August 8Th Weapon Balance Update And Patch - Feedback
#161
Posted 07 August 2014 - 07:48 PM
Making everyone quit using a weapon at all is not an effective method of balance.
#162
Posted 07 August 2014 - 07:48 PM
The ER Large Laser changes though i have to say i find disagreeable. I find multiple changes on a weapon system at the same time always overnerf the weapon. Seen it in league of legends, Halo, Eve online, and several other games. One change at a time to measure the effects is how the process should go. I would agree with each individual adjustment but not all of them. First off making ghost heat even more annoy? really? The timberwolf stock builds now suffer from ghost heat?
I thought the heat vs damage and range ratio was a bit off so i can see the heat per laser change seeming fair by itself, but the longer burn duration just makes it overkill.
If the longer burn duration was there i'd think it would also be a fair adjustment but now they have that + higher heat + extra ghost heat.
If the extra ghost heat ratio by itself was there i think that would be a fair adjustment but now you have more individual weapon heat on top of that + longer burn duration.
Each individual nerf doesn't seem that bad by itself but all of them together is just way too much. Why evne make them a different color beam? Sounds like a medium laser that just stays on for a really long time. Long duration lasers aren't effective. If you need an example, look how often you see someone using Clan Large pulse lasers?
Edited by Sable, 07 August 2014 - 07:51 PM.
#164
Posted 07 August 2014 - 07:48 PM
Davers, on 07 August 2014 - 07:45 PM, said:
Why is it every time you explain your idea, the Devs walk away thinking it does the exact opposite of what you said?
Who here can smell some 'range buff' and 'projectile speed buff' modules coming out soon?
Already suggested the projectile speed module.
#165
Posted 07 August 2014 - 07:48 PM
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Quote
I don't know which ******* universe Paul tested in but, I'm pretty ******* sure in the universe I live in, firing a pair of ERLL in my Madcat produces at least 10% of heat.
#168
Posted 07 August 2014 - 07:50 PM
I don't often post, but this change just seems over the top. Hopefully its not as bad as it seems, though, and my Kit Fox can keep on doing its thing.
#169
Posted 07 August 2014 - 07:50 PM
SLDF Xavier, on 07 August 2014 - 07:47 PM, said:
...or...
thats because the Lords ELO is so high they had some low ELO pugs on their side and you were needed to balance the Low level pugs that the Lords got stuck with...
hybrid black, on 07 August 2014 - 07:46 PM, said:
is this is the group que because there is no ELO in there
something does not make sense.
hybrid black, on 07 August 2014 - 07:50 PM, said:
want to duel? il stream it so everyone can see you cry
take it down a notch, and sure we can duel
#171
Posted 07 August 2014 - 07:52 PM
#173
Posted 07 August 2014 - 07:53 PM
So IS: 1.25 beam duration, Clan: 1.75 beam duration.
#174
Posted 07 August 2014 - 07:53 PM
#175
Posted 07 August 2014 - 07:54 PM
#176
Posted 07 August 2014 - 07:55 PM
#177
Posted 07 August 2014 - 07:55 PM
Sable, on 07 August 2014 - 07:48 PM, said:
Every thing you said about the CERLL I agree with. The PPC change... Were you playing back when we had the PPCs with a similar speed and similar heat per weapon but without the ghost heat? They were considered useless and a trash weapon. Why would that not be the case now when they also have to put up with ghost heat?
Edited by Noth, 07 August 2014 - 07:56 PM.
#179
Posted 07 August 2014 - 07:56 PM
#180
Posted 07 August 2014 - 07:56 PM
Dymlos2003, on 07 August 2014 - 07:53 PM, said:
My god man it's so true
every time a change is made, all the jimmies get rustled for a bit.
The clan LL thing may be a bit much but we shall see. Will have to lead my ppc shots a bit more... big deal
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