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August 8Th Weapon Balance Update And Patch - Feedback


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#161 Rashhaverak

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Posted 07 August 2014 - 07:48 PM

I'll wait until I get a chance to play before making any decisions on the viability of these changes, but I will have to say that the CERLL modifications appear to be so excessive as to defy logic. I could not care less about the PPC speed, but if the CERLL changes effectively nullify stock builds, then what's the point? Ghost heat after one laser?

Making everyone quit using a weapon at all is not an effective method of balance.

#162 Sable

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Posted 07 August 2014 - 07:48 PM

Well i'm happy about the PPC changes as they what i believe has been needed for a long time. Anytime there was a thread about PPCs i would suggest a slower PPC speed. Every mechwarrior game before this one had slower moving PPCs and they were like that for good reason.

The ER Large Laser changes though i have to say i find disagreeable. I find multiple changes on a weapon system at the same time always overnerf the weapon. Seen it in league of legends, Halo, Eve online, and several other games. One change at a time to measure the effects is how the process should go. I would agree with each individual adjustment but not all of them. First off making ghost heat even more annoy? really? The timberwolf stock builds now suffer from ghost heat?

I thought the heat vs damage and range ratio was a bit off so i can see the heat per laser change seeming fair by itself, but the longer burn duration just makes it overkill.

If the longer burn duration was there i'd think it would also be a fair adjustment but now they have that + higher heat + extra ghost heat.

If the extra ghost heat ratio by itself was there i think that would be a fair adjustment but now you have more individual weapon heat on top of that + longer burn duration.

Each individual nerf doesn't seem that bad by itself but all of them together is just way too much. Why evne make them a different color beam? Sounds like a medium laser that just stays on for a really long time. Long duration lasers aren't effective. If you need an example, look how often you see someone using Clan Large pulse lasers?

Edited by Sable, 07 August 2014 - 07:51 PM.


#163 BLOOD WOLF

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Posted 07 August 2014 - 07:48 PM

View Posthybrid black, on 07 August 2014 - 07:46 PM, said:


is this is the group que because there is no ELO in there


Arent you smart. When I solo I always get good kills and damage. Unless my team is rolled by no fault of my own

#164 Sandslice

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Posted 07 August 2014 - 07:48 PM

View PostDavers, on 07 August 2014 - 07:45 PM, said:


Why is it every time you explain your idea, the Devs walk away thinking it does the exact opposite of what you said?

Who here can smell some 'range buff' and 'projectile speed buff' modules coming out soon? :angry:

Already suggested the projectile speed module. :(

#165 Hex Pallett

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Posted 07 August 2014 - 07:48 PM

Usually I'm pretty positive about most changes but this CERLL nerf is plain ******* crazy.

[color=#00FFFF]

Quote

The limit of 1 Clan-ER Large Laser for free is assocated with the findings from above. Even with this new minimum heat penalty setting, firing 2 Clan-ER Large Lasers still makes the weapon just start to blip on the heat meter.
[/color]

I don't know which ******* universe Paul tested in but, I'm pretty ******* sure in the universe I live in, firing a pair of ERLL in my Madcat produces at least 10% of heat.

#166 BLOOD WOLF

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Posted 07 August 2014 - 07:49 PM

View PostMystere, on 07 August 2014 - 07:47 PM, said:


Hold a second! Didn't the last so-called "tournament" say otherwise? :(

there not everyone.

#167 hybrid black

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Posted 07 August 2014 - 07:50 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:48 PM, said:


Arent you smart. When I solo I always get good kills and damage. Unless my team is rolled by no fault of my own


want to duel? il stream it so everyone can see you cry

#168 Mathies Jaeger

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Posted 07 August 2014 - 07:50 PM

I'll reserve my judgement until I can actually play around with it, but the heat scale limit of 1 on CERLL seems heavy-handed. It feels like it throws light and medium Clan mechs under the bus to bring the heavies and assaults under control. Increased heat seems reasonable, as does duration (though perhaps lowering range would be better?), but now I'm afraid my 2x CERLL Kit Fox will be too bad to be useable. It seems like leaving the heat scale limit at 2 while increasing the heat penalty further would help to curb boating numerous CERLL while impacting the smaller mechs less. I don't think people were generally complaining about the OPness of the Kit Fox and Adder... From the post itself, it sounds like most/all of the testing was done targeting the higher end of the weight spectrum, though perhaps I'm mistaken in that.

I don't often post, but this change just seems over the top. Hopefully its not as bad as it seems, though, and my Kit Fox can keep on doing its thing.

#169 BLOOD WOLF

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Posted 07 August 2014 - 07:50 PM

View PostSLDF Xavier, on 07 August 2014 - 07:47 PM, said:


...or...

thats because the Lords ELO is so high they had some low ELO pugs on their side and you were needed to balance the Low level pugs that the Lords got stuck with...

View Posthybrid black, on 07 August 2014 - 07:46 PM, said:


is this is the group que because there is no ELO in there

something does not make sense.

View Posthybrid black, on 07 August 2014 - 07:50 PM, said:


want to duel? il stream it so everyone can see you cry

take it down a notch, and sure we can duel

#170 hybrid black

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Posted 07 August 2014 - 07:52 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:50 PM, said:



take it down a notch, and sure we can duel


ok add me

#171 Joseph Mallan

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Posted 07 August 2014 - 07:52 PM

These are stupid changes Paul. Just stop. Please.

#172 XphR

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Posted 07 August 2014 - 07:53 PM

View PostDymlos2003, on 07 August 2014 - 07:21 PM, said:

What how? Jesus this forum is full of whiners

.....get stuffed.

#173 Jman5

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Posted 07 August 2014 - 07:53 PM

Pretty good, but I think I would have gone with a 0.25s beam duration increase on both the IS and Clan versions of the ER Large Lasers.

So IS: 1.25 beam duration, Clan: 1.75 beam duration.

#174 Dymlos2003

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Posted 07 August 2014 - 07:53 PM

Who else believes this whining is for nothing? I'm sure people won't even notice.

#175 xJohnWolf

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Posted 07 August 2014 - 07:54 PM

I mean, this even nerfs the 2xCERLL LIGHT MECHS.... did you mean to NERF light mechs even? I mean 30 HEAT for firing them in pairs is outrageous. That is a HUGE overnerf...

#176 Colonel Tequila

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Posted 07 August 2014 - 07:55 PM

so...... firing in penalty is more than even firing one laser?! :/

#177 Noth

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Posted 07 August 2014 - 07:55 PM

View PostSable, on 07 August 2014 - 07:48 PM, said:

Well i'm happy about the PPC changes as they what i believe has been needed for a long time. Anytime there was a thread about PPCs i would suggest a slower PPC speed. Every mechwarrior game before this one had slower moving PPCs and they were like that for good reason.


Every thing you said about the CERLL I agree with. The PPC change... Were you playing back when we had the PPCs with a similar speed and similar heat per weapon but without the ghost heat? They were considered useless and a trash weapon. Why would that not be the case now when they also have to put up with ghost heat?

Edited by Noth, 07 August 2014 - 07:56 PM.


#178 Dymlos2003

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Posted 07 August 2014 - 07:56 PM

View PostXphR, on 07 August 2014 - 07:53 PM, said:

.....get stuffed.


Nova prime has none of the weapons that are getting changes.

#179 SVK Puskin

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Posted 07 August 2014 - 07:56 PM

Hey you dumbfucks this is weapon balance feedback not your personal discussion about ELO or whatever so STFU!!! Your useless comments deserve to be removed!!!

#180 cSand

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Posted 07 August 2014 - 07:56 PM

View PostDymlos2003, on 07 August 2014 - 07:53 PM, said:

Who else believes this whining is for nothing? I'm sure people won't even notice.


My god man it's so true

every time a change is made, all the jimmies get rustled for a bit.


The clan LL thing may be a bit much but we shall see. Will have to lead my ppc shots a bit more... big deal





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