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August 8Th Weapon Balance Update And Patch - Feedback


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#481 Dagon Zur

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Posted 08 August 2014 - 12:00 AM

Quote:"We have tested this internally and also have had some of the high competitive players look at it. "

Is this the reason Paul put ghost heat on 2xCERLL but not on 2xCERPPC?

A game plagued by meta getting fixed by meta-players, ridiculous...


ideas for saving MWO:

1. sack the culprit of all weapon imbalances in the game (you know his name)
2. hire Koniving and Homeless Bill as designers
3. make a decent MW game (like: varied gamemodes, real lobbies, maps, A.I., missions, campaigns, etc..)

Edited by Dagon Zur, 08 August 2014 - 12:16 AM.


#482 Hastur Azargo

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Posted 08 August 2014 - 12:01 AM

View PostTexas Merc, on 07 August 2014 - 11:52 PM, said:

Posts like this is how we got ghost heat in the first place.


Ghost heat didn't kill the game though. Love it or hate it, it can be lived with. BTW are any of you guys considering coming back? We kind of miss you (serious, no sarcasm).

#483 PitchBlackYeti

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Posted 08 August 2014 - 12:02 AM

View PostMightyMeatShield, on 07 August 2014 - 11:10 PM, said:

Who knows, maybe increasing the beam duration alone or the heat or just the ghost heat would solve the "problem"?


Ghost heat doesn't solve problems. Or actually it does, partially, but creates gazillion new problems being undocumented, unintuitive and just plain illogical. PGI could tinker around with heat generation/ capacity/ dissipation, beam duration, cooldown times but instead they chose this silly mechanic. And I know it has been said a million times before but this is the stance I strongly agree with and it needs to be repeated over and over until heat scaling is replaced with proper balancing.

#484 Smargl

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Posted 08 August 2014 - 12:03 AM

View PostAzargo, on 07 August 2014 - 11:52 PM, said:

Come on, people, let's not scream apocalypse yet. Sure, changes were drastic, and Paul did say that doesn't play on live servers much, hence the overshoot of this nerf. But at the same time the sheer volume of outcry, as well as data they're gonna gather from the weekend's testing, will practically warrant some sort of reverse on at least the CERLL nerf, because expecting a laser weapon to be chain fired one-by-one is ridiculous, and PGI will see that.

Let's just wait and see.


You didnt get it do you? By ideas like that, PGI kills will of people to play.

I think "ghost heat" mechanics lived itself out. Now it's causing more troubles then solves them.

(sorry for my english)

Edited by Smargl, 08 August 2014 - 12:04 AM.


#485 Training Instructor

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Posted 08 August 2014 - 12:03 AM

Ever heard of making gradual adjustments, gathering data for a couple of weeks, and then making further adjustments?

Well, I thought the beam duration on the clan ER-large was already too long, but tried it on my kitfox a few times, with no great results. Various combinations of ERPPCs, er meds, uac5, srms, and C-Lpulse worked pretty well. You're not nerfing my playstyle much, but you are seriously making me reconsider future purchases of not only clan mechs, but all mechs.

So PGI got feedback from competitive players? I've said it a couple of times before, but PGI doesn't seem to understand that only regularly interfacing with the same minority group of players over and over is neither good community interaction, nor good for getting a variety of viewpoints on balance.

#486 The King in the North

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Posted 08 August 2014 - 12:04 AM

Brain cancer.

#487 Hastur Azargo

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Posted 08 August 2014 - 12:05 AM

View PostSmargl, on 08 August 2014 - 12:03 AM, said:


You didnt get it do you? By ideas like that, PGI kills will of people to play.


I did get it, which is why I think people shouldn't lose their will to play over an announcement of an overnerf, which may still be reversed.

#488 Harmin

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Posted 08 August 2014 - 12:07 AM

Total overkill on the CERLL. Renders it unusable. FAIL.

#489 Noth

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Posted 08 August 2014 - 12:07 AM

View PostReno Blade, on 07 August 2014 - 11:58 PM, said:

Both changes look quite right.
The AC10 speed of PPCs is enough to use it well. Wouldve been harder with ac20 speed.

The ERLL 2sec beam sounds more than it actually is and gives time to shoot back.
Even if your target is at 1000m sitting at a hill and shooting you with ERLL, you might have a chance to snipe with a Gauss and hit him before he ducks back or the beam is over.
Just barely.

Lets see how it play out before we judge it completely.
Prejudice is the evil of past generations. We should be over that phase by now...


So let me get this straight. Not even 11 damage (at 1000m) spread across many different hit boxes is somehow as good as being shot by a gauss at that range which is going to do more damage to one spot than that CERLL will ever do to one spot against any somewhat competent player at any range.

Edited by Noth, 08 August 2014 - 12:09 AM.


#490 Lagster

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Posted 08 August 2014 - 12:08 AM

After thinking about it, I realised the simplest solution that will resolve all problems is to remove the ability to group fire/alpha strike.

/sarcasm

#491 StevieRayVaughan

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Posted 08 August 2014 - 12:09 AM

I am a new player who bought an ala carte package and just requested my refund. My understanding is that if I get the refund, this account will be banned.

I am fine with this. Even if the game was made of sunshine and world peace, i refuse to do business with shady people with questionable ethics, competence, and business practices.

I know I will not be missed, best wishes to those who remain.

#492 Ren Kurogane

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Posted 08 August 2014 - 12:09 AM

there you have it, CW...not IS vs Clans, but the Players vs the Devs (or a particular Dev) ;) :lol:

<still gonna try it, though i'm expecting my Warhawk to be a big walking toaster, so much for being energy-specialized Assault chassis.... :wub: :blink: :D

Edited by Discarius, 08 August 2014 - 12:12 AM.


#493 Diablobo

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Posted 08 August 2014 - 12:11 AM

We already have had a rough time keeping friendly fire accidents down because of the increased duration of the Clan lasers and PGI wants to make things worse?

Even if it didn't overly nerf the only really decent weapon the Clans have, it would still be a bad idea because more and more teammates are going to get shot by the super long burn times.

Epic fail for PGI. I will not spend another penny on this game if they keep nerfing the crap out of all the fun things in this game.

#494 Smargl

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Posted 08 August 2014 - 12:11 AM

View PostAzargo, on 08 August 2014 - 12:05 AM, said:


I did get it, which is why I think people shouldn't lose their will to play over an announcement of an overnerf, which may still be reversed.


It just looks like they don't want to put little more thought in "balancing" the game. They just exploiting "ghost heat" and projectiles speed. I have not seen any real improvements just changing this parameters

#495 Bazooka B

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Posted 08 August 2014 - 12:12 AM

Look at all of this positive feedback, they MUST have made the right choice.

If not, it doesn't matter, it's just 25 pages of vocal minority.

Edited by Bazooka B, 08 August 2014 - 12:13 AM.


#496 BSK

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Posted 08 August 2014 - 12:13 AM

Can I have a refund for my Nova 'mechs then? I don't want them, I keep all the other clan 'mechs, but with this change, I will completely abandon the Nova.

Maybe you could give us more omnipods if you cripple a 'mech with 12 energy hardpoints?

#497 MasterBLB

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Posted 08 August 2014 - 12:14 AM

This gone WAY too far.
Fellow Mechwarriors,let's unite and demand full refunds for our clan packs bought via support.This is the only way to show PGI our objection to what they're doing recently.

#498 StevieRayVaughan

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Posted 08 August 2014 - 12:16 AM

View PostMasterBLB, on 08 August 2014 - 12:14 AM, said:

This gone WAY too far.
Fellow Mechwarriors,let's unite and demand full refunds for our clan packs bought via support.This is the only way to show PGI our objection to what they're doing recently.



I already did....waiting on an email in response.

#499 MischiefSC

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Posted 08 August 2014 - 12:16 AM

I'll see how it plays.

Most likely what this does is pretty effectively hammer the Clan mechs down into standard mediocrity. Great I guess?

Ironically this is passable for my best build on my T-Wolf - 4xCERMLs, 2xLB5x, 1xCERLL. Plenty of ammo and 1 JJ.

Your combo of JJ over-nerfs and eliminating the CERLL as a primary weapon for any viable build has however succeeded in making frankenmechs useful.

Great... I guess?

Have you considered an LB2X nerf by the way? Sub-par, under-utilized, take your next 4 patch cycles to figure out how to do to it what you did to the AC2 (which is to say give it the 'you shur got a purdy mouth' treatment) and avoid absolutely *crushing* the viability of what would otherwise be some other primary weapon.

Should have made the damage a flat 10, heat 9. Beam duration the same making it *less* heat efficient. Then you wouldn't have to make it effectively worthless as anything but a backup weapon for anything but a dedicated DHS-packed laser boat.

Here's the really pointless aspect of this approach to the uber-nerf. By extending beam duration (which increases heat efficiency) and giving it the AC20 Ghost Heat treatment you've make it either a mediocre sniper weapon (ERPPCs still better in most situations, Gauss far more so) or only useful on a dedicated energy boat who's going to fire them in pairs with a crap ton of DHS.

Like with many of the Ghost Heat nerfs the result of this is to largely make the weapon less viable overall while doing little to address the underlying issue of its power when boated. This is drilling down on the problem, not solving it.

Happy to give it a try but the math indicates that the CERLL solution (I wouldn't disagree that it needs one) is, frustratingly, like the old PGI solutions of 'Huh. This seems too effective (but not a pet favorite). I'll totally destroy it, then people will use the other weapons that are also total garbage (like LPLs, which are, let's be clear, garbage for IS and Clans with a few niche exceptions) because now everything is pretty bad!'

Ah well. All my favorite KSP mods are up to date with the 24.2 update, so I'm having fun regardless.

Edited by MischiefSC, 08 August 2014 - 12:19 AM.


#500 BluefireMW

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Posted 08 August 2014 - 12:16 AM

I am looking forward to see this on the battlefield.
The numbers looks good to me, better then 750 m/s.
And the nasty ER Large Boats are finally not so effective as they were, fine to me.
And that tomorrow, or today... very good thing... thx





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