Pjwned, on 29 July 2014 - 08:55 PM, said:
I would like to see clan gauss rifles toned down slightly, whether it be more explosion damage when critically hit or a very slight increase in charge time or something like that, because as of now it's just objectively better than IS gauss rifles.
They perform exactly the same and PGI balanced them by limiting their use to certain mechs by locking crit spaces on clan mechs.
Khobai, on 29 July 2014 - 09:17 PM, said:
Then theres no reason to play a light or medium mech. Ever. So your reasoning is obviously flawed.
Light and medium mechs should be as good as heavies and assaults, because they all occupy an equal spot on the team.
I can dig up dozens, dozens upon dozens of screenshots where I scored several hundred damage and racked up 5 to 7 kills and I'm not all that great a light pilot. Count the truly great pilots who've done it in matches I've been in and I can produce hundreds if not thousands of examples of a light pilot being one of the best players in a match.
Lights have a much higher skill requirement but they have fantastic potential IN THE RIGHT HANDS.
Thing is a lot of really awful pilots are in them . They shouldn't stand in front of a Dire Wolf directly facing it to engage. I swear I've easily killed a hundreds ECM spiders who did exactly that before they ever lined up their shots. They like to pop out of cover, stand stock still a few hundred meters out, take a second to line up their shot and BAM. free kill for me if he pops out in the same location more than once because I'll be watching and charging up in anticipation of him popping out again.
A good light pilot is damned near impossible to hit at range, even tough to hit close up. They know how to keep moving, stay erratic, fire while moving, twist like crazy while their weapons are cooling or the mech is. I know when I'm had and if a good light gets me in the open in the wrong mech/build, I'm done and they know it....
...bad light pilots are absolutely awesome for padding my stats.
Edited by TB Freelancer, 29 July 2014 - 10:31 PM.