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Medium Mechs Still Suck?


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#41 Lightfoot

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Posted 05 August 2014 - 08:04 PM

Some are very good when played right. They are usually most of the surviving mechs at the end of a match from what I see also. I think you need to wing the bigger mechs and focus-fire with them. The danger is jumping in to the furball or overreaching and finding yourself alone.

#42 Lefty Lucy

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Posted 05 August 2014 - 08:12 PM

View PostLightfoot, on 05 August 2014 - 08:04 PM, said:

Some are very good when played right. They are usually most of the surviving mechs at the end of a match from what I see also. I think you need to wing the bigger mechs and focus-fire with them. The danger is jumping in to the furball or overreaching and finding yourself alone.


Living last often means you weren't important enough to shoot.

#43 Johnny Reb

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Posted 05 August 2014 - 08:39 PM

Last living lrm focus medium, Kint-18, is common for me. I can stay out of harms way till the inevitable(in a loss) hammer comes down. I can also get wiped out very early dependent on map. Funny all(should say majority of) the lrm hater fail to realize alot of maps are very hard for lrms to be effective. Since the clan release I have run either a Kintro-18(5 lrm5) or an Atlas D-DC (lrm 35+arty), I do this because, one I like lrms and 2 if the team needs ecm like to bring a mixed ecm. That said and even before clans there are certain maps which one should be scared of lrms on, and ones that if you die to them, it really is all on your bad choices. I rank the maps currently like this:

Most Dangerous to get Lurmed:
Caustic (by far its my lrm guys dream map)
Alpine Peak (very dangerous however for smart players still alot of cover) Go in the open close to a lrm mech and your toast.
for me that's it on dangerous lrm maps.

Neutral-higher risk:
Manifold (depends on where the lrms catch you but alot of good cover)
Forest colony/both (actually should be in front of manifold but same reasons)

Neutral:
Blanking on name, newest with the saddle, tunnel and one of the bigger maps. (really is game dependent can catc ppl but not if if against a good team.

Neutral- lower risk:
Frozen city/both (alot of cover)
River city/both (same)

Lowest risk:
Terra Therma (must really be caught in bad spots for lrms to work or stand in the center and let them rain on you! Either way most likely your fault.)

Edited by Johnny Reb, 05 August 2014 - 08:41 PM.


#44 Zolaz

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Posted 05 August 2014 - 09:05 PM

Mediums are too big. They should be harder to hit. But, you know, Rupaul.

#45 Xenon Codex

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Posted 05 August 2014 - 09:55 PM

I toyed with some Jagers and BLR's last few days with not much success. Tonight I went back to Mediums, my mainstay. Decided on a pre-built Wolverine-6R, equipped with Guass in right arm and 2x A-SRM6, 1 ML in torso.

Won about every match so far tonight. 2+ kills per match, except last one where I got long ranged legged near the start. Still put up 400+ damage and survived the match. Nearly cored a Warhawk from behind before teammates noticed and got him before me, on a legged mech...was so much fun!

Mediums aren't the high damage monsters like some Clan mechs but can still be played with plenty of success.

I will say the JJ nerf really hit the mediums hard. Even with maximum JJ they just don't perform well enough to justify the slots and tonnage. 1 is still better than none, but 4 isn't enough.

#46 Johnny Reb

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Posted 05 August 2014 - 09:56 PM

View PostZolaz, on 05 August 2014 - 09:05 PM, said:

Mediums are too big. They should be harder to hit. But, you know, Rupaul.

I agree. Way to big!

#47 FupDup

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Posted 05 August 2014 - 09:57 PM

View PostZolaz, on 05 August 2014 - 09:05 PM, said:

Mediums are too big. They should be harder to hit. But, you know, Rupaul.

55 ton mech size, brah!

#48 Johnny Reb

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Posted 05 August 2014 - 10:00 PM

View PostXenonCx, on 05 August 2014 - 09:55 PM, said:

I toyed with some Jagers and BLR's last few days with not much success. Tonight I went back to Mediums, my mainstay. Decided on a pre-built Wolverine-6R, equipped with Guass in right arm and 2x A-SRM6, 1 ML in torso.

Won about every match so far tonight. 2+ kills per match, except last one where I got long ranged legged near the start. Still put up 400+ damage and survived the match. Nearly cored a Warhawk from behind before teammates noticed and got him before me, on a legged mech...was so much fun!

Mediums aren't the high damage monsters like some Clan mechs but can still be played with plenty of success.

I will say the JJ nerf really hit the mediums hard. Even with maximum JJ they just don't perform well enough to justify the slots and tonnage. 1 is still better than none, but 4 isn't enough.

The new hill climb mechanic also hurts us non jj meds really hard!

edit: mediums are the red headed stepchild of mechs but damn do I prefer them for despite their flaws!

View PostFupDup, on 05 August 2014 - 09:57 PM, said:

55 ton mech size, brah!

Heh, my 55 ton Kintro is smaller than both the Trebuchet(50ton worse offender) and Centurion( still bad), "brah"!

Edited by Johnny Reb, 05 August 2014 - 10:04 PM.


#49 Xenon Codex

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Posted 05 August 2014 - 10:03 PM

View PostJohnny Reb, on 05 August 2014 - 09:58 PM, said:

The new hill climb mechanic also hurts us non jj meds really hard!


Well it's not really "new", but yeah compared to a year ago it's quite a change. I still think it's ok though. I don't typically add the Hill Climb module unless I'm playing a fast Assault. I can deal with the Medium and Heavy climb rates.

#50 Johnny Reb

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Posted 05 August 2014 - 10:07 PM

View PostXenonCx, on 05 August 2014 - 10:03 PM, said:


Well it's not really "new", but yeah compared to a year ago it's quite a change. I still think it's ok though. I don't typically add the Hill Climb module unless I'm playing a fast Assault. I can deal with the Medium and Heavy climb rates.

Heh, with the new mod options I am lucky I still get target decay and increased range in my lrm kintaro.

edit: so I am glad you can deal! So can I but mediums are not in a better place, we are still the least run mech type.

edit2: actually I discarded range for the target loss mod. Great change! Now hill climb is a far distant memory I invested in!

Edited by Johnny Reb, 05 August 2014 - 10:11 PM.


#51 Gralzeim

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Posted 05 August 2014 - 10:19 PM

Been using my pair of Shadowhawks mostly, I also have a Cataphract 3D I play around with once and awhile for the XP bonus, but it feels so sluggish and vulnerable compared to the Shawk. That and the Phract's hitboxes feel rather wonky. >_> Prolly are better heavies out there for me, but for now I'm working on mastering Shadowhawks. I've taken a liking to the SHD-2K variant in particular, though I still enjoy my LB10X/SRM SHD-5M.

Maybe at some point I'll grab an Orion or Jagermech, dunno. I know the Jager's still popular, but I hardly see Orions these days. A shame, because I love mechs that have diverse variants. Jagermechs are all "Do you want to use ballistics and occasionally a few missiles?" For now the Shadowhawk's been keeping me happy. Even if its height is rather silly (it's taller than most heavies and even some assaults, for Pete's sake.)

Edited by Gralzeim, 05 August 2014 - 10:19 PM.


#52 Bromineberry

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Posted 05 August 2014 - 11:49 PM

View PostLefty Lucy, on 05 August 2014 - 08:12 PM, said:


Living last often means you weren't important enough to shoot.


Does this matter, if you get 2-3 kills by doing 400+ dmg mosty to locations, you want the damage to go to (i.e. no LRMS)?



View PostZolaz, on 05 August 2014 - 09:05 PM, said:

Mediums are too big. They should be harder to hit.


Yep.

Edited by Bromineberry, 05 August 2014 - 11:49 PM.


#53 Lefty Lucy

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Posted 06 August 2014 - 12:29 AM

View PostBromineberry, on 05 August 2014 - 11:49 PM, said:


Does this matter, if you get 2-3 kills by doing 400+ dmg mosty to locations, you want the damage to go to (i.e. no LRMS)?


If you lost the round, absolutely. It just means you sacrificed your team to get good personal stats, but didn't contribute to victory.

#54 Quicksilver Aberration

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Posted 06 August 2014 - 12:38 AM

View PostLefty Lucy, on 06 August 2014 - 12:29 AM, said:


If you lost the round, absolutely. It just means you sacrificed your team to get good personal stats, but didn't contribute to victory.

In my experience, it depends on the kinda battle you are fighting.

If your enemy is not concentrated or focused at a point in time, and you call a push, mediums are a great mech to lead the charge in because of their speed/maneuverability allows them to circle to the back of the pack before taking critical damage and basically play on the fringe of the battle and still do great damage (provided your light pilots are doing a good enough job at screening the other lights).

Not to mention mediums generally aren't the biggest targets to begin with, you can use that and your maneuverability to hit targets on the flank and force the opponent into tougher situations (do I charge a mobile long range unit, or charge the main body) but also allow for the chance of mostly uncontested shots.

It all hinges on medium pilots who know what they are doing and a Drop Commander who knows how to use those mediums to his advantage yes, the same could be said about anything, but piloting Mediums is less straightforward than Assaults and their slightly more agile cousins, Heavies. Granted this is all prior to the 12 v 12 jumpathons, but even then this can still apply provided their is some limit to the amount of 3Ds and Dragon Slayers a unit could take.

Edited by majora incarnate, 06 August 2014 - 12:48 AM.


#55 TexAce

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Posted 06 August 2014 - 12:40 AM

If they would suck I wouldn't have a 2+ KD in most of them.

http://mwomercs.com/...43#entry3607643

#56 STEF_

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Posted 06 August 2014 - 12:49 AM

I love medium.
I've mastered quite all.
Brawling, long support fire, scouting with ecm... they can do all.
Of course, keep in mind, while piloting it, that:
1)if brawling, it's not a Victor,
2) if scouting, it's not a spider,
3) if long range support, it's not a catapult/stalker

#57 Khobai

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Posted 06 August 2014 - 02:07 AM

Quote

Shadowhawks are still amazing and a constant staple in RHOD.


I wouldnt say theyre amazing. The only reason theyre even used in RHOD is because the rules force you to use mediums.

The reality is mediums would NEVER get used if rules didnt force players to use them. And thats bad game design.

#58 Bishop Steiner

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Posted 06 August 2014 - 03:55 AM

View PostKoujo, on 05 August 2014 - 04:02 PM, said:

Been away awhile. I keep checking the news on this game and it seems all I ever see is a sale on some premium mech. I was hoping to see medium mechs get a buff. Seems they were always caught between heavy and light mechs without the speed to out manuever heavies or the firepower to hit back.

Did I miss something or is it just the same game I left a year ago?

I drive Mediums, 75% of the time. Seem to do just fine, in fact, in general, I tend to do very well in them.
WVR-6R, GRF-1N, GRF-3M, SHD-2D2, SHD-2H, SHD-5M, CN9-YLW, CN9-A, CN9-AL, CN9-D, HBK-4G, HBK-4P, BJ-A, BJ-1, SCR-P/C/D all in regular use, all hovering between 2/1-4/1 KDr.

If you expect to be a toe to toe brawler, taking on Heavies and Assaults, face to face, you will be .... dissapointed. Use them as the "everymech" jack of all trades, support and flank mechs they are? They do quite nice. And a few, like the SHD-2D2, GRF-3M, YLW and any Storm Crow will pretty well cheerfully stalk and kill solo Assault mechs, all day long.

View PostKhobai, on 06 August 2014 - 02:07 AM, said:


I wouldnt say theyre amazing. The only reason theyre even used in RHOD is because the rules force you to use mediums.

The reality is mediums would NEVER get used if rules didnt force players to use them. And thats bad game design.

Reality is, you could not be more wrong.

#59 That Dawg

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Posted 06 August 2014 - 03:57 AM

View PostLefty Lucy, on 05 August 2014 - 04:15 PM, said:


It took me a moment to spot the sarcasm.


He works there, wasn't sarcasm

#60 SethAbercromby

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Posted 06 August 2014 - 04:11 AM

Mediums are versatile Skirmishers that can adapt to the everchanging battelfield and have a high mobility. They wait in ambush and strike when it is most beneficial. They can act as a fire support to Assault 'Mechs or flank into an already engaged enemy formation, disperse their fire and cripple or kill vulnerable enemies.

My personal favorite is an STD275 YLW with an LB-10-X, MG and 2 SPLs.





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