Is Autocannons
#1
Posted 31 July 2014 - 04:16 AM
Opinions?
#2
Posted 31 July 2014 - 04:17 AM
#4
Posted 31 July 2014 - 12:43 PM
#5
Posted 31 July 2014 - 12:44 PM
#6
Posted 31 July 2014 - 12:47 PM
Tharnes, on 31 July 2014 - 12:44 PM, said:
Ok....
uhm....
Lasers are not in the meta at all. Trust me, you don't see big laser boats as the "go to" mech for competitive players.
ACs are the only pinpoint weapon in the game. Not even clan ACs have that. They are the only weapon in the game that allows you to put massive damage with a single shot on one location. ACs are the last thing that needs a buff of any kind. AC2's are a plinker extreme range weapon. They are not meant to deal large amounts of damage. They're meant to be a deterrent to those lurm boats sitting at range thinking they're safe, making players keep their heads down, etc.
#8
Posted 31 July 2014 - 12:52 PM
you can have your ROF back right after paul turns all your autocannons into dot weapons.
#9
Posted 31 July 2014 - 12:57 PM
Andross Deverow, on 31 July 2014 - 04:16 AM, said:
Opinions?
#10
Posted 31 July 2014 - 01:31 PM
Joseph Mallan, on 31 July 2014 - 12:57 PM, said:
or be nasty little crit seekers.
#11
Posted 31 July 2014 - 01:35 PM
Sandpit, on 31 July 2014 - 01:31 PM, said:
Meh. We have that in our Machine Gun already, AC2s where annoyance weapons on TT, you used em to plink armor off when the enemy could not hit you due to the range. Also in my hands they were a beastly TAC weapon! I have a ammo kill or multiple engine crits using AC2s in every game I used one. Heck I once had an enemy team stop shooting at the "big guys" to kill my stock Blackjack-1!
Edited by Joseph Mallan, 31 July 2014 - 01:36 PM.
#12
Posted 31 July 2014 - 02:03 PM
Joseph Mallan, on 31 July 2014 - 01:35 PM, said:
Exactly, except MGs aren't doing squat to an enemy 150 meters out. AC2 and SRMs should have (in my opinion) been the "crit seekers". That's the bonus of boating that kind of weapon. Realistically AC2 would be absolutely worthless in this game if it adhered to TT damage, RoF, etc. There would be no point in taking it. I agree that it was nerfed for a good reason, but it shouldn't be relegated to "worthless" status (which I don't think it currently is) so there has to be a medium in there somewhere that allows it to be useful without being more than a "lesser" weapon. 2 damage to open areas in a pretty rapid fore manner SHOULD do some damage to internals
#13
Posted 31 July 2014 - 02:05 PM
Sandpit, on 31 July 2014 - 02:03 PM, said:
SRMs definitely, AC2... Meh. I guess it could work that way, but At those ranges Id rather have the plink on armor rather than Internals. Personal perspective is personal.
#14
Posted 31 July 2014 - 02:36 PM
Joseph Mallan, on 31 July 2014 - 02:05 PM, said:
oh I'm not saying it shouldn't just plink when dealing with armor, just that it should be nasty on exposed areas. That's about where AC2s need to be. Scratch armor but nasty in exposed areas
#15
Posted 31 July 2014 - 02:42 PM
Sandpit, on 31 July 2014 - 02:03 PM, said:
It does...if the enemy stands there and takes it. They usually don't. A small crit bonus to internals on all ACs would actually make sense, since they are firing partially explosive rounds.
#16
Posted 31 July 2014 - 03:19 PM
Joseph Mallan, on 31 July 2014 - 01:35 PM, said:
Blackjacks? have you seen a COM-1C Commando in action
Had a table top game where a Direwolf pilot was KO'ed by a AC2 head shot.Man o man was my buddy miffed about that.
#17
Posted 31 July 2014 - 03:25 PM
Joseph Mallan, on 31 July 2014 - 12:57 PM, said:
Regarding the AC2, it was underpowered in Battletech, but if something is made useless, then it doesn't get used in MWO- Period, so the thing has to have a use that's somewhat balanced for the resources it uses (6 tons, needs ammo makes it roughly paralel to a large laser)
Yeahs it's a peashooter in Battletech, but battletech has all sorts of unbalanced weapons, nobody ever uses AC-2s in custom mechs, and theyr'e considered a flaw in stock designs.
It needs to be roughly 75% the battle value as an AC-5 IMO
#18
Posted 31 July 2014 - 03:41 PM
I have taken them off of all but one mech. Which I left alone because of the good memories I have had with it.
And then put in srm's on most of those as they were mostly mediums.
#19
Posted 31 July 2014 - 03:47 PM
Yeonne Greene, on 31 July 2014 - 02:42 PM, said:
It does...if the enemy stands there and takes it. They usually don't. A small crit bonus to internals on all ACs would actually make sense, since they are firing partially explosive rounds.
nah, just the AC2 for me. The rest do more than enough damage on their own with no bonuses and have the advantage of being FLD PP
and no, the MG doesn't do anything past 150 meters
at all
range doesn't allow it to
verybad, on 31 July 2014 - 03:25 PM, said:
Yeahs it's a peashooter in Battletech, but battletech has all sorts of unbalanced weapons, nobody ever uses AC-2s in custom mechs, and theyr'e considered a flaw in stock designs.
It needs to be roughly 75% the battle value as an AC-5 IMO
except they outrange every other weapon
cost no heat
and are great against aircraft (which is actually what they were originally designed for but given the tech and economy of 3025 they got used against mechs)
#20
Posted 31 July 2014 - 04:03 PM
Sandpit, on 31 July 2014 - 03:47 PM, said:
and no, the MG doesn't do anything past 150 meters
at all
range doesn't allow it to
Wrong on the MGs. I chewed up a Stalker on Tourmaline a couple of days ago at around 200 meters using my Arrow. And I know it wasn't the Pulse Lasers because I was running too hot to fire them.
Range extension helps.
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