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August Update And Rollout - Feedback


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#21 ZIM

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Posted 06 August 2014 - 07:57 PM

Want to help balance IS v Clan? Get rid of some of the nerfing done to IS 'Mechs. Restore the Victor's agility, for example. It's the only way the 'Mech becomes viable against any Clan assault 'Mechs.

Stop adding range modules to Clan weapons. They ALREADY have a range advantage.

Add some sort of C3 module for the IS. It's one of the few advantages in the Lore.

Penalize Clan players for hitting multiple targets. Reward them for concentrating on one-on-one duels.

#22 9erRed

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Posted 06 August 2014 - 07:59 PM

Greetings all,

Well apparently we'll need a few more Factions and changes when the map timeline is moved to 3040-3049.

Make way for the
- Free Rasalhague Republic (although don't get used to the place your living in now.)
- Federated Commonwealth (big changes arriving soon.)
- St. Ives Compact


And for the name of the Units, I think that listed and established units, (reference the thread of listed units) and having a web presence, should have the designation of having there names held for them.

- If any conflicts then PGI should appoint a 'researcher' to establish who and when the units were established.
(this should eliminate the copycats and name grabbers)
- perhaps we need a referenced list from PGI of units name that have been taken, to eliminate any future conflicts and allow unit founders to 'see' what's not available.

9erRed

Edited by 9erRed, 06 August 2014 - 08:08 PM.


#23 IraqiWalker

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Posted 06 August 2014 - 08:06 PM

View PostZIM, on 06 August 2014 - 07:57 PM, said:

Add some sort of C3 module for the IS. It's one of the few advantages in the Lore.

Penalize Clan players for hitting multiple targets. Reward them for concentrating on one-on-one duels.


All mechs already come with C3i modules in them by default right now.

Without them you wouldn't be sharing targeting data with your team.

#24 Duke Hector

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Posted 06 August 2014 - 08:08 PM

View Postmp00, on 06 August 2014 - 07:43 PM, said:

Though it is already announced and talked about a lot still hard to see the words...

" 2) Unit names must be unique and not one of the existing units in Battletech Lore."

Also of concern is the people who get first crack at names and lay claim to the tags to existing units (non Battletech Lore) like someone else goes out and grabs 228th or SJR before they can...



this has been known about to us founders since closed beta, i fail to see why this is still so shocking to people.

if you wanted a canon unit you should have done with the Deaths Hand boys did, and take the spirit of said unit you revere, and change it to make it your own.

show a little creativity and originality, and make a back story and unit history even make a staff of supporting characters, that's what i did with my unit even though i will never release it to the public.

Edited by Dan the Ice Man, 06 August 2014 - 08:09 PM.


#25 TOGSolid

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Posted 06 August 2014 - 08:08 PM

View PostZIM, on 06 August 2014 - 07:57 PM, said:

Want to help balance IS v Clan? Get rid of some of the nerfing done to IS 'Mechs. Restore the Victor's agility, for example. It's the only way the 'Mech becomes viable against any Clan assault 'Mechs.

Stop adding range modules to Clan weapons. They ALREADY have a range advantage.

Add some sort of C3 module for the IS. It's one of the few advantages in the Lore.

Penalize Clan players for hitting multiple targets. Reward them for concentrating on one-on-one duels.

Removing the IS laser nerfs would also be a big step to improving game balance.

#26 p8ragon

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Posted 06 August 2014 - 08:09 PM

Let me clean my keyboard.

#27 Homeless Bill

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Posted 06 August 2014 - 08:10 PM

Now that's how you do a preview. Nailed it.

#28 HBizzle

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Posted 06 August 2014 - 08:11 PM

Can we please make the Unit tag be 5 characters?

#29 Damien Tokala

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Posted 06 August 2014 - 08:12 PM

NO NO NO NO NO NO, you do NOT release the vindicator before the mauler, TURN AROUND AND GET YOUR **** RIGHT!

nobody wants a puny little medium that can only mount a single large laser at best, GET BACK IN THERE AND GIVE PEOPLE A MAULER!

you say you're for the timeline, but the mauler would BE HERE already.

#30 NautilusCommand

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Posted 06 August 2014 - 08:17 PM

The lack of maps is disturbing. Also, could you guys revisit some maps and smooth their geometry out? Many maps have so many issues that REALLY need fixing. I'm trying to QQ but I'd like some new places to shoot people at.
Consider having a contest for new maps? Then pick the best ones giving the maker(s) a MC package.

#31 CycKath

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Posted 06 August 2014 - 08:18 PM

View PostDamien Tokala, on 06 August 2014 - 08:12 PM, said:

you say you're for the timeline, but the mauler would BE HERE already.


And the Vindicator being produced for centuries would be far more common than a 'Mech that's just been released (or released for 11 years if you include the Daboku)

#32 Myfriendscallmecoach

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Posted 06 August 2014 - 08:20 PM

I like what im seeing. As for the clan balance test using the private match window, how do we gain access to the test? Is it something we sign up for due to limited spots or can we join on the day of and have access to it through out the test period? Also interested in seeing the design for the vidicator.

Edited by Chenkenstien, 06 August 2014 - 08:22 PM.


#33 Stonewall211

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Posted 06 August 2014 - 08:25 PM

My body...my body is ready

#34 slide

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Posted 06 August 2014 - 08:26 PM

Thank you for actually posting on the forums instead of Twitter!

#35 Kinski Orlawisch

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Posted 06 August 2014 - 08:28 PM

CW, Events..release timeline....GREAT!!! THX!.

#36 Sandslice

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Posted 06 August 2014 - 08:30 PM

So, a couple questions:

1. (Q) Will Davion and Steiner be merged into FedCom (per tabletop for this time-period) or remain separate (as MWO has so far consistently maintained?) Either answer is fine; it's just a curiosity.

2. Could you patch us in (I'd imagine not, because Russ would have) on the sequence of the remaining Faction Sales? I know we've just had Kurita - and Liao's totally getting their signature medium 'Mech this month...

3. Will units have faction associations, or are they inherently mercenary?
Also, minor feature request: extra presets for faction-themed ranks. I understand that the US Army (why not the Canadian army? ;)) is a handy default; but the Houses use other naming schemes and ranks.

House - real-world parallel
Steiner - German
Davion - British
Kurita - Japanese
Liao - Chinese
Marik - generally American, though the "Marshal" rank is more typically English or French
FRR - Swedish
Clans - none (unusual)

It'd be a bit more immersive.

#37 Tezcatli

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Posted 06 August 2014 - 08:31 PM

So we're not going to get the Vindicator for C-bills till next month? Bleh. Oh well. Can we at least get the artwork soon? I'm eager to see it. Hopefully it's not the size of an Assault like some of our other "Mediums". ;3

#38 Threat Doc

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Posted 06 August 2014 - 08:34 PM

Okay, drooling over the screens! I will try to make myself available each weekend to participate, as I'm able. It's a busy time, but I'm going to need at least one weekend off this month.

Thank you, PGI. You're still not off the hook for the modules, yet, hehe.

#39 Jonathan Paine

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Posted 06 August 2014 - 08:36 PM

My oh my, this sounds promising....

#40 Steinkrieg

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Posted 06 August 2014 - 08:41 PM

Thank you for a concise, informative, and positive update. I too am curious if various ranks will be altered to mesh with the cultural heritage of each faction. I second the motion to make it so.





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