Mystere, on 08 August 2014 - 06:39 AM, said:
Well, this is exactly how the nerfs came into being -- people vented highly emotional rage about the Clans. Funny how that works.
I'm a dedicated IS pilot. I've never bought a clan mech, I never will. I'm aware of the challenges facing the clans, and I'm most looking forward to fighting against them with weaker tech. Its like climbing a mountain, its really hard but when you reach the top, the rewards are great.
So I expect, 1-on-1, with even weight, to be shellacked by a clan mech. I'm not bothered by it.
The only true issue I see with Clans and IS is the general queue we have now. 12v12 with a random assortment of clans on each side is greatly imbalanced. Clan and IS tech should not be on the same side. Clan tech, again when comparing apples-to-apples should always be superior to IS tech, and thus be OP.
Balance is brought in with the numbers and tonnage handicaps the IS should have, but doesn't in this game right now. Players with active clan mechs should only be able to group with other players with clan mech and the same for IS. Players grouping, should be limited to 10 vs. 12 when facing Clan vs. IS, 10 vs. 10 when its Clan vs. Clan and 12 vs 12 when its IS vs. IS.
We don't have that right now. So whichever team brings more clan tech they have a higher chance of winning from the start. Teams that more tonnage of clan mechs (say they have 2 assaults, 3 heavies vs. 3 heavies, 2 mediums) have a higher chance of winning. Teams with both more clan mechs and more tonnage of clan tech have the highest chance of winning before the match starts. Regardless of player skill.
The general public queue is a mess, its a broken, crappy mess. That needs to be addressed. And its the only game we have to play right now. People are getting frustrated with it, hence 40+ pages of rage.
Tweaking weapons, though important and necessary, won't fix the problem. More things have to be looked at and balanced. It was a bad mistake for PGI to ever let Clan and IS mechs mix on the same teams. I know it was the easy thing to do. I know they didn't have the pipeline to implement separate queues based off mech tech base. I know they fear dividing the player base more.
But its all wrong. All of it. PGI should have, from the start when they announced the clan sale, divided the player base into IS and Clan factions. Then walled those two groups off. If you play a clan mech, you would only match up against other clan players.
Then introduce CW in these two worlds. Let the clans fight for territory way out in Clan space, and let the IS duke it out over the IS for a while. Then when all the balance passes are done and things are where they should be, PGI should have dropped the curtain and started the clan invasion of the IS.
That way factions have the time to gel together, and the community has time to establish itself and its own pecking order.
But what about players with IS mechs wanting to play with friends who have clan mechs? That's what private matches are for. Beyond that, screw that idea. If pals want to play together on the same team they can work it out amongst themselves what tech base they want to play in. PGI needs to stop babying the player base.