1. The gaming style played till now was stay as far away as you can and shoot at the enemy and grind him down. This style favors clan weapons because they do more damage at range. Inner Sphere weapons are stronger at closer ranges: no burst-ac's and shorter duaration of lasers.
2. Most fo the existing maps encourage the above mentioned style, but on all maps there are places that can cater to the strengths of IS-weapons. Releasing more maps with less free space or with more obstacles and barriers will negate much of the range advantage of clan weapons.
3. As already was mentioned nearly all clan Mechs are from the top of each weight class and have huge free tonnage for weapons but are on the slower side. The not yet released mechs are faster and have in general far less free tonage for weapons than you would think, take a look at sarna for confirmation.
4. As soon as there will be trial Clan Mechs and new players can choose those, the experience differnce between IS and Clans will even out.
So with time and the release of new maps, more clan mechs and a change in playing style (IS more aggressive, using terrain to get closer to clan mechs and a switch to weapons which favor this style) IS and Clans are definitly balanced. At this moment the IS has the advantage of having generally faster mechs... use them. The Meta prior to the release of the clans is not usable to fight clans, to fight the clans the meta has to change.
The test PGI did yesterday, is actually a good thing, just imagine the outcry if cw was already here and you had no time to devise new strategies to counter the strengths of the clans....^^
Edit: grammar
Edited by Pillgor, 31 July 2014 - 05:30 AM.