Incoming Hot Fix - 06 August 2014
#81
Posted 06 August 2014 - 01:51 PM
I don't think anyone's ever instituted an idea like this before, maybe we should give it a shot and see how things work, instead of just throwing things on the live servers and scratching our heads when new players in IS mechs get torn apart and quit the game in their first couple matches.
#82
Posted 06 August 2014 - 01:51 PM
Boydsan, on 06 August 2014 - 01:44 PM, said:
The other night 6 people on my team disconnected and 4 people on the other team disconnected in the middle of the fight all at the same time.
Was that match on forest colony? Happened to me too. Monday night.
Edited by Jacon Ceronia, 06 August 2014 - 01:52 PM.
#84
Posted 06 August 2014 - 01:57 PM
UBCslayer, on 06 August 2014 - 12:12 PM, said:
I have a feeling this request is like asking someone to post a photo of a living dodo bird or some other extinct species.
http://www.bild.me/b...96425IS_Win.png
#85
Posted 06 August 2014 - 02:04 PM
Then the server desync hit and I didn't bother sticking around to see what happened. At least the client had the decency to drop me back to the mechlab rather than just spin on connecting forever requiring me to force kill the client using task manager.
I think this is going to be another Skyrim day. Please get your [redacted] act together PGI. People's patience is starting to wear thin
Edited by Marvyn Dodgers, 06 August 2014 - 03:36 PM.
Language
#86
Posted 06 August 2014 - 02:04 PM
Either go back to mixed matches or implement the intended bidding system which would balance out better equipment etc. on the Clan side.
#87
Posted 06 August 2014 - 02:06 PM
#88
Posted 06 August 2014 - 02:08 PM
DelphiAuriga, on 06 August 2014 - 01:34 PM, said:
Implement this. The perfect way to loose all the customer and players of the game. Many ppl like to play some IS mech for pure lore, and at the same time they want to get their 2x Exp every day, got it?
Screenshoot that "victory"....I dont believe u. Without a single real thing, thats theory. Try it. If u get an IS victory vs a Clan, Screenshoot it and i will be quiet forever in the forum.....But u have like 20 times more chances to see the hell frozen over.
I have to agree 100% with this coment this time. The first was a train, but this time is not data collect, at all. U want to make us buy those ¡¿¡¿¡¿ 55 $ ?!?!?! inmaterial objects. We should be allowed to choose as customers whr in ur service we want our money spent, and i choose in Mechbays and MC, not in mechs. THESE are the sort of decitions that are making the game fail. U should really show WAY more respect for the ppl that pay u. Also this is why so many ppl left in the last month, cause the mask is down, and, honestly, is fine to make money, but this is choking ppl to pay, and many, many, many ppl hate to be treated like that. BETTER community management, BETTER comunication, and RESPECT. This last hot fix needed all that and lacked all.
In short words: With this last hot fix and Clan vs IS without announcements, u shooted urselves and arrow in the knee.
Erm...How should i put it?
Mr Titan, on 06 August 2014 - 12:54 PM, said:
Do you even bother to read the topic?
#89
Posted 06 August 2014 - 02:12 PM
I would guess that 10 Clan VS 12 IS would be about fair, I hope this is tried soon
#91
Posted 06 August 2014 - 02:23 PM
UBCslayer, on 06 August 2014 - 12:12 PM, said:
I have a feeling this request is like asking someone to post a photo of a living dodo bird or some other extinct species.
close I had an IS vs clan, clan won 12-9
#92
Posted 06 August 2014 - 02:29 PM
Game 1:
Game 2:
You can turn it off now. Since the only way to convey to a company that something isn't working well is to simply not play it, I'll just play something else until they fix things. If enough people just log out and stay that way, maybe it will get a message across.
Edited by durandal, 06 August 2014 - 02:31 PM.
#93
Posted 06 August 2014 - 02:29 PM
#94
Posted 06 August 2014 - 02:31 PM
#95
Posted 06 August 2014 - 02:35 PM
Edit: Just ran against a full Clan team. Creamed them. Huh.
Edited by East Indy, 06 August 2014 - 02:44 PM.
#96
Posted 06 August 2014 - 02:48 PM
TBV are usually 1 point for every ton. Some mechs get TBV bonuses, some get TBV value penalties. LCTs, for example might be worth 0.75x, giving drop commanders an extra 5 tons.
Clans get a TBV penalty of something 1.2x; simulating the 2 stars to 3 lances lore system.
Further, a TBV system will let teams dictate their drop deck and allow people bring more variety to the game. Currently, we only see a bias towards 'favored' mechs for each weight class--people are going to try to bring the heaviest mediums (SHDs, etc), the heaviest assaults and the heaviest lights to every game.
My thinking is that when matches are being set up drop leaders should be able to choose how wide a tonnage differential to drop against. MM can show the probability of finding a match within a minute. So, maybe the default is to drop against +/- 50 tons, but that can be adjusted with a slider to within +/- 250 TBV or something.
#97
Posted 06 August 2014 - 02:53 PM
#98
Posted 06 August 2014 - 02:55 PM
At the end for me IS loses 1 to 5 to the Clans:
IS vs Clan
0 - 12
12 - 4 (pretty heavy drop with the IS-PUG playing it like a premade while the Clan-PUG was busy spamming Air Strikes)
9 - 8 (Clan won by ~625 to 750 ressources - close match bcs Clan was forced to split up and cap to prevent ressource loss and even than is was that close!)
4 - 12
3 -12
2 - 12
(PS: To put that into some comparison with the IS vs IS matches (had a split of Clan-/IS matches of almost 50%) i have my W/L difference unchanged which means i won as much more IS matches as i lost Clan matches)
As i most like Medium Mechs i can only wait until half the match is through and oportunities arrive or bring LRM to be capable of indirect fire so i can participate without finding untimely obliteration.
And then you face this Clan Mediums and usally you can take 3 or 5 hits from other Mediums but Clans will kill you in 1 or 2 Hits even in one of the lower end Heavys (i like 1 on 1 but you can royaly scrap that from your prefered fighting styles).
Edited by Thorqemada, 06 August 2014 - 05:05 PM.
#99
Posted 06 August 2014 - 02:57 PM
JHackworth, on 06 August 2014 - 02:48 PM, said:
TBV are usually 1 point for every ton. Some mechs get TBV bonuses, some get TBV value penalties. LCTs, for example might be worth 0.75x, giving drop commanders an extra 5 tons.
Clans get a TBV penalty of something 1.2x; simulating the 2 stars to 3 lances lore system.
Further, a TBV system will let teams dictate their drop deck and allow people bring more variety to the game. Currently, we only see a bias towards 'favored' mechs for each weight class--people are going to try to bring the heaviest mediums (SHDs, etc), the heaviest assaults and the heaviest lights to every game.
My thinking is that when matches are being set up drop leaders should be able to choose how wide a tonnage differential to drop against. MM can show the probability of finding a match within a minute. So, maybe the default is to drop against +/- 50 tons, but that can be adjusted with a slider to within +/- 250 TBV or something.
Complex, but, incredibly perfect. Maybe take out the chances for drop leaders and just fix the TBV from server, so both team weight the same with penalties and bonuses.
#100
Posted 06 August 2014 - 03:16 PM
Wrenchfarm, on 06 August 2014 - 11:36 AM, said:
Can't believe people are still sticking to this line.
You're not seeing 0-12 wipes because the IS is stuck with a trial mech or two on their side. You're seeing it because Clan tech is unarguably better at everything and only available behind a pay wall.
I can argue that clan isn't better at everything ... but it is certainly more effective at most things. Direct fire AC's being the only real exception and well standard PPCs. Prior to the Gauss / PPC Daishi builds (Direwolf) my Atlas DDC was by far more effective than any clan assault mech but really it is the Timberwolves which more often than not tip the balance in such a crazy fashion with most matches. Oh and Clan lights do not match up well at all with IS Lights ... but lights in the current game have very little reward for playing (due to rewards $$ being so damage / kill focuses).
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