August Update And Rollout - Feedback
#161
Posted 07 August 2014 - 08:18 AM
#162
Posted 07 August 2014 - 08:26 AM
Hellzero, on 07 August 2014 - 03:36 AM, said:
And even of those 50 some part of designers and modellers is still dedicated to mech production despite already planned bi-weekly Clan mech releases and utter absence of new maps for a long time. That's why I'm mad. Not because PGI is small, but because they complicate the lack of their resourses by allocating them to create yet more purchasable pokemechs instead of improving players' experience.
#163
Posted 07 August 2014 - 08:34 AM
#164
Posted 07 August 2014 - 08:39 AM
IraqiWalker, on 07 August 2014 - 07:47 AM, said:
You do realize that sales are how the industry works right? No f2p game doesn't have weekly rotating sales. They're there, but they're not the events he's talking about.
Why do people have a hard time grasping this concept?
You do realize that I said "I have no problem with them making money" in my 2nd paragraph, right?
I've been here seeing monetization since the start of closed beta. I, like, totally, grasp the concept OK? What I've observed over that time is monetization being a disproportionate focus over content to a significant degree. More than is necessary to provide new user content in this FTP game.
IMO, and I'm sure plenty of others, the preponderance of "events" he refers to are actually "sales".
Have you ever heard ONCE, PGI state "Hey, we're temporarily re-positioning resources and cutting back a bit on Mech Sales so that we can put some more effort into new maps/balancing/tweaking to improve the game experience".
No, no you haven't.
What you have heard MULTIPLE TIMES in the past is the opposite, "Hey folks, we are once again, "temporarily" putting all our efforts into producing "MECHS FOR SALE" (ie Clan mechs for those of you who can't "grasp" this concept) rather than content.
And if you still think CW isn't going to cost the players anything, that they finally doing this simply "for the community", all I can do is shake my head.
#165
Posted 07 August 2014 - 09:13 AM
Hope spider hero has ECM, otherwise is unlikely to become the go to Spider.
#167
Posted 07 August 2014 - 09:17 AM
#168
Posted 07 August 2014 - 09:26 AM
Quote
Wait is this just a bad typo or grammar error, or are they actually saying a Hero mech will be available for CBills and not just MC? That would be quite a feat if they were to start making Hero mechs purchasable with CBills (at least to further quiet those P2W criers).
#169
Posted 07 August 2014 - 09:34 AM
TLBFestus, on 07 August 2014 - 08:39 AM, said:
You do realize that I said "I have no problem with them making money" in my 2nd paragraph, right?
I've been here seeing monetization since the start of closed beta. I, like, totally, grasp the concept OK? What I've observed over that time is monetization being a disproportionate focus over content to a significant degree. More than is necessary to provide new user content in this FTP game.
IMO, and I'm sure plenty of others, the preponderance of "events" he refers to are actually "sales".
Have you ever heard ONCE, PGI state "Hey, we're temporarily re-positioning resources and cutting back a bit on Mech Sales so that we can put some more effort into new maps/balancing/tweaking to improve the game experience".
No, no you haven't.
What you have heard MULTIPLE TIMES in the past is the opposite, "Hey folks, we are once again, "temporarily" putting all our efforts into producing "MECHS FOR SALE" (ie Clan mechs for those of you who can't "grasp" this concept) rather than content.
And if you still think CW isn't going to cost the players anything, that they finally doing this simply "for the community", all I can do is shake my head.
If you grasped the concept, you would've known that a sale takes no resources. You just get into the database and change the cost amounts for the mechs on sale. It probably takes no more than 5 minutes to adjust the values of 20 mechs.
That is not a draw on resources.
New mechs introduced into the game is different from regular sales. However, your complaint while somewhat valid, is unrealistic. If they did what you wanted them to do and stopped releasing mechs for a couple of months, the community would not stop complaining about the lack of new mechs (by the way, that's already happening with people complaining about no new mechs released since clans. Even though for the last 1.5 months we've been told that 2 new mechs are in the works. Along with 2 new maps. The vindi is getting released soon, and hopefully, we're getting another one in early september)
Also, the guys that work on designing mechs are not the same as the ones that work on maps (there might be some cross-over), so yes. If all 50 or so did nothing but work on new maps, we'd get new maps faster maybe, but no, no bug fixes, no new mechs, and no work on CW (unless the maps count, and I think they technically should).
While it's nice to say they should focus on this or that. As a studio they can't do that easily, they have to focus on almost everything at all times. Even the clan mechs, they weren't just new mechs inserted into the game. No, they added new mechanics, new weapons, new vfx, and sfx, not to mention having to balance those stats compared to IS mechs.
CapperDeluxe, on 07 August 2014 - 09:26 AM, said:
Wait is this just a bad typo or grammar error, or are they actually saying a Hero mech will be available for CBills and not just MC? That would be quite a feat if they were to start making Hero mechs purchasable with CBills (at least to further quiet those P2W criers).
Quirky wording. It's gonna be released for MC, and then a week after, the C-Bill variants will be released.
#170
Posted 07 August 2014 - 09:38 AM
Nightmare1, on 07 August 2014 - 08:15 AM, said:
There was another Twitter blurb where they confirmed that Unit Creation would no longer require the 18.8 mil x 12 pilots. It's a huge relief to me, because a lot of the pilots in my Unit spent the 18.8 mil nest egg they had accrued a while back when they got their Clan Mechs.
So unit creation is free, but does that mean that you get a drop ship with unit creation, or will you need to have the unit either donate or tax until they can afford a Drop ship to be able to take contracts and participate in CW? I'd really love to see a current version of the post about unit creation made with all the current decisions going live this month since a comprehencive post about those aspects is nearly 1year old.
#171
Posted 07 August 2014 - 09:42 AM
CapperDeluxe, on 07 August 2014 - 09:26 AM, said:
Wait is this just a bad typo or grammar error, or are they actually saying a Hero mech will be available for CBills and not just MC? That would be quite a feat if they were to start making Hero mechs purchasable with CBills (at least to further quiet those P2W criers).
Nah. Hero first, next week Vindicators come out for MC, week after that Vindicators come out for CBills. Just like always.
#172
Posted 07 August 2014 - 09:42 AM
What about maps?
Edited by BLOOD WOLF, 07 August 2014 - 09:45 AM.
#173
Posted 07 August 2014 - 09:45 AM
Minoxen, on 07 August 2014 - 09:38 AM, said:
So unit creation is free, but does that mean that you get a drop ship with unit creation, or will you need to have the unit either donate or tax until they can afford a Drop ship to be able to take contracts and participate in CW? I'd really love to see a current version of the post about unit creation made with all the current decisions going live this month since a comprehencive post about those aspects is nearly 1year old.
I think it's option 2. Your unit needs a dropship, but if you're contracted with a house, they can give you transport, while you get a deduction from your unit's pay to cover the transportation fees. If you have a dropship, you only need to worry about it's upkeep, and go wherever you want.
BLOOD WOLF, on 07 August 2014 - 09:42 AM, said:
It's pretty close.
#174
Posted 07 August 2014 - 09:49 AM
#175
Posted 07 August 2014 - 09:50 AM
We (some / many / most?) aren't really happy about being forced to use weapon modules and consumables and losing a useful mech module slot.
It should be said that I'm excited about CW... but... well... yeah.
Edited by Kraven Kor, 07 August 2014 - 09:53 AM.
#176
Posted 07 August 2014 - 09:51 AM
Edited by Kyle Wright, 07 August 2014 - 09:51 AM.
#177
Posted 07 August 2014 - 09:53 AM
Kyle Wright, on 07 August 2014 - 09:51 AM, said:
yea, that is what I cant get over. I was really exited for a new map. So even if we have all these new features what good is a couple of maps
#179
Posted 07 August 2014 - 09:55 AM
Edited by BLOOD WOLF, 07 August 2014 - 09:55 AM.
#180
Posted 07 August 2014 - 09:55 AM
Minoxen, on 07 August 2014 - 09:38 AM, said:
So unit creation is free, but does that mean that you get a drop ship with unit creation, or will you need to have the unit either donate or tax until they can afford a Drop ship to be able to take contracts and participate in CW? I'd really love to see a current version of the post about unit creation made with all the current decisions going live this month since a comprehencive post about those aspects is nearly 1year old.
...That's an excellent question...and I have no answer!
Basically, the info I posted was from a forum thread someone made. The OP there copied and pasted in screenshots of the Twitter conversation. Since I don't use Twitter, I'm not sure what all was involved in that discussion, only that there were official Tweets to the effect that Unit Creation would be free.
Whether Units still have to buy their own DropShips and whatnot, I do not know. I expect that will probably remain a feature, though not a requirement for Unit creation.
Here's that thread, btw: http://mwomercs.com/...-1-august-19th/
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