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Victors Next To Extinction

Balance BattleMechs Gameplay

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#21 FlipOver

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Posted 07 August 2014 - 07:54 AM

I own 3 VTRs.
I played them and felt they were worth the time I put to grind the C-Bills to get them.

Then they were nerfed and with that, they ALL sit on the mechbays collecting dust.

Others kept using them since the JJs were still a help for the pop-tarters (I do not like that kind of playstyle, so I stopped using them).

Now with the JJ nerf, the pop-tarting crowd also stopped using them.

I have to say, the JJ nerf helped against the pop-tarting meta game, but it also came with a sign of which mechs are just too bad to be playable anymore. And the VTR is certainly on top of that list.

VICTORS -> Once a nimble light assault 'mech well worth the C-Bills (and time spent earning them), now a stiff piece of metal collecting dust.

Until the VTRs are corrected on their turn and twist speeds, or all the others assaults (including Clans) have their turn and twist speeds "fixed" like the VTRs, they will keep going on the path to their "death".

#22 Lightfoot

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Posted 07 August 2014 - 08:22 AM

MWO is nerf-happy. You know, something is always going to be the best, that's immutable. So most game makers don't pull the nerf-hammer out unless something is really game-breaking and if it just needs a tweak, well that's all it gets.

MWO seems to go from one hysteria to the next as if they are critical issues and I have to say I have never seen half of them used in gameplay at all. Like jump-jets. I stopped equipping them when they added jump-jet shake, except maybe one to get up a hill bit by bit. When I see someone using a jump-jet attack I know the counter-moves to take them out or put them at a disadvantage. Once done they are no longer a threat and are on the defensive. So to me JJets were never OP in MWO, but the Victor got nerfed because many players couldn't figure out the JJet counter-moves. Don't get too close, move laterally, take their cover-point away by flanking.

Anyway, you take away too many challenges and complexity and you end up with a fluffy mech game. Let the players writhe in hysteria is what I say. Give us the challenges.

#23 Mott

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Posted 07 August 2014 - 08:34 AM

View PostJeb, on 07 August 2014 - 07:53 AM, said:

Also, I run my Arrow at least 2-3 times a night and am pulling off 400-600 dmg on some rounds... just cause you don't see a lot of BJs does not mean they suck.


I see far more BJs than i see VTRs.

And considering VTRs were once king and made up 20%+ of all mechs in any given match... yeah i'd say the fact you now can go numerous matches in a row without spotting a single one means they're dead.

#24 Conductor Rarity

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Posted 07 August 2014 - 08:46 AM

Victors? We should be talking about highlanders. They were extinct even before the most recent nerf... They're fossils now. I've seen more awesomes and trebuchets the past month then I've seen highlanders.

#25 Mott

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Posted 07 August 2014 - 08:54 AM

View PostRarity HD, on 07 August 2014 - 08:46 AM, said:

Victors? We should be talking about highlanders. They were extinct even before the most recent nerf... They're fossils now. I've seen more awesomes and trebuchets the past month then I've seen highlanders.


lol
This is very true. I dropped beside one a couple weeks ago and i literally had to do a double take to even identify what it was. A pretty rare sight indeed.

#26 Sarlic

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Posted 07 August 2014 - 08:59 AM

The interal structure of all mechs are a joke. Atlas CT / HardP is a joke. The AWS is back again, not entirly but back. The Quickdraw is a joke. There is load of other mechs who could use some adjustment.
Its not only one mech. People should stop complaining about one specific mech they just pilot. Alot of mechs needs attention.

Edited by Sarlic, 07 August 2014 - 09:06 AM.


#27 theta123

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Posted 07 August 2014 - 09:00 AM

The victor was overpowered.

And now its nerfed, and people complain


But nobody bats an eye for the many other mechs who are barely on the battlefield and who have always been weak vs the popular mechs

#28 anonymous161

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Posted 07 August 2014 - 09:01 AM

It's true I have seen lest victores but awesome are everywhere due to the buff.

#29 Prezimonto

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Posted 07 August 2014 - 09:03 AM

View PostTexAss, on 07 August 2014 - 12:56 AM, said:

Turn speed really needs to be adjusted again, this is just nonsense what they did with the Victor.

And I'm saying this purely as someone who loved to brawl with my 3 vics!

You already made JJs useless, no need for the agility nerfs on the vic anymore

Hear, Hear! Give my back my 80 ton brawler.

#30 Davers

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Posted 07 August 2014 - 09:10 AM

I know why people miss the old Victor. That thing danced around the battlefield like a ballerina. It made most of my heavy mechs feel sluggish. It really felt like I was playing a medium mech.

#31 verybad

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Posted 07 August 2014 - 09:18 AM

So essentially, the Victors are used less often then before, but still fairly often compaired to say Awesome's (even with their buff) or Orion's, Stalkers, Highlanders, Stalkers or Battlemasters; all mechs in their relative tonnage range.

Yeah. Sounds terrible that they're relatively balanced now.

The only people giving this sad song any sympathy are people that felt they were special when they used Victors and did better than average in them before.

The thing is still a good mech, it's just not an outstanding mech.

#32 Ultimax

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Posted 07 August 2014 - 09:29 AM

View PostDavers, on 07 August 2014 - 09:10 AM, said:

I know why people miss the old Victor. That thing danced around the battlefield like a ballerina. It made most of my heavy mechs feel sluggish. It really felt like I was playing a medium mech.




Here, hopefully this is large enough so no one can miss it.

They could ignore it on purpose, or pretend it isn't there, but at least I get to discern who is and who is not honest.


Posted Image



Do you know which mech "torso twists like a heavy"?

That would be the awesome, who torso twists faster than the Orion, and nearly as fast as the Cataphract, when running equivalent engines.


Everyone is OK with that, because it's the Awesome. In fact if the Awesome were allowed to fire Zero Ghost Heat Quad PPC shots from its ****, I think the forums would throw a party.

Edited by Ultimatum X, 07 August 2014 - 09:30 AM.


#33 Graugger

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Posted 07 August 2014 - 09:32 AM

Well they have to do something to get your to buy Clan mechs and new mechs that come out for MC.

#34 Ngamok

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Posted 07 August 2014 - 09:32 AM

So it's close to two months (the 17th) that the clan mechs came out and you think the Victor is dead? Do you think the people who were playing Victors might still be playing around with all the clan mechs still? If I got a new toy I'd still be playing with it rather than the older one. Pretty sure saying the Victor is dead is a little premature still.

#35 Graugger

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Posted 07 August 2014 - 09:36 AM

Had four Victors in a match yesterday and not 1 of them got over 120 damage.... Never saw a victor battlemech after that all day.


Troll - Victors need MOAR nerfage!

Edited by Graugger, 07 August 2014 - 09:37 AM.


#36 Mechteric

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Posted 07 August 2014 - 09:38 AM

It (and the Highlander) both suffer from the same thing every other jump capable mech suffers from at this time: having jump jets. About the only thing anyone should be doing right now is equipping only 1 jump jet to help getting up hills and feathering falls. Don't waste tonnage on more than 1, just keep yourself grounded like all non-jump capable mechs since thats all its good for right now.


While I haven't heard anything from the devs yet, there's no way they can ignore how bad jets are right now.

Edited by CapperDeluxe, 07 August 2014 - 09:39 AM.


#37 Davers

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Posted 07 August 2014 - 09:40 AM

View PostUltimatum X, on 07 August 2014 - 09:29 AM, said:




Here, hopefully this is large enough so no one can miss it.

They could ignore it on purpose, or pretend it isn't there, but at least I get to discern who is and who is not honest.


Posted Image



Do you know which mech "torso twists like a heavy"?

That would be the awesome, who torso twists faster than the Orion, and nearly as fast as the Cataphract, when running equivalent engines.


Everyone is OK with that, because it's the Awesome. In fact if the Awesome were allowed to fire Zero Ghost Heat Quad PPC shots from its ****, I think the forums would throw a party.


Now, I never really checked these numbers out, but I am guessing bigger is better? So pre-nerf, it had better numbers than every mech but the Awesome's torso twist. But the Victor had JJ that allowed it to torso twist even better than those numbers indicate, right? Not to mention, with a bigger engine it would run rings around the Awesome.

#38 Graugger

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Posted 07 August 2014 - 09:43 AM

You know, they'll make it so you can't fire more than one PPC while firing one gauss... Why the crap don't they scrap that idea and apply it to JJs then remove all its nerfs. That way you can jump like angry leprechauns but can't fire.

I'd rather take a 50 point alpha to the face and put 40 back at them then take a 35 and go WTW did that come from?

ADDITIONAL: I have master Victors BTW and would run them if my Banshee wasn't more maneuverable. :ph34r:

Edited by Graugger, 07 August 2014 - 09:44 AM.


#39 KhanCipher

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Posted 07 August 2014 - 09:53 AM

View Postcdlord, on 07 August 2014 - 06:05 AM, said:

Except you being wrong about P2W (as is everyone else who can't help but try to get that little barb in). Use some self control man... I haven't pulled my DS out in MONTHS.


Did you even watch the final match of the PGI ran tournament? 15 of 24 mechs that took part were hero mechs (9 Dragon Slayers, and 6 Embers, and here's the results of that match), and you're going to say with a straight face that the Dragon Slayer isn't the best Assault mech, or even the best IS assault?

View PostMott, on 07 August 2014 - 07:32 AM, said:

Only at the highest ELO & competitive tiers.


And that doesn't make it any less of a problem.

#40 Almond Brown

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Posted 07 August 2014 - 09:55 AM

View PostCapperDeluxe, on 07 August 2014 - 09:38 AM, said:

It (and the Highlander) both suffer from the same thing every other jump capable mech suffers from at this time: having jump jets. About the only thing anyone should be doing right now is equipping only 1 jump jet to help getting up hills and feathering falls. Don't waste tonnage on more than 1, just keep yourself grounded like all non-jump capable mechs since thats all its good for right now.

While I haven't heard anything from the devs yet, there's no way they can ignore how bad jets are right now.


Can I get 1 crappy JJ for my Stalkers please. Just 1 crappy one is all I ask. :ph34r:

Complaining about Mechs with JJ being bad! That is new low in Trolling, even for this place. You should be ******* ashamed...





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