work.

Tyman

#3 meteorol

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Posted 25 July 2014 - 04:21 AM

HSR is working fine for me in regards to "leading" mechs, but i have noticed some other issues:

1) Srm "follow-up" shots not registering
What i mean by this is the following: i'm shooting someone with double ER-PPCs and SRM a split second afterwards.
Srm won't cause any damage, nor reticule flash on a regular basis.

2) Damage attribution not working
This is something that really happens alot, and it's annoying as hell. I have watched some streams and the problem seems to happen to others aswell.
You shoot someone, you hit him, your reticule flashes red, his paperdoll flashes, but he actually suffers zero damage.

This causes situations like a raven with 3 cherry red torso internals stopping right in front of you, you hit him for 30+ pinpoint damage, crosshair flashes, his paperdoll flashes but he doesn't receive a single point of damage, walking off like nothing happened.

#4 stjobe

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Posted 25 July 2014 - 04:26 AM

IIRC, HSR can only compensate for up to about 450 ms ping. Seeing as you are in Australia, you might be close to the limit of HSR.

#5 Shadow Magnet

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Posted 25 July 2014 - 04:35 AM

I noticed very badly working HSR again in the last couple of days, ping of 120.

Things that made it obvious:

- I tried to leg lights with my 12 ER SL Nova - even after firing one arms 4-5 times (6 ER SL in each salvo), the target still runs happily away, leg armor just scratched. Target was in 200m range.

- I run a Dire Wolf, 7 ER ML, 4 CUAC5 - targets runs towards me head on (yeah, they really do that 8) ) or target is actually standing. Medium mechs, even light mechs do not go down after 5-6 salvos with all CUAC5 plus as many ER ML I could fire to handle heat. Normally I would expect the target to be at least cored after 2 salvos. I don't even need to attempt to attack heavies or assaults - those do easily kill me and walk away with little damage in return from me.

Effectively I think I deal only 30% of the damage I should do normally.

Edited by Shadow Magnet, 25 July 2014 - 04:36 AM.


#6 l33tworks

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Posted 25 July 2014 - 04:41 AM

View PostTyman4, on 25 July 2014 - 04:19 AM, said:

I've seen some people using tag lasers in order to find the "on target" crosshair color change and then fire (obviously with lasers but still might help you out).

Personally I find PPcs still problematic with passing through targets without registering anything. I will give props that srms are massively improved now. But yes the HSR still needs some work.

Tyman



I used to do that in early Beta days with medium lasers, but now HSR flucuates wildy. The amount you have to lead changes non stop. Sometimes you have to lead sometimes you dont. Back then pre HSR it was pretty linear. Your weapons would fire on a "delay" back then as well based on your ping, making it more appear like they hit the enemy mech.

Here is a good example of the above.



Now, Your weapons fire instantly (which is good), but a while later where they hit when they eventually make the explosion server side in a different place and relay that back to your end, and where they register on the enemy mech, is all desynced which leads to a very disconnected and frustrating feeling.



View Postmeteorol, on 25 July 2014 - 04:21 AM, said:

HSR is working fine for me in regards to "leading" mechs, but i have noticed some other issues:

1) Srm "follow-up" shots not registering
What i mean by this is the following: i'm shooting someone with double ER-PPCs and SRM a split second afterwards.
Srm won't cause any damage, nor reticule flash on a regular basis.

2) Damage attribution not working
This is something that really happens alot, and it's annoying as hell. I have watched some streams and the problem seems to happen to others aswell.
You shoot someone, you hit him, your reticule flashes red, his paperdoll flashes, but he actually suffers zero damage.

This causes situations like a raven with 3 cherry red torso internals stopping right in front of you, you hit him for 30+ pinpoint damage, crosshair flashes, his paperdoll flashes but he doesn't receive a single point of damage, walking off like nothing happened.


Oh yea all those are a given for me in addition to the HSR problems. I've just come to terms with them! Most of the timee 1/3rd of shots on mechs standing still shooting at them dead on just dont show up as the enemy taking damage.

Shoot at an enemy mech a bit too fast, for example shoot an lb10x immediately followed a by a ppc, most likley the pcc will not register, or chain fire/Spam a few too many AC rounds? The second or third wont register. Ditto the other way around.

It feels you scare the server with a bit too much information in a short ammount of time from your end it just puts its head in the sand and goes " NA NA NA NA I cant hear you"

View Poststjobe, on 25 July 2014 - 04:26 AM, said:

IIRC, HSR can only compensate for up to about 450 ms ping. Seeing as you are in Australia, you might be close to the limit of HSR.


My ping is 250-270.

Edited by l33tworks, 25 July 2014 - 04:45 AM.


#7 Alistair Winter

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Posted 25 July 2014 - 04:44 AM

The last week or so, I've been hitting mechs with gauss rifles and getting a red reticule to confirm the hit, without doing damage. I'm not sure how that's possible, since the problem used to be that you would both do zero damage and see a plain reticule to confirm that you did indeed miss. But this has happened several times now.

#8 Eboli

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Posted 25 July 2014 - 04:48 AM

Based here in Australia as well.

From my observation normally Aussies will sit anywhere between 245-300 ping depending on what is happening in our neck of the woods.

I have noticed some questionable end of game scores where I know I hit more than what the result shows. It is a little bit like what was happening about 12 months ago where some games every hit registers and then those other games where you just could not get a hit even though it would normally register.

Rubberbanding and glitching to me has been more of a problem where you think you are in one spot only to find yourself elsewhere (and usually not to your advantage..) or seeing a completely different view/orientation.

Something definitely not quite right since the last patch...

Cheers!
Eboli

#9 Jiang Wei

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Posted 25 July 2014 - 04:52 AM

The servers had a really big "hiccup" recently, and could be the reason.

Before that, yea.... But actually ever since HSR was implemented there has been a problem. You might say it fixed some problems but created new ones. And honestly, Id rather it get removed cuz its actually sucking worse than not having it. Great idea, but its not working as it should.

Lets just say I have to lead a target with lasers...... and you shouldnt have to if HSR was working. PGI look into it.

View PostEboli, on 25 July 2014 - 04:48 AM, said:

Based here in Australia as well.

From my observation normally Aussies will sit anywhere between 245-300 ping depending on what is happening in our neck of the woods.

I have noticed some questionable end of game scores where I know I hit more than what the result shows. It is a little bit like what was happening about 12 months ago where some games every hit registers and then those other games where you just could not get a hit even though it would normally register.

Rubberbanding and glitching to me has been more of a problem where you think you are in one spot only to find yourself elsewhere (and usually not to your advantage..) or seeing a completely different view/orientation.

Something definitely not quite right since the last patch...

Cheers!
Eboli


Perhaps the game actually is experiencing the rubberbanding server side BUT HSR hides it visually on our end, and it just looks like a hit but does no damage...

Edited by Jiang Wei, 25 July 2014 - 04:53 AM.


#10 l33tworks

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Posted 25 July 2014 - 04:59 AM

Wow playing right now and it seems like its closer to 50-70% of shots not registering some moments, I just shot a direwolf at point plant with 2 uac5s, the first one reregistered then the next 3 didn't, and the after a few seconds on the 4th of 5 shot it started to register again. This is not when the server is completely not responding by the way, its just doing it continuously.

#11 Lord Perversor

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Posted 25 July 2014 - 05:03 AM

View PostAlistair Winter, on 25 July 2014 - 04:44 AM, said:

The last week or so, I've been hitting mechs with gauss rifles and getting a red reticule to confirm the hit, without doing damage. I'm not sure how that's possible, since the problem used to be that you would both do zero damage and see a plain reticule to confirm that you did indeed miss. But this has happened several times now.


I think this time it's mostly related to server issues.

Last week i been gettin odd Lag spikes on MWO only, bad hit registration switching on and off randomly and even twice i suffered a desynch Lag of doom where i spent like 30 sec without taking any kind of dmg (with 6-7 mechs firing at me from all directions) or just warping back.

Mostly since last patch, yet on general behaviour the HSR seems to work fine anyway.

#12 Mazzyplz

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Posted 25 July 2014 - 05:06 AM

the current lag issues; i will make a shot and it will miss because the enemy has already teleported magically, and INSTANTLY a few meters from where he was!!!!!

this is happening a loooot and the SRMS are back to being duds 25% of the time

#13 mogs01gt

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Posted 25 July 2014 - 05:07 AM

View Postmeteorol, on 25 July 2014 - 04:21 AM, said:

HSR is working fine for me in regards to "leading" mechs, but i have noticed some other issues:

1) Srm "follow-up" shots not registering
What i mean by this is the following: i'm shooting someone with double ER-PPCs and SRM a split second afterwards.
Srm won't cause any damage, nor reticule flash on a regular basis.

This!!
I've been running my Griffin with srm6 and a PPC. I've noticed where my missiles connect but nothing happens. I'm only assuming I must be lagging.

#14 KharnZor

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Posted 25 July 2014 - 05:08 AM

View Poststjobe, on 25 July 2014 - 04:26 AM, said:

IIRC, HSR can only compensate for up to about 450 ms ping. Seeing as you are in Australia, you might be close to the limit of HSR.

Your average Aussie ping is around 250 so no.

#15 Mister Blastman

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Posted 25 July 2014 - 05:10 AM

I think the problem is their netcode is so terrible it falls apart with all the machine guns, lrms and lasers onscreen--all that increase bandwidth requirements and re-introduced because of the clan 'mechs.

Blame PGI. They wrote the code. It has been here all this time but because of the meta, the problem was hidden.

#16 Y E O N N E

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Posted 25 July 2014 - 05:10 AM

The LB-20X don't seem to be registering hits properly. I saw a Jenner take three hits while moving and only blink for damage from one of them. And it wasn't anywhere near as much damage as it ought to have taken at the range it was shot from. (<200 m).

In another case, a deep orange CT Timberwolf took a straight LB-20X and didn't even flinch. A one-two from an IS LB-10X would have dropped him.

#17 Kutfroat

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Posted 25 July 2014 - 05:11 AM

maybe "they" should just reset the servers once a week...

#18 KharnZor

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Posted 25 July 2014 - 05:14 AM

View PostKutfroat, on 25 July 2014 - 05:11 AM, said:

maybe "they" should just reset the servers once a week...

Every day.

#19 l33tworks

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Posted 25 July 2014 - 05:30 AM

View PostKharnZor, on 25 July 2014 - 05:14 AM, said:

Every day.


Every match.

#20 Alexandrix

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Posted 25 July 2014 - 05:42 AM

I've sat and watched more than a few PPC's literally go thru enemy mechs lately.Right thru the CT and out the other side.Not even just lights,barely moving heavies and assaults even.PPC's seem to be the only thing i've seen that happen with.

And of course the classic spider/firestarter eating 500 points of damage like a boss.But,that's par for the course really.

My ping is usually around 50ms or so.

It's not our internet.It's either the crap code,or the mwo servers.

As mentioned above,it seems to get worse the farther out from patch day we get.I really think they should start doing a daily server reset to see if it helps.

Edited by Alexandrix, 25 July 2014 - 05:43 AM.






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