Well,
I have only been on the receiving end of Clan weaponry, but the changes are:
ABSURD AND USELESS.
The changes do not do anything to lessen the worst problem in this game (aside from technical difficulties...) massive pinpoint damage to one section. Instead of simply disallowing firing 2 PPC at once (press the button and only one fires) and instead of "all damage to one section" a bit of splashing to the sections besides the main section that was hit:
You effectively did something you already tried:
You slow the PPC Bolts.
That is nothing new and it accomplished in the past: ABSOLUTELY NOTHING.
You tried pretty much everything:
-ruining some mech chassis (Highlander anyone?)
-slowed PPC Bolts (yes you already did that, thought we forget that?)
-ruined JumpJets for heavier mechs and again raising heat (accomplishment by raising heat see below)
-tweaked PPC heat back and forth
-ghost heat (all heat changes are irrelevent for the problem since twitch kiddies simply stay behind cover a few seconds longer...)
-changes to recycle rates of weapons
but the ONLY reasonable approach is still COMPLETELY (!) ignored.
only one PPC fires in any given one second time frame.
no additional heat, no bizarre speed changes, no exceptions
If you are a good pilot you will hit the same section, if not then the desired effect of spreading damage a bit is accomplished.
also in the news:
Clan-ERLL
why change em? I am sorry as already stated I have only been on the receiving end of Clan weaponry. I see absolutely no reason to change Clan-ERLL.
It is neither necessary nor wanted, I also know noone who complains about Clan ER-LL. Many complains are about clan Pulse LL since the pulse time is absurdly long, but none about Clan-ERLL
tl, dr:
changes are erratic, seem random and are completly useless since the main problem is not even acknowledged.
Edited by Fire for Effect, 08 August 2014 - 07:43 AM.