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Incoming Hot Fix - 06 August 2014


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#121 Airic Gryphon

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Posted 06 August 2014 - 06:10 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 06:00 PM, said:


PUGS and Premades no longer function quite like they used to, so the situation you are describing isn't the case here.

The "Solo" Queue now matches a 2-4 person premade group per team and uses this premade as the keystone for the rest of the matching. All Groups of 5-10 form the Group Queue, also filled in with 2-4 person groups to round off the teams, but never with individual pick-up gamers.

What this all boils down to is that PUGs are no longer purely PUG, and also shouldn't be facing off against large premade groups. Otherwise, testing of Clan vs IS was focused in the Solo queue.


Umm, can you confirm that for us? We were told that solo queue is solo players only.

#122 Thorqemada

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Posted 06 August 2014 - 06:10 PM

Small Groups did lose to often...

#123 Myfriendscallmecoach

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Posted 06 August 2014 - 06:27 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 06:00 PM, said:


PUGS and Premades no longer function quite like they used to, so the situation you are describing isn't the case here.

The "Solo" Queue now matches a 2-4 person premade group per team and uses this premade as the keystone for the rest of the matching. All Groups of 5-10 form the Group Queue, also filled in with 2-4 person groups to round off the teams, but never with individual pick-up gamers.

What this all boils down to is that PUGs are no longer purely PUG, and also shouldn't be facing off against large premade groups. Otherwise, testing of Clan vs IS was focused in the Solo queue.


Why didnt you let the community know about this sooner? I had a feeling all along i was being matched up against premades. This is something very important that should have been made apparent long ago. Was this just introduced with a recent patch or has this been going on for a while now? I feel like the devs are scared to post any changes because they fear the community will respond negatively. But heres the catch, they already dont like you so it wont matter if you hold it a secret or not. Its better to just tell us the real deal instead of sneaking it in and then telling us down the road.

Edited by Chenkenstien, 06 August 2014 - 06:27 PM.


#124 JeepStuff

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Posted 06 August 2014 - 06:31 PM

View PostDeathlike, on 06 August 2014 - 06:05 PM, said:

Why did this suddenly change again???

View PostAiric Gryphon, on 06 August 2014 - 06:10 PM, said:


Umm, can you confirm that for us? We were told that solo queue is solo players only.



The way Nikko described it (where groups of 2-4 can get placed into either queue) is the way I remember it being rolled out. Did you guys hear something otherwise? As far as I know, when they rolled out the changes in the MM to allow groups of 5-11, it rolled out exactly as Nikko described above and hasn't changed since. I don't think there was ever a plan for a solo-only queue. If I'm wrong, can you quote the post where they described a different plan? Thanks.

#125 Deathlike

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Posted 06 August 2014 - 06:33 PM

View PostEJT, on 06 August 2014 - 06:31 PM, said:



The way Nikko described it (where groups of 2-4 can get placed into either queue) is the way I remember it being rolled out. Did you guys hear something otherwise? As far as I know, when they rolled out the changes in the MM to allow groups of 5-11, it rolled out exactly as Nikko described above and hasn't changed since. I don't think there was ever a plan for a solo-only queue. If I'm wrong, can you quote the post where they described a different plan? Thanks.


This was changed to purely solo and pure group queue somewhere along the line (I'd have to check Karl Berg's posts and/or one of the MWO Reddits).

Edit:
Here's a source (Karl wrote the current iteration of the MM):
http://mwomercs.com/...ost__p__3584963

Reddit source:
http://www.reddit.co...tely_solo_only/

Edited by Deathlike, 06 August 2014 - 06:38 PM.


#126 Thorqemada

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Posted 06 August 2014 - 06:35 PM

We had a short Solo-Qeue means Solo era.....so very short ;)

#127 Airic Gryphon

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Posted 06 August 2014 - 06:35 PM

I think it was Bryan on twitter that said solo was solo only, with no plans to change it. May have been posted elsewhere as well.

#128 BLOOD WOLF

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Posted 06 August 2014 - 06:37 PM

View PostAiric Gryphon, on 06 August 2014 - 06:10 PM, said:


Umm, can you confirm that for us? We were told that solo queue is solo players only.

I am pretty sure the Solo que has always had a group of 2-4

View PostEJT, on 06 August 2014 - 06:31 PM, said:



The way Nikko described it (where groups of 2-4 can get placed into either queue) is the way I remember it being rolled out. Did you guys hear something otherwise? As far as I know, when they rolled out the changes in the MM to allow groups of 5-11, it rolled out exactly as Nikko described above and hasn't changed since. I don't think there was ever a plan for a solo-only queue. If I'm wrong, can you quote the post where they described a different plan? Thanks.

your are correct. Unless somehow I was unaware that they switched the solo to completely pugs

#129 Airic Gryphon

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Posted 06 August 2014 - 06:42 PM

http://mwomercs.com/...olo-group-only/

#130 That Dawg

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Posted 06 August 2014 - 06:45 PM

It seemed the same to me.
Sometimes no clan mechs, sometimes only on one side
lots of players dont seem to understand the basics, getting slaughtered by obviously more experienced players.
dumbfiring missiles into the dirt,not locking up the target they are attacking.
I see a lot of clan mechs either run by hardcore players, or those so obviously new to the game they dont understand the most basic of concepts.

Nothing really different from the last month

No solo que??? The last few weeks it was my understanding we were dropping against other solos

#131 Sky Hawk

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Posted 06 August 2014 - 06:48 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 06:00 PM, said:


The "Solo" Queue now matches a 2-4 person premade group per team....



???

I am confused...again... but ... ye... looks like, I am not alone anymore... would be nice, to decide it finally, that Solo is Solo, or it is not Solo,... or Han Solo,... or whatever... please.. just choose one... and than don't hide it from the players.. again... Night!

#132 wanderer

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Posted 06 August 2014 - 06:51 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 06:00 PM, said:


PUGS and Premades no longer function quite like they used to, so the situation you are describing isn't the case here.

The "Solo" Queue now matches a 2-4 person premade group per team and uses this premade as the keystone for the rest of the matching. All Groups of 5-10 form the Group Queue, also filled in with 2-4 person groups to round off the teams, but never with individual pick-up gamers.

What this all boils down to is that PUGs are no longer purely PUG, and also shouldn't be facing off against large premade groups. Otherwise, testing of Clan vs IS was focused in the Solo queue.


So what you're saying is they've snuck in (without any notes whatsoever in the patch notes) putting 2-4 mans back into the "Solo" queue...which essentially means it reverts to the prior version where premades could waltz in and warp a match.

Be very, very, VERY sure this is correct, Niko. You've just armed the nuclear fecal device, and the fallout will be repugnant beyond belief if it actually explodes on account of being true. Are you SURE that's how the solo queue works at this point?

#133 Iron Wolf Actual

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Posted 06 August 2014 - 06:53 PM

Instead of nerfing the Clanners, I'd much rather see a release including post Tukkayid IS upgrades and mechs.

#134 Hillslam

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Posted 06 August 2014 - 06:59 PM

ugh this change of events hurts my buttcheeks

#135 Sandpit

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Posted 06 August 2014 - 07:17 PM

????
they put groups back into the solo queue?

#136 Wintersdark

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Posted 06 August 2014 - 07:21 PM

Wait, what? Bryan, Russ, and Karl all confirmed very clearly that the solo queue was pure solo only.

Why did this change?

#137 Felicitatem Parco

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Posted 06 August 2014 - 07:22 PM

I'm not really bothered by the notion of Solo Queue matches consisting of purely solo players, or one Premade on each team. It'd be worse if they were putting a premade on one team and none on the other team, but that's not how the MM works. I never saw the "offficial" announcement about how premades were not in the solo queue at all until today, and I'm not bothered having small premades matched on a per-team basis...

... The Community Warfare territorry battles probably won't be devoid of premades, anyways.

#138 Sandpit

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Posted 06 August 2014 - 07:26 PM

View PostProsperity Park, on 06 August 2014 - 07:22 PM, said:

I'm not really bothered by the notion of Solo Queue matches consisting of purely solo players, or one Premade on each team. It'd be worse if they were putting a premade on one team and none on the other team, but that's not how the MM works. I never saw the "offficial" announcement about how premades were not in the solo queue at all until today, and I'm not bothered having small premades matched on a per-team basis...

... The Community Warfare territorry battles probably won't be devoid of premades, anyways.

neither are most people who play in groups. The problem is that some of the solo players do nothing but complain about premades when they're combined. I mean it's non-stop about how premades touched them in a bad place. I'm really hoping this is an error of some kind

#139 Bad Andy

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Posted 06 August 2014 - 07:28 PM

just make clan v IS a game mode, 10v12, kkthx

#140 Koniks

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Posted 06 August 2014 - 07:54 PM

View PostNikolai Lubkiewicz, on 06 August 2014 - 06:00 PM, said:

The "Solo" Queue now matches a 2-4 person premade group per team and uses this premade as the keystone for the rest of the matching. All Groups of 5-10 form the Group Queue, also filled in with 2-4 person groups to round off the teams, but never with individual pick-up gamers.


I second everyone else's request for more explanation about why this was changed.

While 2- and 3-player groups were having a rough time of it in the Group Queue, 4-player groups really distort the Solo Queue experience. You said in the Module thread that PGI's approach is incremental changes. This is anything but. Why not try adding 2- and maybe 3-player groups back in before going whole hog?

Edited by Mizeur, 06 August 2014 - 07:54 PM.






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