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Incoming Hot Fix - 06 August 2014


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#81 Durandal

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Posted 06 August 2014 - 01:51 PM

It's an amazing idea, testing things. If only there was some idea of a proper place to test these things. Like a testing server. A Public Test Server.

I don't think anyone's ever instituted an idea like this before, maybe we should give it a shot and see how things work, instead of just throwing things on the live servers and scratching our heads when new players in IS mechs get torn apart and quit the game in their first couple matches.

#82 Jacon Ceronia

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Posted 06 August 2014 - 01:51 PM

View PostBoydsan, on 06 August 2014 - 01:44 PM, said:


The other night 6 people on my team disconnected and 4 people on the other team disconnected in the middle of the fight all at the same time.





Was that match on forest colony? Happened to me too. Monday night.

Edited by Jacon Ceronia, 06 August 2014 - 01:52 PM.


#83 BoydofZINJ

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Posted 06 August 2014 - 01:54 PM

View PostJacon Ceronia, on 06 August 2014 - 01:51 PM, said:

Was that match on forest colony? Happened to me too. Monday night.


It was HPG and at night... it was on Monday night, though.

#84 frpeebles

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Posted 06 August 2014 - 01:57 PM

View PostUBCslayer, on 06 August 2014 - 12:12 PM, said:

If anyone actually witnesses a single IS team beating a full clan team, please take a screen shot and post in this thread.

I have a feeling this request is like asking someone to post a photo of a living dodo bird or some other extinct species.

http://www.bild.me/b...96425IS_Win.png

#85 hargneux

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Posted 06 August 2014 - 02:04 PM

First drop today. Got clan vs IS in my stormcrow on Terra Therma. Both teams are tactically ridiculously awful. But the clans manage to get 6-1 pretty easily regardless of bad tactics.

Then the server desync hit and I didn't bother sticking around to see what happened. At least the client had the decency to drop me back to the mechlab rather than just spin on connecting forever requiring me to force kill the client using task manager.

I think this is going to be another Skyrim day. Please get your [redacted] act together PGI. People's patience is starting to wear thin

Edited by Marvyn Dodgers, 06 August 2014 - 03:36 PM.
Language


#86 Papa Varken

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Posted 06 August 2014 - 02:04 PM

Played a number of games since the patch, IS v IS worked very nicely, close games and loads of fun. IS v Clan on the other hand, is pretty much unplayable on IS side. Balance following the bidding system the Clans operated would tend to mean something along the lines of 3 lances to 2 stars if you want to follow "lore" or 12 v 10 and even then, Clan would tend to go in on lower weight as a show of strength and superiority. 12 v 12 IS/Clan is just a sad waste of time for the IS side and an easy way for those who own Clan Mechs to kick their K/D rate up and rake in extra currency - not the best way to keep the casual gamer interested . . . . but a nice bonus for those able and willing to pay for the undoubtedly better Mechs (fair do to you if you are one of those).

Either go back to mixed matches or implement the intended bidding system which would balance out better equipment etc. on the Clan side.

#87 CykloneJack

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Posted 06 August 2014 - 02:06 PM

is it over already? did i miss it?

#88 Boguslaj

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Posted 06 August 2014 - 02:08 PM

View PostDelphiAuriga, on 06 August 2014 - 01:34 PM, said:


Implement this. The perfect way to loose all the customer and players of the game. Many ppl like to play some IS mech for pure lore, and at the same time they want to get their 2x Exp every day, got it?



Screenshoot that "victory"....I dont believe u. Without a single real thing, thats theory. Try it. If u get an IS victory vs a Clan, Screenshoot it and i will be quiet forever in the forum.....But u have like 20 times more chances to see the hell frozen over.



I have to agree 100% with this coment this time. The first was a train, but this time is not data collect, at all. U want to make us buy those ¡¿¡¿¡¿ 55 $ ?!?!?! inmaterial objects. We should be allowed to choose as customers whr in ur service we want our money spent, and i choose in Mechbays and MC, not in mechs. THESE are the sort of decitions that are making the game fail. U should really show WAY more respect for the ppl that pay u. Also this is why so many ppl left in the last month, cause the mask is down, and, honestly, is fine to make money, but this is choking ppl to pay, and many, many, many ppl hate to be treated like that. BETTER community management, BETTER comunication, and RESPECT. This last hot fix needed all that and lacked all.

In short words: With this last hot fix and Clan vs IS without announcements, u shooted urselves and arrow in the knee.


Erm...How should i put it?

View PostMr Titan, on 06 August 2014 - 12:54 PM, said:

Posted Image


Do you even bother to read the topic?

#89 Rogue Jedi

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Posted 06 August 2014 - 02:12 PM

having tried several games playing as IS I struggled to find Clan enemies (only 1 game in 5 was against Clans, we lost with only 2 kills) my 4 games playing as Clan all ended in victory but never a 12-0 stomp, and only 1 had more than half the Clan team left at the end.

I would guess that 10 Clan VS 12 IS would be about fair, I hope this is tried soon

#90 DelphiAuriga

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Posted 06 August 2014 - 02:18 PM

View PostBoguslaj, on 06 August 2014 - 02:08 PM, said:


Erm...How should i put it?


Do you even bother to read the topic?



Erm....Do u readed the full thing at all?? Was for a supposed "sure victory" strategy for IS mechs.....Erm, Ermm, Ermmm

#91 Bigbacon

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Posted 06 August 2014 - 02:23 PM

View PostUBCslayer, on 06 August 2014 - 12:12 PM, said:

If anyone actually witnesses a single IS team beating a full clan team, please take a screen shot and post in this thread.

I have a feeling this request is like asking someone to post a photo of a living dodo bird or some other extinct species.


close I had an IS vs clan, clan won 12-9

#92 Durandal

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Posted 06 August 2014 - 02:29 PM

Played 2 games, which were the most boring 2 games I've had so far.

Game 1:
Posted Image

Game 2:
Posted Image

You can turn it off now. Since the only way to convey to a company that something isn't working well is to simply not play it, I'll just play something else until they fix things. If enough people just log out and stay that way, maybe it will get a message across.

Edited by durandal, 06 August 2014 - 02:31 PM.


#93 Mc JR

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Posted 06 August 2014 - 02:29 PM

The IS guys need to play as a team and they will stomp us everytime

#94 Jody Von Jedi

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Posted 06 August 2014 - 02:31 PM

In spectator mode, game froze, but we won. IS all the way baby!!

Posted Image

#95 East Indy

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Posted 06 August 2014 - 02:35 PM

I might be mistaken, but it looks like PGI is also running control tests by pitting Inner Sphere against Inner Sphere, yet at stark ELO disparities.

Edit: Just ran against a full Clan team. Creamed them. Huh.

Edited by East Indy, 06 August 2014 - 02:44 PM.


#96 JHackworth

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Posted 06 August 2014 - 02:48 PM

I would really like to see a "tonnage battle value" (TBV) system instead of a class system.

TBV are usually 1 point for every ton. Some mechs get TBV bonuses, some get TBV value penalties. LCTs, for example might be worth 0.75x, giving drop commanders an extra 5 tons.

Clans get a TBV penalty of something 1.2x; simulating the 2 stars to 3 lances lore system.

Further, a TBV system will let teams dictate their drop deck and allow people bring more variety to the game. Currently, we only see a bias towards 'favored' mechs for each weight class--people are going to try to bring the heaviest mediums (SHDs, etc), the heaviest assaults and the heaviest lights to every game.

My thinking is that when matches are being set up drop leaders should be able to choose how wide a tonnage differential to drop against. MM can show the probability of finding a match within a minute. So, maybe the default is to drop against +/- 50 tons, but that can be adjusted with a slider to within +/- 250 TBV or something.

#97 Spiketheaardvark

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Posted 06 August 2014 - 02:53 PM

Did they drop off elo for match making. I'm used to 1-2 guy doing a suicide run but in my IS vs Clan match I'm seeing a lot of people on my IS team that are definitely very new.

#98 Thorqemada

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Posted 06 August 2014 - 02:55 PM

So far around 50% of the matches i have be IS vs Clan with me siding with the IS.

At the end for me IS loses 1 to 5 to the Clans:
IS vs Clan
0 - 12
12 - 4 (pretty heavy drop with the IS-PUG playing it like a premade while the Clan-PUG was busy spamming Air Strikes)
9 - 8 (Clan won by ~625 to 750 ressources - close match bcs Clan was forced to split up and cap to prevent ressource loss and even than is was that close!)
4 - 12
3 -12
2 - 12

(PS: To put that into some comparison with the IS vs IS matches (had a split of Clan-/IS matches of almost 50%) i have my W/L difference unchanged which means i won as much more IS matches as i lost Clan matches)

As i most like Medium Mechs i can only wait until half the match is through and oportunities arrive or bring LRM to be capable of indirect fire so i can participate without finding untimely obliteration.

And then you face this Clan Mediums and usally you can take 3 or 5 hits from other Mediums but Clans will kill you in 1 or 2 Hits even in one of the lower end Heavys (i like 1 on 1 but you can royaly scrap that from your prefered fighting styles).

Edited by Thorqemada, 06 August 2014 - 05:05 PM.


#99 DelphiAuriga

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Posted 06 August 2014 - 02:57 PM

View PostJHackworth, on 06 August 2014 - 02:48 PM, said:

I would really like to see a "tonnage battle value" (TBV) system instead of a class system.

TBV are usually 1 point for every ton. Some mechs get TBV bonuses, some get TBV value penalties. LCTs, for example might be worth 0.75x, giving drop commanders an extra 5 tons.

Clans get a TBV penalty of something 1.2x; simulating the 2 stars to 3 lances lore system.

Further, a TBV system will let teams dictate their drop deck and allow people bring more variety to the game. Currently, we only see a bias towards 'favored' mechs for each weight class--people are going to try to bring the heaviest mediums (SHDs, etc), the heaviest assaults and the heaviest lights to every game.

My thinking is that when matches are being set up drop leaders should be able to choose how wide a tonnage differential to drop against. MM can show the probability of finding a match within a minute. So, maybe the default is to drop against +/- 50 tons, but that can be adjusted with a slider to within +/- 250 TBV or something.


Complex, but, incredibly perfect. Maybe take out the chances for drop leaders and just fix the TBV from server, so both team weight the same with penalties and bonuses.

#100 Crockdaddy

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Posted 06 August 2014 - 03:16 PM

View PostWrenchfarm, on 06 August 2014 - 11:36 AM, said:


Can't believe people are still sticking to this line.

You're not seeing 0-12 wipes because the IS is stuck with a trial mech or two on their side. You're seeing it because Clan tech is unarguably better at everything and only available behind a pay wall.



I can argue that clan isn't better at everything ... but it is certainly more effective at most things. Direct fire AC's being the only real exception and well standard PPCs. Prior to the Gauss / PPC Daishi builds (Direwolf) my Atlas DDC was by far more effective than any clan assault mech but really it is the Timberwolves which more often than not tip the balance in such a crazy fashion with most matches. Oh and Clan lights do not match up well at all with IS Lights ... but lights in the current game have very little reward for playing (due to rewards $$ being so damage / kill focuses).





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