Tharnes, on 30 July 2014 - 11:44 AM, said:
The balance is completely broken currently. There are teams full of Timbers running around, alphastriking the IS mechs to shreds, they just don't overheat enough.
60€ give you a guaranteed 600+ damage, no matter how bad you play the clan heavys/assaults. This is pure p2w, no excuse for it.
We need massive nerfs for clans and/or harsh matchmaking, more than 1-2 clan are overkill in any team.
I'm a fairly decent player and while I'll have quite a few matches 900+ in a Timberwolf, the vast majority of my games are between 400-600. I've gotten 1200+ damage in plenty of IS mechs, and only 1-2 Clan mechs thus far.
It is far from a, "guaranteed," 600+ damage. We have plenty of junior players with Clan mechs in our Clan and they MIGHT get 200-300 damage if they have a good game, often averaging around 100-200.
Now, looking at this logically, it's hard to determine exactly how the balance truly plays out. I'm assuming this is a solo queue thing, right? Right off the bat you've got a problem. I doubt anybody spends a large chunk of money before they play the game for a couple weeks, so at the very least you have the most brand new of players placed on the IS side, and players that have played for at least a few weeks on the Clan side. Regardless of how much a player still sucks after 2-3 weeks of playing, they're still going to be drastically better than a player during the first few days of playing.
Elo also plays a role, since currently new players are placed in the middle of the Elo range. There's a good chance a lot of new players found themselves on the IS side against founders, vets, and competitive players running on the Clan side.
What we've needed (and still need) are 12v12 matches between players of relatively equal skill, and as long as new players can only run IS trial mechs, the statistics behind these, "ninja tests," will remain skewed.
Edited by Aresye, 30 July 2014 - 03:44 PM.