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Clan Vs Is Happening Again


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#181 Skadi

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Posted 30 July 2014 - 02:54 PM

View PostFupDup, on 30 July 2014 - 11:27 AM, said:

Is it the Tetatae?

squawk

#182 Dirgez

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Posted 30 July 2014 - 02:54 PM

I await the QQ nerf clans threads.

#183 Dirgez

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Posted 30 July 2014 - 03:00 PM

View PostScratx, on 30 July 2014 - 02:50 PM, said:

Honestly, it's hard to get good data in the real balance between IS and Clan if most of the newbies are on the IS side...

That is the nature of the beast. Only trial mechs available are IS. This fact will not change anytime soon. So this data does have significance for their plans.

Besides it gives PGI data to favor balances toward the IS. You gonna QQ when the tables are turned too?

#184 Budor

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Posted 30 July 2014 - 03:00 PM

Clans are op and sadly p2w. I only own the biggest offender the TImber but i can see myself doing well in a Nova, Stormcrow or Direwolf too.

Im an average player and pug 90% of the time but its so much easier to do well in a Timber its not even funny.

Edited by Budor, 30 July 2014 - 03:10 PM.


#185 BARBAR0SSA

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Posted 30 July 2014 - 03:05 PM

They should have had a tonnage variance as well, like 900T IS vs 700T Clan

#186 Angel of Annihilation

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Posted 30 July 2014 - 03:06 PM

The only people running clan mechs right now are those they are the dedicated players. Those running IS mechs however are going to run the entire spectrum so would it really be any real surprise to anyone that the Clans might be winning through skill and experience alone?

Also there are only 8 clan mechs, most at or near the maximum tonnage from their weight Class. Clans don't have 20 and 25 ton lights, don't have 40 and 45 ton mediums, 60 and 65 ton heavies and are missing 80 tonners from the Assault class. This means that it is pretty obvious that any Clan vs IS match up is going to heavily lean toward the Clans as far as total tonnage. More tonnage means more weapons and armor which in turn equals an unequal Clan advantage just through sheer tonnage.

Basically, there are just too many uncontrolled variables for there to be any solid conclusions about anything. I mean you seriously can't create a test that gives Clan mechs all the advantages in terms of skill and tonnage and then try to compare them to IS mechs and NOT expect them to perform better. Honestly for Clan mechs to perform equally right now, they would have to be badly under powered on a mech per mech, weapon per weapon basis to account for the tonnage advantage Clans hold let along any skill differences.

#187 Alex Warden

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Posted 30 July 2014 - 03:06 PM

most IS setups are unplayable now... RVN got nerfed AGAIN by losing module slots (well, if you were actually using it for it´s intended job) so there is nothing left to do for it other then running long range weapons, which other lights can do better due to better survivability or jumpjets... JJ meds and lighter heavies are nerfed to the "ground" literally... other than a few "in yo face" setups and maybe LRM boats IS mechs are becoming more and more useless, unless you are "leeching" from your clan teammates... armor quirks are the first step to "we can do what ever we want with Mechs, screw canon"...

that´s how most IS-only pilots at my unit feel currently.. i am done... maybe i´ll play a few days in september again... over 2 years of hope, wasted... as for the ppl who will keep on feeding PGI´s course, have fun with MW:Arcade...

Edited by Alex Warden, 30 July 2014 - 03:09 PM.


#188 BARBAR0SSA

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Posted 30 July 2014 - 03:13 PM

View PostAlex Warden, on 30 July 2014 - 03:06 PM, said:

most IS setups are unplayable now... RVN got nerfed AGAIN by losing module slots (well, if you were actually using it for it´s intended job) so there is nothing left to do for it other then running long range weapons, which other lights can do better due to better survivability or jumpjets... JJ meds and lighter heavies are nerfed to the "ground" literally... other than a few "in yo face" setups and maybe LRM boats IS mechs are becoming more and more useless, unless you are "leeching" from your clan teammates... armor quirks are the first step to "we can do what ever we want with Mechs, screw canon"...

that´s how most IS-only pilots at my unit feel currently.. i am done... maybe i´ll play a few days in september again... over 2 years of hope, wasted... as for the ppl who will keep on feeding PGI´s course, have fun with MW:Arcade...



Then propose a solution to the problems. What exactly would you want, IS vs Clan was just done here and that didn't end well.

The Centurion shield arm quirk was great, that is a nice way of adding something in that should be there etc.


TT can't happen, there's no kicking, no physics for a light mech running and sliding etc.

I agree JJ's in this game were/are a complete joke, they need to just propel a mech in an arc and add a lot of straight line speed/distance.

Edited by shad0w4life, 30 July 2014 - 03:15 PM.


#189 Vassago Rain

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Posted 30 July 2014 - 03:16 PM

People say IS needs to git gud because sub 200 damage rounds.

Well, it's pretty difficult to git gud when you get blown up from outside your max range by MAXIMUM ALPHA power and stunlocked by blurms for minutes at a time. The endless rain of red smoke, and my LBX can't even fire solid shots back at them.

Posted Image

#190 Mazzyplz

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Posted 30 July 2014 - 03:17 PM

the sides aren't even because the trial mechs are falling into the IS side so newbs only for IS

View PostVassago Rain, on 30 July 2014 - 03:16 PM, said:

People say IS needs to git gud because sub 200 damage rounds.

Well, it's pretty difficult to git gud when you get blown up from outside your max range by MAXIMUM ALPHA power and stunlocked by blurms for minutes at a time. The endless rain of red smoke, and my LBX can't even fire solid shots back at them.

Posted Image



that's true the timberwolves climb quicker than any IS mech and start shooting CLAN ERLL at a range IS mechs can't compete with

#191 Wrenchfarm

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Posted 30 July 2014 - 03:17 PM

View PostViktor Drake, on 30 July 2014 - 03:06 PM, said:

The only people running clan mechs right now are those they are the dedicated players. Those running IS mechs however are going to run the entire spectrum so would it really be any real surprise to anyone that the Clans might be winning through skill and experience alone?

Also there are only 8 clan mechs, most at or near the maximum tonnage from their weight Class. Clans don't have 20 and 25 ton lights, don't have 40 and 45 ton mediums, 60 and 65 ton heavies and are missing 80 tonners from the Assault class. This means that it is pretty obvious that any Clan vs IS match up is going to heavily lean toward the Clans as far as total tonnage. More tonnage means more weapons and armor which in turn equals an unequal Clan advantage just through sheer tonnage.

Basically, there are just too many uncontrolled variables for there to be any solid conclusions about anything. I mean you seriously can't create a test that gives Clan mechs all the advantages in terms of skill and tonnage and then try to compare them to IS mechs and NOT expect them to perform better. Honestly for Clan mechs to perform equally right now, they would have to be badly under powered on a mech per mech, weapon per weapon basis to account for the tonnage advantage Clans hold let along any skill differences.

I've seen tons of junk pilots and old men with steering wheels in Clan mechs. It isn't "dedicated" players who jumped on the clan tech, but nostalgic oldies, clan fans, and ghetto players looking for an advantage.

Guess what, they found it.

I have no idea how some of you can be so disillusion. Clan tech is pure P2W. It does everything IS does but better, harder, and lighter. They can survive side torso losses while benefiting from XL engine weight savings (further compounded by their lighter weapons, and less crit slot expensive Endo and DHS), and enjoy a range advantage with almost every weapon type.

Clan stuff is better. Put a crappy pilot in an clan mech and even though he's still bad, he will do better and outgun similarly skilled IS pilots through sheer mechanical advantage.

Blow out match after match = not enough info though. Sure.

#192 Budor

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Posted 30 July 2014 - 03:18 PM

View Postshad0w4life, on 30 July 2014 - 03:13 PM, said:



Then propose a solution to the problems. What exactly would you want, IS vs Clan was just done here and that didn't end well.

The Centurion shield arm quirk was great, that is a nice way of adding something in that should be there etc.


TT can't happen, there's no kicking, no physics for a light mech running and sliding etc.

I agree JJ's in this game were/are a complete joke, they need to just propel a mech in an arc and add a lot of straight line speed/distance.


- The clan mechs should be available as trial or for cbills much earlier

- In pure clan vs is matches you should drop 10 vs 12

- The timber does not need jumpjets

- Clans should not be able to use Artillery Strikes ( this is coming next patch )

- The clan XLs NEED to be penalized when losing a side torso, be it heat, speed loss or whatever

Edited by Budor, 30 July 2014 - 03:21 PM.


#193 GunnyKintaro 01

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Posted 30 July 2014 - 03:19 PM

Yes the way it was meant to be played

#194 Flak Kannon

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Posted 30 July 2014 - 03:21 PM

Maybe its time to COMPLETELY remove the ghost heat mechanic for all Innersphere mechs...

I would love to roll in my 6 PPC stalker or Awesome and make a Direwolf think twice....



Come on PGI.. don't nerf Clan, buff Innersphere...

#195 Wrenchfarm

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Posted 30 July 2014 - 03:21 PM

View PostAH Osprey 02, on 30 July 2014 - 03:19 PM, said:

Yes the way it was meant to be played

With wallet-warriors enjoying sweet victory, shooting dollar bills to pave the way to glory on the backs of the poor.

Be proud clan warriors, you got what you paid for.

#196 GunnyKintaro 01

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Posted 30 July 2014 - 03:23 PM

Someone has to pay for the game... their not working for free over there

#197 Sandpit

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Posted 30 July 2014 - 03:28 PM

View PostWM Dirges, on 30 July 2014 - 02:54 PM, said:

I await the QQ nerf clans threads.

await? hell that's been going on for nearly a month now (actually about 6 months)

View PostMazzyplz, on 30 July 2014 - 03:17 PM, said:

the sides aren't even because the trial mechs are falling into the IS side so newbs only for IS


now THAT is an imbalance and one of the main reasons trying to grab any kind of metrics concerning IS vs. Clans right now is pointless. Clans have nowhere near the representation of new players that IS forces have at the moment in this case. Meaning any data you collect is skewed and why holding these types of "tests" in the name of statistics and science is silly at the moment

#198 Davegt27

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Posted 30 July 2014 - 03:28 PM

View Postnehebkau, on 30 July 2014 - 01:25 PM, said:

14 Clan vs. Inner Sphere matches in a row

RESULTS:
Clan 14 wins. vs IS 0 Wins

13 were ROTFLstomps (12-0 to 12-3 games)
1 was a 12-8 game.


We won one against the Clans, on Alpine Peaks I really liked it since they followed my directions.

I peeked over a hill and saw three big clan mechs moving up I knew we would be in trouble since we were on the low side of a small hill.
I moved to the hill on the far side of the low ground and just as they peeked over the top I opened up with my Jager guns (which will make any one back down)

I typed I can hold them hear flank around to the left. The next phase was for the rest of us to push over the top right after they engaged from the left.

I was a little slow on typing but we managed to push over the top
We got lucky and got them, I ran out of ammo and still got killed but we had a few Mechs left to look for their disco.

Instead of crying about the clans we should talk about beating them

#199 Mcgral18

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Posted 30 July 2014 - 03:31 PM

View PostVassago Rain, on 30 July 2014 - 03:16 PM, said:

People say IS needs to git gud because sub 200 damage rounds.

Well, it's pretty difficult to git gud when you get blown up from outside your max range by MAXIMUM ALPHA power and stunlocked by blurms for minutes at a time. The endless rain of red smoke, and my LBX can't even fire solid shots back at them.

Posted Image


If my IS Gundams can get 200 damage...why can't theirs?

#200 Kubernetes

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Posted 30 July 2014 - 03:31 PM

Is anyone surprised? I played seven straight matches as Clan and won all of them. Worst result was 12-3.

Switched to IS mechs, Jagers and Phracts for the AC dps. Lost six and won one (on Terra, 12-4).

IS pilots in those matches aren't necessarily bad, but it's hard to do any meaningful damage when you're getting hammered by Clan weapons at 800m. IS mechs can do more FLD with their shorter duration lasers, ACs, and burst LRMs, but in any kind of group skirmish the Clan mechs will just hose down the IS with superior overall firepower.





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