Without 1 on 1 video of skilled pilots, all there is math under ideal circumstances.
I like to pilot a 2 CLBX 20, 1 CUAC20 build (no ghost heat, oddly unless I double-tap that CUAC 20 too fast), in a close range brawl can really pump out the damage. It is certainly a great finisher.
But, depending on the opponent and a little strategy, it could go either way.
If I went up against an atlas 2LL, 1 AC20, 3 SRM 6 build, do I target the CT or take out a side first? Does the atlas take out my Left side first or the CT?
What is the math to CT only assuming both Assaults have 114 CT armor or there abouts?
I do in a double tap dead center shot (very close to the Atlas) 60 + 20 on the double tap followed by another 40 and then another 40 with double tap in the time it takes the weapons to recycle; that's 160 damage if perfectly applied.
The atlas, in the same time, will do what; 18 on the LL, 20 on the AC, and what is it now on the SRMs 2 per missiles? another 36; 74 points of damage times 2; 148.
Regardless of twisting an turning, both assaults will beat each other down hard (and it will only be who fired first, and what strategy that went with that will determine the winner).
And this is just my scenario.
Another build I do is 2 CUAC10 and 2 CUAC 20, alternating sides when firing, double tap, no overheating in .5 - 1second timeframe, puts out around 160 damage again; in 2-3 seconds, can easily core an atlas under optimal conditions and I have done it.
Personally, I think all this theory crafting is worthless.
Edited by Aphoticus, 15 August 2014 - 06:23 AM.