August 8Th Weapon Balance Update And Patch - Feedback
#761
Posted 08 August 2014 - 06:53 AM
Commander, "Well, we can still death ball!"
Cheers from the grunts!
Commander, "Or, we can skirt the IS and still pink them with our CERLL's!"
Grunts Cheer!
.......
IS Grunts, 'What do we do Commander?"
IS Grunts, "Commander?"
IS Grunts look around.
#762
Posted 08 August 2014 - 06:53 AM
JohnnyWayne, on 08 August 2014 - 06:51 AM, said:
Maybe because good players are all rolling clan mechs. Why? Because they care for the game and support it. They buy and play new content. Not that all Clan players were good, but the good part is sure as hell among them.
Close elo only means, that there is 1 extremely good player on one side and 12 mediocore player on the other. Elo? Not saying ****.
that was my initial thought as well, but Russ posted on twitter that the Elo difference was 40-90 which is simply not large enough to account for 90% win ratio. I agree.
#763
Posted 08 August 2014 - 06:55 AM
Aphoticus, on 08 August 2014 - 06:53 AM, said:
Commander, "Well, we can still death ball!"
Cheers from the grunts!
Commander, "Or, we can skirt the IS and still pink them with our CERLL's!"
Grunts Cheer!
.......
IS Grunts, 'What do we do Commander?"
IS Grunts, "Commander?"
IS Grunts look around.
During the Clan/IS tests, Inner Sphere teams actually REFUSED to fight.
Base trolling ensued.....
#764
Posted 08 August 2014 - 06:55 AM
In first place they introduce new "OP" guns (higher rank should be more powerful like lower) its logical.
Then they will wait for another new guns, when people buy this with real cash, then they nerf it to the ground and call it ballance.
No its not, it is just business model of greedy company.
I always thought, the PGI is different.
But this is not about balance, this can kill this great game. What a shame (maybe they just want sell more HELLSLINGERS with heat migrations )
Again CLANs should be more powerful then IS, that how it should be. And they are not deserve this kind of nerf. Ghost heat is bad anyway even now. Alfa strikes almost no exist. So you have big mech or target an you cannot use his full potencial.
I dont speak about money, cose I put it in this game was my own choice and no one guaranteeing nothing. But this is no more fun
Let it like it is and fix the real bugs, inisible walls, matchmakig, FPS drops etc, do some warfare CLAN vs IS with differnt numbers. IS with more mechs. But dont move CLAN mecht equal to IS. Its just stupit move.
And slow PPC this si really one big joke!!!
Maybe is time for some other game again
Edited by DrSlamastika, 08 August 2014 - 06:56 AM.
#765
Posted 08 August 2014 - 06:56 AM
Sprouticus, on 08 August 2014 - 06:53 AM, said:
that was my initial thought as well, but Russ posted on twitter that the Elo difference was 40-90 which is simply not large enough to account for 90% win ratio. I agree.
The issue is that some players consistently underperform and are carried by others. Thats what you consistently see on end of match screens. Not everyone can be good in a match. But everyone can be equally bad / mediocore.
#766
Posted 08 August 2014 - 06:57 AM
EvilCow, on 08 August 2014 - 06:52 AM, said:
Because those sweeping changes have been so well received by the community...
Frequent cautious adjustments is exactly what players have been asking for a while, that would have avoided all the various xxxgeddons in the past.
Actually a large % of the community ******* about frequent small changes too. They just like to complain.
As I said the change to the cERLL seems overdone. Especially the ghost heat max change. But IF (and it is a big if) Paul was sincere that they will be making frequent changes in the near future, we can hope it gets undone or modified when they realize that the cERLL is a shelf weapon now.
And maybe, we will get lucky and they WILL adopt a frequent small change scenario. When doing clan vs Is, they will have a much easier method of tracking the change to balance, win %.
I am not disagreeing with you EC, just saying that I understand why they have not done it in the past.
#767
Posted 08 August 2014 - 06:59 AM
#768
Posted 08 August 2014 - 07:01 AM
JohnnyWayne, on 08 August 2014 - 06:56 AM, said:
The issue is that some players consistently underperform and are carried by others. Thats what you consistently see on end of match screens. Not everyone can be good in a match. But everyone can be equally bad / mediocore.
In theory , two pilots with the same Elo will perform the same across a statistically significant number of matces. We all have those matches where we walk around the corner into 4 enemy mechs. But across a large number of matches, it should be the same.
Again, if the Elo is as close as Russ indicated and the Is is still losing 90%, then there is an issue.
I would prefer 12v10 if they can do it. It is canon, it is a unique setup, and it allows clan weapons to feel/be better.
But if they are really stuck on 12v10, then we will need to tweak mechs/weapons, etc.
#769
Posted 08 August 2014 - 07:04 AM
Target Paint mechanic.
You have a TAG like laser that, if held on a mech (or just terrain even) for X seconds (say, 1 full second) the PPC fires a very fast projectile at that point. Projectile can still be dodged.
Maybe even an option to "turn off the inhibitor" as described in lore.
All I know is the projectile speed nerf is, well, silly and the Clan ERLL fix is... nerfing those into oblivion.
Maybe make Clan ERLL so the damage is a bell curve - initial contact of beam is low damage, damage builds up during middle of beam, drops back off at end.
Ghost heat is *still Bad *
#770
Posted 08 August 2014 - 07:06 AM
#771
Posted 08 August 2014 - 07:06 AM
Sprouticus, on 08 August 2014 - 06:53 AM, said:
Here is some food for thought <and put on a tin foil hat>...
What if, upon realizing that they were facing a Clan team, the IS team was unable to fight (due to psychological reasons, for example) or simply refused to? Wouldn't that skew the results? I'm pretty sure I've seen some posts to that effect.
Not that I am implying any sabotage on the IS side.
Edited by Mystere, 08 August 2014 - 07:08 AM.
#772
Posted 08 August 2014 - 07:09 AM
I haven't played clans but it sure seems like there were other ways to address the cerll that could create a happy medium.
Side note: I am always amazed at how people react to news on the forums. I would hate to see how many of you react to real world problems, when you completely lose your **** reading about changes in a video game...in a ******* video game.
#773
Posted 08 August 2014 - 07:09 AM
Sprouticus, on 08 August 2014 - 07:01 AM, said:
In theory , two pilots with the same Elo will perform the same across a statistically significant number of matces. We all have those matches where we walk around the corner into 4 enemy mechs. But across a large number of matches, it should be the same.
Again, if the Elo is as close as Russ indicated and the Is is still losing 90%, then there is an issue.
I would prefer 12v10 if they can do it. It is canon, it is a unique setup, and it allows clan weapons to feel/be better.
But if they are really stuck on 12v10, then we will need to tweak mechs/weapons, etc.
ELO in a team based game has major issues. Good players can have way lower ELO than they should due to being stuck with bad teams while bad players can have way higher ELO than they should due to having a string of luck being carried. It is pretty common for such a thing to occur as well. The bigger the teams involved typically the less ELO actually pertains to skill.
#774
Posted 08 August 2014 - 07:10 AM
#775
Posted 08 August 2014 - 07:11 AM
Sprouticus, on 08 August 2014 - 06:49 AM, said:
Osis, I see what you are saying, but if the clan mechs really are winning 90% of the clan vs IS battles and the Elo was close as Russ pointed out on twitter, changes ARE needed.
On the up side, they are at least considering 12v10, which should make large changes unnecessary.
And the PPC changes are to both sides.
Sure, but "Bad Changes" are still Bad and, seriously, there have been multiple better suggestions or theories proposed by players that would be more lore friendly.
All for balancing things and tweaking where needed; just make it fun and sensible when doing so.
#776
Posted 08 August 2014 - 07:12 AM
Change one thing and look at the results. If the first change did not generate the desired results then change something else, one at a time, until the desired result is reached. Three major changes at once will not allow any kind of analysis of which change is effective and which is not or overboard.
Change firing time 1.5 => 2.0
then
Change heat 8.5 to 9.0
then
Change ghost heat 2 to 1
then
Change ghost heat penalty 3 to 12
At each step look to see if further modifications need to be made. Instead we get overpowered to garbage in one day.
#777
Posted 08 August 2014 - 07:12 AM
#778
Posted 08 August 2014 - 07:13 AM
#779
Posted 08 August 2014 - 07:13 AM
Edited by BrianMMXII, 08 August 2014 - 07:40 AM.
#780
Posted 08 August 2014 - 07:13 AM
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