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Feedback From Aws Pilot.


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#1 Mazzyplz

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Posted 02 August 2014 - 01:38 PM

please remove the quirks; it wasn't an effective solution and now people ask for quirks for all mechs that don't need it like the atlas or the founders mechs


Posted Image

implement this instead, which would make the awesome tank much better the shots from down range, since it is unfair that the weakest shoulders (side torsos) where all your arsenal is sitting can peek off a hill or be visible before the cockpit. it is terrible - this is one of the reasons the stalker is flat out better .

please make it this way, get rid of the quirks.

the ct quirk is useless since all your arsenal sits on either side, so one good alpha to each side will leave you weaponless very quickly, extremely so if facing big mechs.

just make this and make the torso twist a little bit faster so you can better extend that UAC20 from dire wolves -

good players will be able to manage the heat, the heat is not the problem if you want to fire ppcs.

#2 Ryvucz

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Posted 02 August 2014 - 01:53 PM

I like the nifty hitbox adjustment there.

#3 ManDaisy

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Posted 02 August 2014 - 08:57 PM

How about they keep the quirks and do the hitbox adjustment The only reason why awesomes got away with XL engines in the first place was because the center torso was such a big target your sides were ignored. From the get go the awesome has always suffered from being to much an easy target for ALL torsos. Your only noticing the problem with the sides torsos now cause the center is fixed.

Edited by ManDaisy, 02 August 2014 - 09:04 PM.


#4 Mazzyplz

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Posted 03 August 2014 - 12:19 AM

View PostManDaisy, on 02 August 2014 - 08:57 PM, said:

Your only noticing the problem with the sides torsos now cause the center is fixed.



no, i am really not.

answer me this; how much armor can you put on the side torso? around 50 front 16 back? (if you wanna go squishy back susceptible to the light mechs and about as thick as a locust ct. for the back of your sidetorso)

but how much does the center torso pack ever since pre buff? around 78 with 21 or something like that in the back, but the thing is - the shoulder is taller than the CT, look at the silhouette!

and on top of that the only decent zombie AWS is the 9m!


they should take that ct quirk and apply it to the side torsos to begin with. leave the ct hit-magnets work and dont buff it.
buff the side torsos instead and leave the trunk of the arms the shields as a dead damage sponge like the shoulders on the cent.

if you remove the ct quirk and do all that with the sidetorso strengths this would be a proper monster mech and not really OP because the heat management needed to boat energy and not die is enough to keep it at bay, maybe reduce a little bit of the energy quirk if it gets out of hand but it needs to make more sense overall, the hitboxes and quirks together

Edited by Mazzyplz, 03 August 2014 - 12:26 AM.


#5 Mazzyplz

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Posted 03 August 2014 - 12:23 AM

so what i propose as changes are these:

nerf:
-drop the energy efficiencies quirk from 12% to 8% (so it can still fire 3 ppc)
-drop the ct 17% damage quirk altogether
-drop the cooloff quirk to just 8% (or turn it off completely who knows)

buff
-apply the 17% reduced damage quirk to the side torsos
-fix the sidetorso and arm hitboxes like here
-not have the arms completely destroy in the model or hitbox- so they can be used when torso twisting to sponge
-increase torso twisting speed by 4% on all models so dual clan uac20 won't insta destroy your components as if they were pinpoint

Edited by Mazzyplz, 03 August 2014 - 12:25 AM.


#6 Davers

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Posted 03 August 2014 - 12:37 AM

The changes in the picture would DRASTICALLY increase the Awesome's durability. It would be absolutely stupid good. It could safely ignore LRMs. It could ignore pretty much everyone who shoots it from above. It would be grossly overpowered.

#7 Ironwithin

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Posted 03 August 2014 - 12:41 AM

View PostDavers, on 03 August 2014 - 12:37 AM, said:

The changes in the picture would DRASTICALLY increase the Awesome's durability. It would be absolutely stupid good. It could safely ignore LRMs. It could ignore pretty much everyone who shoots it from above. It would be grossly overpowered.


Honestly, I wouldn't mind that one bit. It has been grossly underpowered for quite a while... make them FEAR the AWESOME !

#8 Davers

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Posted 03 August 2014 - 12:47 AM

View PostIronwithin, on 03 August 2014 - 12:41 AM, said:


Honestly, I wouldn't mind that one bit. It has been grossly underpowered for quite a while... make them FEAR the AWESOME !

Wouldn't you rather fix the issues so we can get a real, viable Black Knight/Flashman/Lancelot/other energy based mechs or would you rather have one broken chassis that everyone just legs?

#9 Death Mallet

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Posted 03 August 2014 - 01:08 AM

Leave the quirks as is. . . they finally make the Awesome. . . awesome.

You can change the hit boxes if you want though.


These are EXACTLY the sort of quirks specific mech designs are supposed to have. Stuff that really makes them unique. . .

Edited by Death Mallet, 03 August 2014 - 01:09 AM.


#10 Ironwithin

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Posted 03 August 2014 - 03:11 AM

View PostDavers, on 03 August 2014 - 12:47 AM, said:

Wouldn't you rather fix the issues ...


I absolutely would but my confidence in PGI's ability to do that is bordering on zero and every new patch brings it that much closer to it...

#11 SpDmnAdam

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Posted 03 August 2014 - 04:17 AM

putting an xl in an Assault mech even an awesome is a bad idea. i guess I'm wierd when i say i like awesomes. it could be cause i dont like assaults and the awesome is a nimble and light assault at 80 tons. people have to realize an awesome is a support/ 2nd line mech much like the jaegermech was designed to be.

#12 Kamies

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Posted 03 August 2014 - 06:32 AM

Whaaat? XL in an assault is a bad idea? Awesome is a support mech and not a brawler? I'm guessing people here don't like pulse lasers either.

Anyway here is my mech (9M with 4 MPL and 2 LPL, XL 380): http://mwo.smurfy-ne...0282de60d4de429

Here are my archived stats from time before pulse laser buff, HSR fix, Awesome hit box changes and recent quirks: Posted Image

And here are my brand new stats after last patch:
Posted Image

Please notice 47 played games and 61 kills.

By all means buff awesome more! I need moar power!!!!!
Posted Image

#13 Death Mallet

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Posted 03 August 2014 - 06:49 AM

View PostKamies, on 03 August 2014 - 06:32 AM, said:

Whaaat? XL in an assault is a bad idea? Awesome is a support mech and not a brawler? I'm guessing people here don't like pulse lasers either.

Anyway here is my mech (9M with 4 MPL and 2 LPL, XL 380): http://mwo.smurfy-ne...0282de60d4de429

Here are my archived stats from time before pulse laser buff, HSR fix, Awesome hit box changes and recent quirks: Posted Image

And here are my brand new stats after last patch:
Posted Image

Please notice 47 played games and 61 kills.

By all means buff awesome more! I need moar power!!!!!
Posted Image


I bet that mech kicks some serious ass on Alpine. LOL

#14 Desintegrator

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Posted 03 August 2014 - 06:55 AM

Yeah, for sure !

Time to fire the Clan ER-Large Lasers on this Awesome from about 1500m distance !
This would be fun...

#15 ManDaisy

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Posted 03 August 2014 - 10:08 AM

Tobad the Awesome is an IS tech only mech desintegrator.

#16 Kamies

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Posted 03 August 2014 - 10:19 AM

View PostDesintegrator, on 03 August 2014 - 06:55 AM, said:

Yeah, for sure !

Time to fire the Clan ER-Large Lasers on this Awesome from about 1500m distance !
This would be fun...


I don't get it. That is like max. 4 damage at that range. Why you wanna do that to me?

#17 Lightfoot

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Posted 03 August 2014 - 10:52 AM

The added quirks are needed for the Awesome. The Atlas has the best quirk of all, tiny little hitboxes!

But the Awesome's side torsos are too big. Players are left with no access to XL engines.

So add Side Torso space to the arms or narrow the 3D model. Up to you.

Edited by Lightfoot, 03 August 2014 - 10:53 AM.


#18 Lightfoot

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Posted 03 August 2014 - 10:58 AM

View PostKamies, on 03 August 2014 - 06:32 AM, said:

Whaaat? XL in an assault is a bad idea? Awesome is a support mech and not a brawler? I'm guessing people here don't like pulse lasers either.

Anyway here is my mech (9M with 4 MPL and 2 LPL, XL 380): http://mwo.smurfy-ne...0282de60d4de429

Here are my archived stats from time before pulse laser buff, HSR fix, Awesome hit box changes and recent quirks: Posted Image

And here are my brand new stats after last patch:
Posted Image

Please notice 47 played games and 61 kills.

By all means buff awesome more! I need moar power!!!!!
Posted Image


That's with a 380XL. Only the 9M can pull that off (PB has no slots for weapons). Most Awesomes can only fit a 300 engine and that's 66.8 kph with mastered skill sets. Fat target at fat speed with bullet-catcher side torsos.

#19 Kamies

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Posted 03 August 2014 - 11:43 AM

View PostLightfoot, on 03 August 2014 - 10:58 AM, said:

That's with a 380XL. Only the 9M can pull that off (PB has no slots for weapons). Most Awesomes can only fit a 300 engine and that's 66.8 kph with mastered skill sets. Fat target at fat speed with bullet-catcher side torsos.


Yeah we should ignore 9M when talking about buffing all Awesomes. All Spiders should also have a huge buff because 5V is so bad. And CTF-3D should have ECM because CTF-2X is awful.

#20 Mazzyplz

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Posted 03 August 2014 - 02:48 PM

View PostKamies, on 03 August 2014 - 11:43 AM, said:


Yeah we should ignore 9M when talking about buffing all Awesomes. All Spiders should also have a huge buff because 5V is so bad. And CTF-3D should have ECM because CTF-2X is awful.



except in your example those are the bad chassis among the 4.

in his example the 9m is the only "good" one among the 4-5

not the same thing. unless you're 2 years old

and can't tell the difference

View PostDavers, on 03 August 2014 - 12:37 AM, said:

The changes in the picture would DRASTICALLY increase the Awesome's durability. It would be absolutely stupid good. It could safely ignore LRMs. It could ignore pretty much everyone who shoots it from above. It would be grossly overpowered.



it would be exactly like the stalker is already. nothing more
the stalkers side torsos are about that big and their front face is not wide at all, only their side profile is on that sidetorso.

or did you not realize that while playing the game or shooting one of them?

lrm and shots from above would still hit the awesome as much as they do the stalker, only they wouldn't disarm it


stupid overpowered? maybe if it had jumpjets, or ballistics or it went faster MAYBE, but as it is no. you're sadly mistaken





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