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August 8Th Weapon Balance Update And Patch - Feedback


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#141 Frost Pendragon

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Posted 07 August 2014 - 07:42 PM

I've wanted the speed reduction to PPCs since last year. Now lights and mediums can actually maneuver without getting creamed at 500+m. The speed will make it a good anti-heavy and assault mech weapon compared to the destroyer of everything.

With PPCs being slow, we still need anti-light/medium weapons, and that's where lasers should come into play. Being able to track a Clan ERLL over 2 seconds will be really difficult. I suspect that all these nerfs may allow C-LPL to be considerable, or people will just pack more C-ERML. I really dislike having to figure new combinations to circumvent heat scale. I wish you would just increase the beam duration and heat of the C-ERLL to 1.75 and 10 heat. I think it would make it pretty damn difficult to use, but still rewarding for those who are skilled enough.

#142 MuFasa

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Posted 07 August 2014 - 07:42 PM

So who remembers back in closed beta when the PPC was useless because it was so hot and so slow? We have take a long circular route and we are back to a weapon system that is both too slow and too hot for its trouble to use. Well done.

and clan erll's are done. They fall off 90% of the builds out there tomorrow.

#143 xJohnWolf

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Posted 07 August 2014 - 07:42 PM

Definitely a huge overnerf. This brings the CERLL to 30 heat when firing in pairs. That's HUGE. That's RIDICULOUS.

Doing some smaller nerfs would definitely have been good, but so many nerfs at once is just... wow. Why would you do that?

I also don't think that the 40% speed nerf to the PPCs was necessary. Maybe 25%. Why the huge nerfs? You will be able to achieve better balance with smaller nerfs at a time. Large overnerfs are just going to piss off your player base.

Edited by xNoSkillz, 07 August 2014 - 08:28 PM.


#144 BLOOD WOLF

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Posted 07 August 2014 - 07:42 PM

View PostSLDF DeathlyEyes, on 07 August 2014 - 07:37 PM, said:

Remember when we dueled and you were surprised by my PPC+AC5 Dragon Slayer. Unless you have improved dramatically since then, I highly doubt you are in high ELO.

you won 1 match. "Claps". + I was in my cataphract against your dragonslayer, and you were hitting me before I got in range. I used that mech for zellbriggen and I came into the match without thinking you would play like that.

#145 BLOOD WOLF

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Posted 07 August 2014 - 07:43 PM

View Posthybrid black, on 07 August 2014 - 07:40 PM, said:


well i have never seen you in any games and i drop vs the top teams so you cant be up that much haha and since you don't see ERLL being boated i know your a bottom feeder of ELO

Lords are not a top team?

#146 faultygear

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Posted 07 August 2014 - 07:43 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:34 PM, said:

my Elo is very good, I play well

dude my ELO is complete **** and I see you on a regular basis in games

#147 SVK Puskin

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Posted 07 August 2014 - 07:43 PM

Keep crying. :( hahah

#148 BLOOD WOLF

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Posted 07 August 2014 - 07:44 PM

View Postfaultygear, on 07 August 2014 - 07:43 PM, said:

dude my ELO is complete **** and I see you on a regular basis in games

funny, I don't see you. also My states never fell in the greens. also I might be in the solo que from time to time.

Edited by BLOOD WOLF, 07 August 2014 - 07:44 PM.


#149 hybrid black

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Posted 07 August 2014 - 07:44 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:43 PM, said:

Lords are not a top team?


never seen you drop with them sooooo yah.................

#150 Wingbreaker

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Posted 07 August 2014 - 07:44 PM

View PostLaserAngel, on 07 August 2014 - 07:33 PM, said:

Looks good to me. I will wait to see how it turns out. Also for once I'm not even mad.


...

This just made the thread.

#151 BLOOD WOLF

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Posted 07 August 2014 - 07:44 PM

View Posthybrid black, on 07 August 2014 - 07:44 PM, said:


never seen you drop with them sooooo yah.................

but I dropped against them. why would I drop with them?

DeathlyEyes, we can have a rematch on fair terms. I had not clue you were bringing a dragonslayer

Edited by BLOOD WOLF, 07 August 2014 - 07:46 PM.


#152 Davers

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Posted 07 August 2014 - 07:45 PM

View PostHomeless Bill, on 07 August 2014 - 07:13 PM, said:

The best I've gotten is a single response from Niko based on either a very cursory skim-through or incredibly poor reading comprehension. Here's the link. It's not going to happen. They don't want to rock the boat. They feel like they're close enough, and now would be a bad time to make any sort of radical change.

I get it. I just feel like they'd be better off replacing the duct tape with something elegant that they could use as another interesting balancing and simulation element.

Why is it every time you explain your idea, the Devs walk away thinking it does the exact opposite of what you said?

Who here can smell some 'range buff' and 'projectile speed buff' modules coming out soon? :(

#153 Ultimax

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Posted 07 August 2014 - 07:45 PM

Now this part:

Quote

[color=orange]Next up, the Clan ER Large Laser.[/color]

The Clan ER Large Laser has been on the nerfing radar for a while. It is firing in almost heat neutral Clan heavy/assault builds. It also has a very long range with a relatively short beam duration.

...


The numbers sound drastic, but the only one that makes a noticeable change is the beam duration increase. Holding a beam at long range is going to require high player skill to get full damage on target.




So what about the clan light mechs that are too slow, and too under-gunned to go toe to toe with IS lights, can't brawl and rely on ranged weapons because that's about all they are really good for.

These are mechs that have bad hardpoint allocation, low engine caps, and do not pack 20+ heatsinks.



Also, and I'm trying to remain civil, you shouldn't insult your customer base's intelligence with comments like this:

"Holding a beam at long range is going to require high player skill to get full damage on target..."

To get a beam on target for a full 2 seconds requires your target to be completely asleep.


If you don't want rage threads, don't insult your players with statements like this.

#154 Hoaggie

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Posted 07 August 2014 - 07:45 PM

View PostJohn1352, on 07 August 2014 - 07:13 PM, said:

I support the C ERLL nerf! (unlike everyone else it seems) If I'm standing 1500m away in my Jenner reporting enemy positions I shouldn't be risking a 40 point hit from a Daishi with a big targeting computer.

PPCs might be hit too hard by this though.

if you're standing anywhere in a Jenner, you are wrong.

#155 Murzao

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Posted 07 August 2014 - 07:46 PM

2 thumbs up for the PPC speed adjustment brings more skill to the weapon for successful usage.

Can't comment on CERLL dirty clanners deserve to die!

#156 hybrid black

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Posted 07 August 2014 - 07:46 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:44 PM, said:

but I dropped against them. why would I drop with them?


is this is the group que because there is no ELO in there

#157 Mystere

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Posted 07 August 2014 - 07:47 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:32 PM, said:

Whoa, watch the assumptions. Maybe it is because In the higher elo's you do not need damage dealing monsters to win a game. Not everyone uses meta mashers


Hold a second! Didn't the last so-called "tournament" say otherwise? :(

#158 Xavier

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Posted 07 August 2014 - 07:47 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:44 PM, said:

but I dropped against them. why would I drop with them?


...or...

thats because the Lords ELO is so high they had some low ELO pugs on their side and you were needed to balance the Low level pugs that the Lords got stuck with...

#159 faultygear

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Posted 07 August 2014 - 07:47 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:44 PM, said:

funny, I don't see you. also My states never fell in the greens. also I might be in the solo que from time to time.

preeeeeeettttyyyyyy sure I killed you once or twice

#160 Firemage

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Posted 07 August 2014 - 07:47 PM

Oh and a follow up on heat remember as is we're running far hotter than TT, with close to 3 times the fire rate on most weapons and the reduced power of double heat sinks.





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