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Dire Wolf Vs Atlas


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#21 TimePeriod

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Posted 08 August 2014 - 03:02 AM

When fighting an Atlas/Dire Whale you have two options:
  • Go head to dead.
  • Flank and move.

Option 1) Is not really an option....

Edited by TimePeriod, 08 August 2014 - 03:02 AM.


#22 oldradagast

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Posted 08 August 2014 - 03:14 AM

View PostJake 451, on 07 August 2014 - 03:11 PM, said:

I am hearing talk that the Dire Wolf is too powerful and that changes may be made to tone it down a bit. I don't have one but I want to get one as it looks like a fun mech to use with all that punch. One thing I have to say is that I am afraid of Dire Wolfs.....I think that is a good thing as we should be afraid of a 100 ton mech! This takes me to the Atlas.....I hate to say it but if I am not afraid of coming up against an Atlas, I don't always come out on the winning end but I know with a few good hits I can put them out of the fight very quickly. Maybe the Atlas needs to be toughened up a bit to make it the feared mech that it should be. I have a couple of Atlas DDCs and I was very disappointed to lose the 3rd module slot that I could use as I liked to run Hill Climb, Improved Gyros and Seismic. I was running Radar Deprivation instead of Hill Climb when that came out. Now I have to give up something else. The DDC just doesn't cut it anymore. I am hoping with all the new Quirks and tweaks they are doing with the IS mechs that they are adding to them and not Nerfing them. Guess it turned into a bit of a rant but I do like my IS mechs but it seems they are getting nerfed all the time when I get a loadout that I like!


You raise a valid point.

Dire Wolf vs. Atlas: on average, the Dire Wolf should win nearly every encounter. This assumes roughly equal pilot skill and no build mismatches (LRM Dire Wolf vs. brawling Atlas in brawling range, etc.)

That being said, most mechs simply aren't scary these days, and everything dies too fast. PGI's solution is to nerf some weapons completely and add absurd mechanics to others vs. addressing the actual issue - pinpoint damage.

#23 Y E O N N E

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Posted 08 August 2014 - 03:27 AM

A TT-like hard heat-cap would go a long way toward solving the time-to-kill issue as most 'Mechs would quickly be in the critical zone when firing their weapons as they currently do. Simply firing two linked Large Lasers with a 2.0 dissipation would put you around 12 heat right off the bat using current weapon values. 3.25 seconds later, and you're at 17.5. Then 22.5, then 28, then overheat or wait. Now add other weapons into the mix. People will have to pace their shots to avoid shutdown.

#24 The Dreaded Baron B Killer

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Posted 08 August 2014 - 04:32 AM

depends on your builds.

Some atlas builds are not scary because they don't do enough Damage (people have some really weird atlas builds happenin).

examples of this:
the "Dreaded" DDC LRM boat - loads up on missiles, doesn't bother with Ballistics and has a tag and maybe a laser or two....
the ERPPC build which overheats every other shot
the D variant with twin machine guns...

my two DDCs (got a new one to meet current PUG requirements lol) and my D variant can do a lot of damage to the other team & on average get 2-3 kills and above 500dmg.

the only time I lose side torsos is if i'm up against good players targeting my sides. otherwise everyones goes for the CT, and I twist meaning my arms take most of the damage up. I generally tend to lose an arm or two before my torsos.. meaning I can carry on doing carnage.

I was just actually in terra therma, lost both arms.. the Orion infront of me stood there blasting someone else, unaware that I still had my dual UAC5... killed him and walked off and killed a jaeger....

I think everyone here has valid points. I'd like to see the Atlas get something to turn it into something more fearsome

I also DON'T want to see the TW or DW nerf'd. I like a challenge. It forces me to play better and smarter.

#25 The Dreaded Baron B Killer

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Posted 08 August 2014 - 04:36 AM

View PostMATRAKA14, on 08 August 2014 - 02:40 AM, said:

Its a matter of range, dire wolf bastly wins at long range, atlas easily wins at short range. Dont believe me? try the ddc with std 350 3 srm 6+artemis 1 ac 20 and 2 ml. Also try any atlas with a std 350 it's quite agile for a 100 ton mech. but the fact is that now days you have to be really creative to get close to the enemy and not get alone against the entire enemy team, also alpine peaks and the lack of cover, it's more difficult than stay still shooting at things.


Brawler builds in general suffer with range issues due to current game mechanics..

I bought a new DDC for pugging purposes... loaded it with more ranged weaponry... I'm doing a lot more kills and damage and not dying much. whereas my brawler build which is a beast will usually die every other match, and maybe not get a kill either.

#26 Odins Fist

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Posted 08 August 2014 - 03:48 PM

View PostJake 451, on 07 August 2014 - 03:11 PM, said:

"Dire Wolf Vs Atlas "


Well, the Atlas hasn't been KING of the BattleField for quite some time now.
Actually a long time.. The Dire Wolf is a good damage dealer at all ranges.

Is the Atlas still decent.??
Yes it has lots of Armor, but everyone knows it's weak spots (side torsos).

Is it still dangerous..?? YES it is.
Is ts as a forgiving a Mech to pilot as it use to be..?? No it isn't.

I never expected the Atlas to be the Bad Boy forever, but I did expect it to be the Tallest.
The key to running an Atlas well is to avoid heat penalties from running too much of one weapon, like the Atlas RS or Boar's Head.. Heck I remember running 4 ERPPCs on the Atlas RS for fun, and realizing that if I didn't close in with the enemy that I could easily keep their heads down firing one at a time and scoring damage in the process, even lights weren't a problem if I stayed near enough to my team, and after enough time even that didn't matter.

The Atlas D-DC is a different story it has ECM, forget the Missle Boat D-DC, it's too limiting, and running (2) medium lasers on an Atlas's arms is insulting.

Instead, try running ECM, (4) distinctly different weapons (no duplicates) on the D-DC (NO MISSILES), none of them have to be small caliber (Ac-2), or under ER-Energy weapons 59.7-KPH..
Will it beat a Dire Wolf..?? Yeah but don't expect to face hug a Dire Wolf, play smart.
Will you have a GREAT heat efficiency..?? No, but if you're a decent pilot you can find the rhythm quickly, it's not as if you have to manipulate your mouse buttons like Ray Charles on the keyboard.
Try it out, have some fun... What do you have to lose..??

I started doing this 2 weeks before the implementation of Heat Penalties with all my Mechs.
My friends were asking why I dumped the higher damage output of my previous loadouts, and I said to them, "Just wait until heat penalties hit, you'll see". For 3 days after that it was lots of fun with overheating Mechs.

The Atlas is not the damage soaking OP Behemoth of Closed Beta anymore.
Play smart, torso twist and aim.

I still like my Atlas D-DC and Atlas RS, but I much prefer my Victors over either of my prefered Atlases, the Victor is faster, and in MWO a lot of the time Speed (maneuverability) is Life.

#27 Rhent

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Posted 08 August 2014 - 04:12 PM

Atlases do not have the maneuverability to be a threat to the Dakka Direwolf. Now the Gauss + CERPPC, an Atlas can go through that very fast. Or if some player decided to go heavy Energy or LRM in a DWF, well its their choice but an Atlas properly built should kill them.

However, just about any Dakka DWF piloted by a competent pilot destroys any Atlas build. The build I run just shreds the poor so fast, its hilarious. An Atlas with 2 UAC/5, 2 ML and 3 SRM6's blows up very quickly. Maybe I can aim properly, maybe because as soon as a bit of armor is exposed there are MG's firing non-stop with the occasional CERSL blasts to help with the targeting computer making everything I fire being a crit seeker. But Atlases go down so fast its hilarious.

Now, a fast moving mech that can flank and get behind a Direwolf, that is the actual true threat to a DWF. An Atlas has slightly more maneuverability and generally better arm mounts should be able to handle lights slightly better.

http://mwo.smurfy-ne...617301a9fdcfe4e

#28 MechWarrior5152251

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Posted 08 August 2014 - 04:25 PM

Taking out the right side is more than half the fire power on a DDC. So it is more vulnerable than a Direwhale.

#29 Mazikar

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Posted 08 August 2014 - 04:31 PM

Just for fun I pulled out my old DDC last night and took it on a spin, three matches three wins 12 kills total. Don't get me wrong I have stomped a plenty on my Dire Wolf line of death machines. In all honesty though if you told me I had to take an assault mech and win a match and get at least 2 kills it would be the Atlas I bring. The ECM is a big factor but I also have a amazing weapon setup that allows me constant fire and strong enough to destroy what is in front of me. The Dire Wolf line has great burst attacks but requires too much time on target, leaving you exposed to whatever you are attacking.

There is a good balance in the mix but an ECM Atlas will best the greatest DPS Dire Wolf all day long in team play.

Just an FYI the best combo in the game is a DDC and a Prime.... that is a hoot.... unless you are fighting against it ... in a ... Awesome.

#30 The Dreaded Baron B Killer

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Posted 08 August 2014 - 04:33 PM

View PostOdins Fist, on 08 August 2014 - 03:48 PM, said:


The Atlas D-DC is a different story it has ECM, forget the Missle Boat D-DC, it's too limiting, and running (2) medium lasers on an Atlas's arms is insulting.

Instead, try running ECM, (4) distinctly different weapons (no duplicates) on the D-DC (NO MISSILES), none of them have to be small caliber (Ac-2), or under ER-Energy weapons 59.7-KPH..
Will it beat a Dire Wolf..?? Yeah but don't expect to face hug a Dire Wolf, play smart.
Will you have a GREAT heat efficiency..?? No, but if you're a decent pilot you can find the rhythm quickly, it's not as if you have to manipulate your mouse buttons like Ray Charles on the keyboard.
Try it out, have some fun... What do you have to lose..??




4 different weapons? that sounds like teri-bad build advice. And not carrying SRMS for brawling or any missiles for that matter? that's losing a huge amount of potential firepower right there.

I have two DDCs at the moment, my brawler & my new Ranged one. The brawler's AC20s & 3XSRM6 has killed plenty of DW thus far...

Edited by BaronBastardKiller, 08 August 2014 - 04:34 PM.


#31 Typhon27

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Posted 08 August 2014 - 04:36 PM

Rhent;

I like your build, but you missed the ammo for the MGs.

#32 Rhent

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Posted 08 August 2014 - 06:11 PM

View PostTyphon27, on 08 August 2014 - 04:36 PM, said:

Rhent;

I like your build, but you missed the ammo for the MGs.

You see the 1/2 T UAC/10 ammo on the sides, those are supposed to be MG Ammo. If you lose one side, you can still fire the other sides MG's.

#33 MAXrobo

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Posted 08 August 2014 - 06:43 PM

As a light pilot, I would rather fight ether of them over a Timber wolf. Those things are terrifying no matter what they are loaded with and are really the only mech I fear on the battlefield.

But fight an atlas or a Dire wolf? Depends on what it is loaded with. If the dire has dual gauss (more so if its 2 gauss and 2 CERPPC) I am putting as many walls between that thing and me as possible. However if it has lasers and CUACs, Id much rather fight that than an atlas.

#34 Odins Fist

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Posted 08 August 2014 - 07:02 PM

View PostBaronBastardKiller, on 08 August 2014 - 04:33 PM, said:


4 different weapons? that sounds like teri-bad build advice.


We'll see if we meet up in a fight huh..??

#35 The Dreaded Baron B Killer

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Posted 08 August 2014 - 07:28 PM

View PostOdins Fist, on 08 August 2014 - 07:02 PM, said:

We'll see if we meet up in a fight huh..??


already did actually... I plowed u X)

#36 Davegt27

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Posted 08 August 2014 - 08:11 PM

I am a pug and I screw up a lot like turning a corner and there in my face is an Atlas nothing to do but just keep firing the Jager guns
I have gone toe to toe and just keep firing and hay sometimes I live

The DW is another story turn a corner and I start blasting away I am dead after the third trigger pull. The way to defeat the DW is for them to be looking at something else or have several mechs pouring fire into them

I am not complaining I like the fact that the DW are that bad to the bone (if you can take one down now you've done something and I do believe they have already nerfed the DW)

The Atlas needs some help that thing is weak

#37 John1352

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Posted 08 August 2014 - 08:45 PM

I've snuck up on a dakkawolf in my DDC, opened fire from the back/side, had it turn around (very slowly), then blast me to pieces. It was almost dead by the time I went down, but I think if one 100 ton mech sneaks up behind another, the sneaky one should win!

#38 Devilsfury

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Posted 08 August 2014 - 08:48 PM

Here is the end all of the DW vs Atlas debate. bring a DW with 2 Ultra 5s, 3 ultra 2s with a 6 ton targeting computer. I guarantee that you will win 100% of the time vs an Atlas. Unless the DW pilot is sleeping or afk. There is NO, and i mean NO chance for the Atlas. Game over!

View PostJohn1352, on 08 August 2014 - 08:45 PM, said:

I've snuck up on a dakkawolf in my DDC, opened fire from the back/side, had it turn around (very slowly), then blast me to pieces. It was almost dead by the time I went down, but I think if one 100 ton mech sneaks up behind another, the sneaky one should win!

and I agree 100%. if you get the drop, you should be able to kill it or at least leave it very crippled.

Edited by Devilsfury, 08 August 2014 - 08:49 PM.


#39 Ph30nix

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Posted 08 August 2014 - 08:50 PM

Direwhales are firesupport

they are not really ment to take on enemies solo. They are meant to get into a position and blast any enemies that get lured into position by teammates.

#40 Yiazmat

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Posted 08 August 2014 - 10:56 PM

I murdered a direwale today in my spider 5k. True story.

That being said I'd -never- fight one in an atlas. Too slow, no/bad hard points (in direct contrast to the Wales). Whale wins every time over the atlas.





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