Kotev, on 08 August 2014 - 07:45 AM, said:
Clans are supposed to have a range advantage at the cost of locked internals, locked engines, and some other quirks. If you want to walk across Alpine in the open in your Atlas, it is your fault for not using cover and teamwork to move as a group. I could and did do the same long range damage with my 2 ERLL raven to your slow mech in the open all day long prior to the C-ERLL came along.
Sorry for putting elements in the came that actually make you change your tactics, play smart, use cover.
Should PGI remove trees and rocks next? I hate having to aim around those things and they make it so I can't see. Hey you shot me with a medium laser and I am boating ER Smalls....you should not have that range advantage....nerf medium lasers.
Bottom line I saw the IS use crap poor tactics, or not even try. I continue to see this even when matches are mixed. People fail to use common sense tactics and teamwork and wonder why they are dead quickly.
Ever seen an Atlas charge in the open by himself who then blames his crappy team who the entire time tried to stop him via chat? That same pilot then invariably spams the team with "crap team" the rest of the match and rage quits. This is my summation of the clan vs inner sphere testing that got us to these new weapon implementations.