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Clan Vs Is Happening Again


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#161 BOWMANGR

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Posted 30 July 2014 - 02:00 PM

View PostKhushrenada, on 30 July 2014 - 11:43 AM, said:

not going to need this... i am not playing food for clan mechs in unbalanced matches

i wonder how that match statistics are going to be explained by those people claiming that clan mechs are in no way more powerful than IS mechs rofl.
probably that all IS mech pilots are noobs that need to learn to play :P


The only reason I'm reading this thread from top to bottom is to see where are those who were SHOUTING that Clan vs IS is balanced, that Clan mechs shoot all over the place and they are getting stomped by IS all the time and all that CRAP.

Where are you now? Hiding in a hole I guess. Finally some real proof to stop some guys being in denial all the time because they won't accept that their mech is winning because its OP and not because they are too good players as they want to believe.

Unless suddenly the good IS pilots happened to NOT be playing while the Clan vs IS was going down. What a coincidence huh? Isn't that the first excuse we are going to hear or what?

Now, that the rabbit is out of the hat, let's hope PGI does a public server test to gather Clan vs IS info and start nerfing the poop out of the Clan mechs especially Timber Wolf and Dire Wolf.

#162 Sandpit

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Posted 30 July 2014 - 02:00 PM

View Postlartfor, on 30 July 2014 - 01:04 PM, said:


I was not implying anything, I was being strait forward with a bit of sarcasm to boot.

To be fair though, sean and crew have been saying clan mechs have an advantage for weeks now, so yeah... I'm really just poking fun.

fair enough but it gets tiring hearing all the "ngng is a bunch of paid shills". I think they're fairly impartial, I just think they actually enjoy the game a lot more than the more cynical people in the community. SO it's easier for them to say "they're paid shills" than to just accept sometimes others have different opinions

#163 Ralatar

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Posted 30 July 2014 - 02:07 PM

View PostNikolai Lubkiewicz, on 30 July 2014 - 01:50 PM, said:

Hey folks,
You seem to have noticed that for the last 2 hours or so, the solo queue had been separating IS 'Mechs vs Clan 'Mechs on each team. If the Match Maker cannot create a full IS vs Clan match, it will put players into IS vs IS or Clan vs Clan. This was a pre-emptive test for Faction warfare as we roll towards Community Warfare. We were able to get some great telemetry from the Matchmaker on this and we are eager to apply what that data is teaching us.

Thanks for participating!


I would have been happy to help you with your test, but since you decided not to let us know that it was a test many of us decided that the MM was broken and instead of being frustrated, we quit playing until it was fixed. Nice job on keeping your community informed. Fail....

#164 Dawnstealer

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Posted 30 July 2014 - 02:09 PM

View PostTharnes, on 30 July 2014 - 01:11 PM, said:


But the lore does not make for a fun mmo-fp2 game (on the IS side).
In a f2p game you have to archive some kind of balance deal.
Putting all clans behind a really massive paywall and then throw them at noob-teams is not a smart thing to do.

I think we should let the noobs all play clans. :P

#165 MischiefSC

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Posted 30 July 2014 - 02:16 PM

Telemetry for this needs gathered 60 days after clans are all out for cbills. Current telemetry will be badly skewed. Admittedley after clans are all out it may be hard to get 12 IS to fill a team other than trials.

You are never going to get a population split to fill 10 v 12. Make is suck less.I realize instincts are to make things less fun if someone hasnt paid money but if is population isnt about 1/2 or more cw wont work.

#166 Samual Kalkin

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Posted 30 July 2014 - 02:18 PM

View PostEl Moosechacho, on 30 July 2014 - 12:46 PM, said:

Am i really the only one that is kind of enjoying this? It makes the matches feel like there's actually some purpose, or back-story, and not just mindless cbill farming/ KD padding/ deathmatches.


This was flat out the most fun I have had with MWO in a LONG time. I only own IS mechs.

I had two matches where the teams had balls and did not cower and hide. We took the fight to the clans and kicked their ass.

First was in Alpine, we isolated their Alpha lance with 2 of our and ***** it. After that is was all over except for the fat lady. We won 12-3 or 12-4.

Second was in Frozen City, we hit them on the flank and when they turned into it the rest of the company hit on them on the new flank. Everyone who did not keep moving died, and the rest of kept moving and won 12-5.

#167 Flak Kannon

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Posted 30 July 2014 - 02:19 PM

I noticed this today.

Below is my opinion.




I am an above average pilot, and own only Innersphere mechs.

I own every Heromech. I have Mastered nearly all chassis. So I am coming at this with a large amount of experience. I have about 6000 drops. My win/loss is at 50 or so over .500, and a very acceptable KDR that's well into the positive.

My gut feeling, annecdotal, from today's stealth IS v Clan matches...

Clans are very, very much stronger.

Because none of us players know how the que was coded, we can't assume that new players or low ELO players are being allowed to drop with IS players. It stands to reason that it would be coded such that higher elo players are being grouped to get a true gauge of equality... but again, that's my opinion.


If we see a wide spread nerfing of the Clan mechs, and another round of quick buffs for IS mechs, we may be able to assume that the metrics showed the ROLL STOMPS I saw in the Clan vs. IS drops today..

I will say it was ... challenging.


IS Light mechs will need to do more spotting, IS mechs will need to create more layers of short to medium range blocking, with LRUM boats decimating the incoming mechs before they can breach the line....

IS mechs today stood NO fricken chance against the range the Clans were able to stand off and zap us with their CLAN ERLL's...

Or we could leave it as is and match 12 v 10 more to cannon...

Your call PGI, but the CLOSEST my Innersphere team got was a 12-3 defeat, and that was with 3 Ilyas and 2 DDC's, and a random assortment of lesser mechs...

Our best was not nearly good enough to deal with 80- 90 point alphas from most of the Clan mechs..



But I felt a thrill of a new challenge if that means anything...



( This is a re-post from a patch forum post - wanted to get my opinion out the largest thread on this I've found )

#168 ColoKid

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Posted 30 July 2014 - 02:20 PM

:D :excl: :excl: :excl: :excl: :excl:Horrible that the test is on the public servers not the TEST SERVERS and without any warning, I too refuse to test this any further and will go play else where, why make my ELO any worse, just because I will not pay to win. :P :)

#169 Myfriendscallmecoach

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Posted 30 July 2014 - 02:20 PM

My first match today was IS vs Clans. Dropped on Terra Therma and proceeded to get stomped at range. That was not a fun match. I dont put the blame on any one factor, but a multitude of factors that when combined make it increasingly frustrating. I hope the devs use this data for the better of the game. I would have liked to play a few more matches of IS vs clan, but if i had known before hand then i would have started playing earlier in the day.

Edited by Chenkenstien, 30 July 2014 - 02:21 PM.


#170 Dawnstealer

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Posted 30 July 2014 - 02:21 PM

Lore-wise, it should also be 10v12 (or less, depending on what the Clans bargained), but 12v12 should be laughably lopsided and that's exactly what it's looking like.

#171 Bilbo

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Posted 30 July 2014 - 02:22 PM

View PostBOWMANGR, on 30 July 2014 - 02:00 PM, said:



The only reason I'm reading this thread from top to bottom is to see where are those who were SHOUTING that Clan vs IS is balanced, that Clan mechs shoot all over the place and they are getting stomped by IS all the time and all that CRAP.

Where are you now? Hiding in a hole I guess. Finally some real proof to stop some guys being in denial all the time because they won't accept that their mech is winning because its OP and not because they are too good players as they want to believe.

Unless suddenly the good IS pilots happened to NOT be playing while the Clan vs IS was going down. What a coincidence huh? Isn't that the first excuse we are going to hear or what?

Now, that the rabbit is out of the hat, let's hope PGI does a public server test to gather Clan vs IS info and start nerfing the poop out of the Clan mechs especially Timber Wolf and Dire Wolf.

Unfortunately I was at work and could not get in on the action. I would have loved to see how it would have turned out though.

#172 Samual Kalkin

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Posted 30 July 2014 - 02:24 PM

View PostNikolai Lubkiewicz, on 30 July 2014 - 01:50 PM, said:

Hey folks,
You seem to have noticed that for the last 2 hours or so, the solo queue had been separating IS 'Mechs vs Clan 'Mechs on each team. If the Match Maker cannot create a full IS vs Clan match, it will put players into IS vs IS or Clan vs Clan. This was a pre-emptive test for Faction warfare as we roll towards Community Warfare. We were able to get some great telemetry from the Matchmaker on this and we are eager to apply what that data is teaching us.

Thanks for participating!


TURN CLAN vs IS BACK ON!

#173 Joseph Mallan

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Posted 30 July 2014 - 02:28 PM

View PostOzric, on 30 July 2014 - 01:52 PM, said:


Yes but I am a wayward, spacepoor Falcon (or is that actually poor) forced to drive green Catapults, which it turns out really are like half a Timber Wolf. :P

But lore be damned anyway. Insurmountable odds are great story devices but totally suck in a F2P FPS game.

Hogwash!

#174 Puresin

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Posted 30 July 2014 - 02:33 PM

what i don't get is they keep wanting to put clans in the game but they forgot the lore that was required to play them.

For example Clan would never take the IS on one to one. they would've thought it was dishonourable and wuould have bidding wars to bid the LOWEST amount of mechs required to beat them.

So guess what? they royally screwed the pooch by doing it this way. If they want to make it truely balanced then clan should only be allowed 8 mechs to fight 12.

Why not? before you all go buggy. The clan mechs can reach twice as far and further with their lasers. period, there is never a situation where an IS mech gets within range of their weapons BEFORE a clan mech has torn atleast 10% or more of their armour off. and usually this is done by a kit fox or something light.

lets not discuss the effect of Clan lrms to IS lrms. we all know the huge stupid difference. DON'T tell me IS couldn't adapt their launchers to do the same.....lemme guess that was too advanced for them to do.

All in all, they did a great job bring the clan MECHS to life, they ruined them by not holding them in SOME way to the lore.

for example in TT a buddy of mine played Clan, he had 50 mechs on the field because the clan was there to "raid" a station.
When my mechs met his and I was outnumbered by more than 2 to one. i Think if i was correct I had picked the wrong "station" to protect and only had like 15 mechs there.

I challenged him with a 2 on one dual for ALL mechs on the field and the station. And I stated i would take 1 assault and one medium against his best.

He was forced "based on the lore" to accept the challenge as it gave him a great amount of honour.

Hilariously I had every roll of the dice in my favour. I want to say it was a hunchback or a griffin, but in any case I charged with the med mech. and crushed the cockpit in what was like the perfect set of rolls. (you had to make like 4 or 5 rolls to do that or something maybe not that bad but you had to make a few rolls)

With the way it is now they've just about made the clans look like nothing more than overpowered IS merc's with clan mechs.

You've ruined what the idea of the clans were.

Edited by Puresin, 30 July 2014 - 02:37 PM.


#175 Heeden

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Posted 30 July 2014 - 02:39 PM

Puresin gave me a great idea for Clan Mechs - kill assists give them negative C-Bills.

#176 BOWMANGR

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Posted 30 July 2014 - 02:46 PM

View PostBilbo, on 30 July 2014 - 02:22 PM, said:

Unfortunately I was at work and could not get in on the action. I would have loved to see how it would have turned out though.

I can tell you how it turned out. I played 14 matches with my IS mechs. My BEST Inner Sphere mechs that is, where I'm comfortable and know what I'm doing.

My team won 0 of those 14 matches. Read again ZERO matches. 50% or more of those matches were in range of 12-0, 12-1, 12-2, 12-3 roflstomps.

I had no fun. The funny thing with this whole affair is that I seriously got frustrated because I didn't know that they had activated Clan vs IS matches and I didn't noticed it myself while playing. My uninformed opinion was that the MM was totally broken for some reason because it seemed like there was absolutely NO chance to win any match tonight.

One match in particular was a textbook show case as to how much OP the Clan is. We managed to flank them in Crimson Straight, they were getting pounded from two different directions. When they managed to find where are the flankers, they turned and in what seemed like 2 minutes they proceeded to WRECK everyone in their path.
They literally managed to win and turn around a match were in normal MWO before Clan vs IS matches whould have been a solid win for us. Not only they won but they stomped us too. A 3-0 lead with good flanking positions became a 5-12 loss. It was so unbelievable that I decided to play one more match and quit the game out of frustration. I blamed the matchmaker at the time but then I came to the forums and realized the real reason why this happened tonight.

I believe that people who don't read the forums quited out of frustration like me and will never know why. It was a bad move to activate Clan vs IS without warning. You may have lost some players because of this. And if you don't nerf Clan into the ground you WILL lose some more I can guarantee you that much.

#177 Puresin

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Posted 30 July 2014 - 02:47 PM

YEAH! @Heeden

Cause in the lore they would almost ecrtainly have a circle of equals dual after that. especially if he/she got the kill.

#178 JigglyMoobs

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Posted 30 July 2014 - 02:50 PM

View PostAdiuvo, on 30 July 2014 - 01:42 PM, said:

That's what happens in stomps. Always.


Adi, we love and respect you, even if you are perpetually in a**** little IS mech.



















Jk of course! :P <3 <3 <3

#179 Scratx

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Posted 30 July 2014 - 02:50 PM

Honestly, it's hard to get good data in the real balance between IS and Clan if most of the newbies are on the IS side...

#180 Bilbo

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Posted 30 July 2014 - 02:53 PM

View PostBOWMANGR, on 30 July 2014 - 02:46 PM, said:


I can tell you how it turned out. I played 14 matches with my IS mechs. My BEST Inner Sphere mechs that is, where I'm comfortable and know what I'm doing.

My team won 0 of those 14 matches. Read again ZERO matches. 50% or more of those matches were in range of 12-0, 12-1, 12-2, 12-3 roflstomps.

I had no fun. The funny thing with this whole affair is that I seriously got frustrated because I didn't know that they had activated Clan vs IS matches and I didn't noticed it myself while playing. My uninformed opinion was that the MM was totally broken for some reason because it seemed like there was absolutely NO chance to win any match tonight.

One match in particular was a textbook show case as to how much OP the Clan is. We managed to flank them in Crimson Straight, they were getting pounded from two different directions. When they managed to find where are the flankers, they turned and in what seemed like 2 minutes they proceeded to WRECK everyone in their path.
They literally managed to win and turn around a match were in normal MWO before Clan vs IS matches whould have been a solid win for us. Not only they won but they stomped us too. A 3-0 lead with good flanking positions became a 5-12 loss. It was so unbelievable that I decided to play one more match and quit the game out of frustration. I blamed the matchmaker at the time but then I came to the forums and realized the real reason why this happened tonight.

I believe that people who don't read the forums quited out of frustration like me and will never know why. It was a bad move to activate Clan vs IS without warning. You may have lost some players because of this. And if you don't nerf Clan into the ground you WILL lose some more I can guarantee you that much.

Well, this is why I wish I could have played while it was going on. I can only comment on what I have experienced while playing and I've never played in a pure IS v Clan match.





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