

Is Vs Clan Match Up And Corrupt Data
#21
Posted 07 August 2014 - 09:49 AM
I think the best way to get proper results is to make players select a weight class and one IS and one Clan mech(regardless if you haven't bought a clan mech yet) then random what mech they drop in.
#22
Posted 07 August 2014 - 09:51 AM
#23
Posted 07 August 2014 - 09:51 AM
Say 10% of clan players are new players who dropped $55 on a mech for a game they have never played. That should be a high estimate I doubt even THAT many exist and happen. So what we have is a faction that is made up of experienced players, nearly all of them are experienced.
If a new player does start they would be using a trial mech. Even 1 in a group of 12 is over 8% of the group. 2 puts us up to 16-17%. As we all know numbers in a match can swing things to one side's favor. Having 1-2 mechs that do "nothing" in a match is enough to seriously skew data results. Chances are there will be a new player ONLY on the one side so yeah the data is skewed.
#24
Posted 07 August 2014 - 10:06 AM
Hillslam, on 07 August 2014 - 09:06 AM, said:
We don't.
So please stop posting that the clans only win due to elites skillz their side and bumbling noobs on the other. Its arrogant and condescending.
Its also wrong.
PLENTY of top level players and teams bought clans but also play IS.
Clan mech customers can bleat all they want about what the reason for the stomps are, and throw up as many words as they can to muddy the water, but guess what? IT DOESNT MATTER. PGI is looking at data.
I eagerly await the salty tears with popcorn ready.
So, you're going to ignore the data that IS available because it doesn't suit your needs?
#25
Posted 07 August 2014 - 10:32 AM
Corrupt data? haha... and here I thought you were actually have some technical theory about the test being flawed or something...
There's a number of variables for sure, but no matter what the variables, end result of the test was that IS only teams vs Clan teams were at a significant disadvantage.
Here's where we can only speculate, PGI would have access to all the data and depending on how deeply they look at it will tell. They may share it with us, they may not.
My speculation is, Clan mechs are more durable because they can withstand losing a side torso and still benefit from using an XL engine. IS mechs that use XL to benefit are noticeably more fragile.
Clan mechs are able do a bit more damage at long ranges probably, not huge but a bit.
If you want to balance IS vs Clan then obviously something is needed. Now I don't want to see Clans getting nerfed to all hell, that's not how it was. Clans were OP in the beginning. However, Clans also used the bidding system to defeat IS forces with the smallest force possible. As in a smaller, lighter force than what the IS was fielding.
I would find it interesting to do the next test 12 IS vs 10 Clan and yeah skew the tonnage in favour of IS slightly via matchmaker like someone already suggested. No further nerfing of clan mechs or weapons.
Edited by BigBadVlad, 07 August 2014 - 10:33 AM.
#26
Posted 07 August 2014 - 10:35 AM
Monkey Lover, on 07 August 2014 - 05:49 AM, said:
Hows about those Players that are not NEW, and have both Clan and IS Mechs, play both types equally?
Or would that be to much to ask any player? To help their own cause despite what side they may prefer in the end.
#27
Posted 07 August 2014 - 10:57 AM
Quote
Most people don't know the lore. IMO most people that convince themselves they are going to lose to Clan Mechs either heard a friend, teammate, or forum post whine about how OP Clan Mechs are...which they aren't.
Bad, stupid, new, or tactic-challenged players dictate matches more than technology.
#28
Posted 07 August 2014 - 11:01 AM
BigBadVlad, on 07 August 2014 - 10:32 AM, said:
Corrupt data? haha... and here I thought you were actually have some technical theory about the test being flawed or something...
There's a number of variables for sure, but no matter what the variables, end result of the test was that IS only teams vs Clan teams were at a significant disadvantage.
Here's where we can only speculate, PGI would have access to all the data and depending on how deeply they look at it will tell. They may share it with us, they may not.
My speculation is, Clan mechs are more durable because they can withstand losing a side torso and still benefit from using an XL engine. IS mechs that use XL to benefit are noticeably more fragile.
Clan mechs are able do a bit more damage at long ranges probably, not huge but a bit.
If you want to balance IS vs Clan then obviously something is needed. Now I don't want to see Clans getting nerfed to all hell, that's not how it was. Clans were OP in the beginning. However, Clans also used the bidding system to defeat IS forces with the smallest force possible. As in a smaller, lighter force than what the IS was fielding.
I would find it interesting to do the next test 12 IS vs 10 Clan and yeah skew the tonnage in favour of IS slightly via matchmaker like someone already suggested. No further nerfing of clan mechs or weapons.
Here is the thing. We are talking about the majority of player, not exceptions to the rule. I run my IS mechs alot too, especially my Battlemasters which is making my Timber Wolf look like weaksauce from a stat perspective (one of the reasons I am so adamant about Clan's not being OP because they aren't for me when I play them).
The thing that I and many others are trying to get across is that there are proportionally many more skilled and experienced players playing Clan mech right now that IS mechs. If lets say 70% of Clan pilots have 2000+ matches under their belt vs only 30% of IS pilots having 2000+ matches then the the Clan mechs in general will appear Overpowered just through the skill and experience difference of the players in those mechs. The issue is that they would appear overpowered in this circumstance even if the mechs were 100% perfectly balanced. Hell they might even appear overpowered even if they were slightly underpowered.
Honestly I think the sticking point is that many players, like me aren't experiencing results with their Clan mech that are anywhere near what people are claiming about them. They are good, don't get me wrong but not that good. None of my stats with them a justifying all these cries for nerfs. Zero, Nada, none.
#29
Posted 07 August 2014 - 11:13 AM
As an example; I watched a spider stop directly behind a an Atlas to fire 3 lasers into it. He stood there while I hit him with 2 SRM6s and a ER PPC and I got a second SRM shot off before he tried to move. I would have had another clear shot but that killed him.
That was 1 bad player and I ran into about 10.. I had 11 kills in my Kitfox last night in 4 matches. Only 2 in 3 matches with my Raven. Some would say, "Obviously the Kitfoxes are overpowered." when in reality I would have had the same results killing those mechs in an IS Light.
Actually thinking about it I hopped on my Ember as well last night and killed a Jenner and a Spider in a match because they were dumb enough to follow me back into my group, took hits, and then I was able to follow them and clean them up.
#30
Posted 07 August 2014 - 11:22 AM
But one of the goals was to not obsolete the IS mechs when Clan mechs were released. IF all the games we had today were IS vs Clan then I think it's fair to say IS mechs are mostly obsoleted.
The overpowered results from Clan mechs haven't showed up till now I would be guessing is because the teams were mixed. Mixed teams inherently had more balance due to both sides fielding some Clan mechs. If we did a week long of Clan vs IS in the current game environment I'm pretty sure you'd start seeing the results you are referring to.
That said, I don't know if I will ever spend real money on Clan Mechs. I was just always a Spheroid that felt the Clans were a powerful evil that needed to be beaten back.

#31
Posted 07 August 2014 - 11:29 AM
Hobgoblin I, on 07 August 2014 - 07:48 AM, said:
No, we're asking them to not ignore the biasing factors that are present in the clan vs IS matchups which are making clans look better than they really are.
Where are the trial mechs? Where are the newbies? What's the distribution of veteran players playing clan mechs and playing inner sphere mechs during the test periods?
A lot of the posters ignore these factors when they come and whine about how ISvClan results in clans stomping IS and thus clans are OP.
I hate those posts because the clans don't need more than some tweaking, not the huge nerfs being called down on them.
#32
Posted 07 August 2014 - 11:38 AM
DONTOR, on 07 August 2014 - 08:09 AM, said:
10v12 is going to be schitte, even if it somehow magically turns out to be the most perfect balancing mechanism ever. Lemme tell you why.
Because even if IS grognards beat a two-down Clan team, they don't get to feel good about it, or feel like they won a proper victory - they just clubbed the other side down with superior numbers. The game no longer lets them earn any sort of real victory. Since the converse is also true - Clan pilots will have a permanent, ready-to-hand justification for every loss they suffer, whether they want one or not - and since it's always far more awesome to be one of the small handful of elites holding off the slobbering hordes, there will be too many Clan pilots, not enough IS pilots, the matchmaker will be distorted beyond salvation, and they'll have to reinstate even 12v12 match-ups again at some point anyways.
But no, don't listen to me. Keep on clamoring for Piranha to Giganerf the Clans the same way they Giganerfed the Victor. And when it turns out they didn't need to do that after all, or that the game's changed since then enough that the Giganerf is unnecessary, you can remember that Piranha NEVER UNDOES A NERF EVER FOR ANY REASON and demanding they ladle nerfs around liberally is among the dumbest things you can do with this company.
Edited by 1453 R, 07 August 2014 - 11:39 AM.
#33
Posted 07 August 2014 - 11:46 AM
Viktor Drake, on 07 August 2014 - 09:37 AM, said:
I own 41 mechs, only 6 of them are Clans. I have a Founder's Jenner, the Phoenix Locust, Shadow Hawk, Thunderbolt and Battlemaster pack, a Hero Flame, Ember, Heavy Metal and Dragon Slayer. This makes my total dollar investment for IS mechs much, much higher than for Clan mechs.
With this in mind please tell me what motivation I have to post false information about Clan mechs in order to protect them?
Obviously the answer is none.
However, you are absolutely right, I do want to do anything to avoid PGI OVER NERFING clan mechs based FAULY data because lets face it, PGI is nerf happy and has a very strong reputation of nerfing things not broken.
False information? You don't have any information. You are speculating on the importance of morale and assigning arbritary percentages to its importance. You are completely guessing on the number of "new" players and how it is affects the outcome of the test matches. You claim the data is "faulty" without ever seeing it and you admit you want to avoid "over" nerfing. All signs point to you having a vested interest in clans remaining OP...my guess would be you plan on playing for the clans in CW...but that is just speculation also. If you have no motivation to protect the clans then you seem to have a problem with logic.
#34
Posted 07 August 2014 - 11:48 AM
Hobgoblin I, on 07 August 2014 - 11:46 AM, said:
False information? You don't have any information. You are speculating on the importance of morale and assigning arbritary percentages to its importance. You are completely guessing on the number of "new" players and how it is affects the outcome of the test matches. You claim the data is "faulty" without ever seeing it and you admit you want to avoid "over" nerfing. All signs point to you having a vested interest in clans remaining OP...my guess would be you plan on playing for the clans in CW...but that is just speculation also. If you have no motivation to protect the clans then you seem to have a problem with logic.
52 of 84 allies in my matches failed to get 200 damage.
I feel it's safe to say we had more new players. I'll go calculate how many sub-200 the Clammers had.
They had 26 of 84 players have sub 200 damage. Exactly half as many sub 200 damage players.
Edited by Mcgral18, 07 August 2014 - 11:50 AM.
#35
Posted 07 August 2014 - 12:04 PM
Mcgral18, on 07 August 2014 - 11:48 AM, said:
52 of 84 allies in my matches failed to get 200 damage.
I feel it's safe to say we had more new players. I'll go calculate how many sub-200 the Clammers had.
They had 26 of 84 players have sub 200 damage. Exactly half as many sub 200 damage players.
52 of 84 allies were either new players, bad vets, had bad games, or were shreaded by clan mechs before they could do any damage. PGI knows the ELO's, age of accounts, and a statistical percentage of (normalized) bad luck that affects outcomes. I will trust their data more than what you feel is "safe to say". Their implementation however...
#36
Posted 07 August 2014 - 12:04 PM
wwiiogre, on 07 August 2014 - 05:28 AM, said:
So let's give all the new players who are stuck on the IS side Clan mechs and temporarily lock out all the people who purchased Clan mechs to force them to run IS. Take a guess who's going to win, and then tell me the pilot doesn't matter.
Note: We already did this thing within my own Clan with 12v12 IS vs Clans. Officers in IS mechs, warriors in Clan mechs. Officers won in IS mechs by a wide margin every game, and I can guarantee you every warrior who participated passed their trial of position and is better than your average new player to the game. Much like how most players who own Clan mechs are (for the most part) going to have at least a couple weeks-months more experience with the game than the brand new guys who are stuck in IS trial mechs.
Not saying everything's balanced (far from it), and the Timberwolf definitely needs to be toned down a tad, but the statistics behind these matches are flawed. To act like both sides have equal experience while the IS side has trial mechs in nearly every game is pretty ignorant. Basically equivalent to saying that a 1st world country's military is only effective because of their fancy technology, and completely ignoring the training and discipline that makes them effective in the first place.
#38
Posted 07 August 2014 - 12:09 PM
only bleating and walls of words.
We'll see.
#39
Posted 07 August 2014 - 12:14 PM
Edited by Marvyn Dodgers, 07 August 2014 - 03:18 PM.
Language
#40
Posted 07 August 2014 - 12:14 PM
Just to see how bad it was, though, I took a break from leveling clan mechs to work on the zero-XP catapults I picked up back when they were on sale. Been averaging a few kills and generally 400-ish damage in a PPC K2. Yeah, Timbies are mean but nothing else feels particularly awful.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users