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Dire Wolf Vs Atlas


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#61 Mad Strike

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Posted 14 August 2014 - 10:16 PM

View PostJake 451, on 07 August 2014 - 03:11 PM, said:

I am hearing talk that the Dire Wolf is too powerful and that changes may be made to tone it down a bit. I don't have one but I want to get one as it looks like a fun mech to use with all that punch. One thing I have to say is that I am afraid of Dire Wolfs.....I think that is a good thing as we should be afraid of a 100 ton mech! This takes me to the Atlas.....I hate to say it but if I am not afraid of coming up against an Atlas, I don't always come out on the winning end but I know with a few good hits I can put them out of the fight very quickly. Maybe the Atlas needs to be toughened up a bit to make it the feared mech that it should be. I have a couple of Atlas DDCs and I was very disappointed to lose the 3rd module slot that I could use as I liked to run Hill Climb, Improved Gyros and Seismic. I was running Radar Deprivation instead of Hill Climb when that came out. Now I have to give up something else. The DDC just doesn't cut it anymore. I am hoping with all the new Quirks and tweaks they are doing with the IS mechs that they are adding to them and not Nerfing them. Guess it turned into a bit of a rant but I do like my IS mechs but it seems they are getting nerfed all the time when I get a loadout that I like!

I have a Dire Wolf and an Atlas ....both are fine no need for nerfs or buffs

What needs to be balanced is the abuse of specific weapons systems and combos instead of punishing their roles and stock weaponry which's the case of my DW prime 4 large lasers...2 seconds are you ******* kidding me?!! cant do **** like that.

Edited by strikebrch, 14 August 2014 - 10:25 PM.


#62 Khobai

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Posted 15 August 2014 - 05:58 AM

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Dire Wolves are slow and have terrible hitboxes. Even Stalkers with 15 less tons can deal with them.


Not really. Stalkers dont even come close to the dps of Dire Wolves without ballistics. And their CT hitbox isnt exactly hard to hit either, you just blast them in the crotch.

#63 Shae Starfyre

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Posted 15 August 2014 - 06:22 AM

Without 1 on 1 video of skilled pilots, all there is math under ideal circumstances.

I like to pilot a 2 CLBX 20, 1 CUAC20 build (no ghost heat, oddly unless I double-tap that CUAC 20 too fast), in a close range brawl can really pump out the damage. It is certainly a great finisher.

But, depending on the opponent and a little strategy, it could go either way.

If I went up against an atlas 2LL, 1 AC20, 3 SRM 6 build, do I target the CT or take out a side first? Does the atlas take out my Left side first or the CT?

What is the math to CT only assuming both Assaults have 114 CT armor or there abouts?

I do in a double tap dead center shot (very close to the Atlas) 60 + 20 on the double tap followed by another 40 and then another 40 with double tap in the time it takes the weapons to recycle; that's 160 damage if perfectly applied.

The atlas, in the same time, will do what; 18 on the LL, 20 on the AC, and what is it now on the SRMs 2 per missiles? another 36; 74 points of damage times 2; 148.

Regardless of twisting an turning, both assaults will beat each other down hard (and it will only be who fired first, and what strategy that went with that will determine the winner).

And this is just my scenario.

Another build I do is 2 CUAC10 and 2 CUAC 20, alternating sides when firing, double tap, no overheating in .5 - 1second timeframe, puts out around 160 damage again; in 2-3 seconds, can easily core an atlas under optimal conditions and I have done it.

Personally, I think all this theory crafting is worthless.

Edited by Aphoticus, 15 August 2014 - 06:23 AM.


#64 Khobai

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Posted 15 August 2014 - 06:36 AM

Quote

If I went up against an atlas 2LL, 1 AC20, 3 SRM 6 build, do I target the CT or take out a side first? Does the atlas take out my Left side first or the CT?


Assuming both mechs are undamaged you should always aim for the CT first.

Because if you aim for his side torso and he aims for your CT, he will kill you before you kill him.

But if you both aim for eachothers CTs youll kill him first in any properly built Dire Wolf.

The only time you should ever aim for side torsos is if the front armor on the side torsos is already destroyed OR youre approaching the Atlas from behind. Its very easy to blow out the side torsos from behind.

#65 Shae Starfyre

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Posted 15 August 2014 - 06:42 AM

View PostKhobai, on 15 August 2014 - 06:36 AM, said:


Assuming both mechs are undamaged you should always aim for the CT first.

Because if you aim for his side torso and he aims for your CT, he will kill you before you kill him.

But if you both aim for eachothers CTs youll kill him first in any properly built Dire Wolf.

The only time you should ever aim for side torsos is if the front armor on the side torsos is already destroyed OR youre approaching the Atlas from behind. Its very easy to blow out the side torsos from behind.


True enough, and normally do, but clbx what they are, I tend to see arms flying then ct's cored.

off subject, I hit a spider dead on with that double clbx build, and he died instantly, and his arms went flying off in seperate directions, I nearly pissed myself laughing.

#66 Augustus Martelus II

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Posted 15 August 2014 - 06:51 AM

hum k....

Dire whales have already many flaws....it is damn slow, big and having a big center torso, they don t have a lot of movements for the arms....

This mech is more advance than an old Atlas....so sure it have a bigger firepower....but still it have a lot of disadvantages.

So if we nerf down the Direwhale even a bit....it will become useless.

If you put an XL in a Atlas...then you deserve to die quickly.

Atlas still can give a huge punch to a dire whales

#67 Starbound

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Posted 15 August 2014 - 07:08 AM

I've mastered my Dwolves and and working on mastering my Atlai... I can say that the Direwolf is definitely NOT overpowered. Its exactly what it was meant to be, its a gun platform that moves like an oil rig. I run my Atlai with larger engines and the cost to firepower is worth it especially against a direwolf as I can circle and cut them down from behind. The ONLY ways to get reliable kills in a Dwolf are to either find a sucker that wants to run head on into you, or to work as a mobile weapons platform in a group of light-killers/anti-harrassers... if you wander of alone (and this happens often as you're left in the dust at the start of most matches) and come upon a light or medium with speed you are just SoL. I've been torn up by an ember more times than I can count on the road to mastery.

If you nerf the direwolf's dps you might as well remove it from the game as no one would play something that can't do damage and can hardly move/evade. The Atlas could use some quirks that boost its turning values and maybe torso twist, but that's about all it needs in my opinion, and this is the chassis I'm playing currently.

#68 Odins Fist

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Posted 15 August 2014 - 02:11 PM

View PostBaronBastardKiller, on 14 August 2014 - 10:02 PM, said:


couldn't care less to be honest...


Well that doesn't seem to be the case, but whatever sport.
Have a swell day :rolleyes:

#69 KHETTI

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Posted 15 August 2014 - 03:54 PM

I fear Timber Wolves far more than Dire Wolves or Atlases!.
The TW tanks better than both with the mobility of a fast medium and freaking jumps to boot, that's a scary mech right there.

#70 Ph30nix

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Posted 15 August 2014 - 04:03 PM

View Postthemoob, on 14 August 2014 - 08:16 PM, said:

Dire Wolves are slow and have terrible hitboxes. Even Stalkers with 15 less tons can deal with them.

gotta admit i HATE running into stalkers because i know that yea i should win but im not walking away without taking heavy damage just because they can LAST for awhile.





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