

Super Massive Desync Going On Right Now
#61
Posted 13 August 2014 - 09:35 AM
#62
Posted 13 August 2014 - 10:08 AM
I am still moving around, but everyone else is frozen in place.
After a while everything snaps back.
The last round I had to log out and rejoin and when I got back in a lot of people were complaining of the lag.
#64
Posted 13 August 2014 - 12:06 PM
#65
Posted 13 August 2014 - 05:45 PM
Time to schedule reboots for the server every 6 hours. We want to play!
#66
Posted 14 August 2014 - 02:36 AM
Also, when it is server performance, the scheduler would act like some real-time OS: Instead of punishing every process/thread now and then (as would be the case e.g. under a linux or standard unix server), it seems to consistently punish only some processes/threads. I assume the server side runs on windows (I had a glance at the developer desks, they are very much into the microsoft toolchain). Is anyone here who knows about windows server process scheduling?
#67
Posted 14 August 2014 - 02:37 AM
From the second support e-mail I was told the support ticket system is not the place to make claims for compensation, as if the company decided to reimburse, it would be done globally.
Which I found extremely strange as the compensation given out for the Maintenance bug or refund if you want to call it that, we HAD to use the ticket system to make a claim on a person by person basis.
#68
Posted 14 August 2014 - 02:47 AM
Ted The Prussian Striker, on 14 August 2014 - 02:36 AM, said:
Also, when it is server performance, the scheduler would act like some real-time OS: Instead of punishing every process/thread now and then (as would be the case e.g. under a linux or standard unix server), it seems to consistently punish only some processes/threads. I assume the server side runs on windows (I had a glance at the developer desks, they are very much into the microsoft toolchain). Is anyone here who knows about windows server process scheduling?
its there suffered it just walking across water with only a single mech in view and no weapons fire
#69
Posted 14 August 2014 - 01:23 PM
#70
Posted 14 August 2014 - 07:18 PM
Edited by Thorqemada, 14 August 2014 - 07:18 PM.
#71
Posted 15 August 2014 - 03:47 AM
Josef Koba, on 14 August 2014 - 01:23 PM, said:
It was a mild inconvenience 3-4 days ago, when it happened only in 1 in 5-7 matches. I got rubberbanding/desync in 50% of the games today, it's getting really annoying really fast. One second everything is going fine, i'm going sneak-attacking an Atlas's armor-stripped back, the next thing i know everyone is moonwalking; 30sec after that I'm facehugging a wall and the Atlas i tried to sneak upon just blew open my side torso and my XL engine with it.
For crying out loud PGI do something , the game will become unplayable at this rate.
#72
Posted 15 August 2014 - 11:37 AM
#73
Posted 15 August 2014 - 12:29 PM
bit annoyed to see my premium time wasted on horrible games cos of this issue
compesation for the wasted premium time would been nice.
#74
Posted 15 August 2014 - 12:56 PM
#75
Posted 15 August 2014 - 01:04 PM
#76
Posted 15 August 2014 - 04:36 PM
#77
Posted 15 August 2014 - 05:15 PM
personally i would like my week of premium time back.
i will not hold my breath waiting though as this is PGI after all
#78
Posted 15 August 2014 - 05:23 PM
#79
Posted 15 August 2014 - 06:11 PM
#80
Posted 16 August 2014 - 05:38 AM
Two games played this morning, both disrupted by this nonsense. In fact, one just flat out died completely and disco'd us all.
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