Godimas, on 07 August 2014 - 06:39 PM, said:
The large laser changes however, are total bs. Only being able to fire one at a time, and having to wait 2 seconds before firing another.... there wont be a point to loading out more then 2 of these, because by the time the second one finishes firing, the first one will be ready to go again.
The heat penalty, unnecessarily complex as it is, only affects the 2nd laser if it fired
within 0,5 seconds of the previous one fired.. So correct me if I'm wrong, but it won't affect the 2nd C-ERLL fired after 0,5 seconds, while the 1st one will still burn for 1,5 seconds..
Similarly, the 3rd and 4th successive ERLL fired will overlap with the previous ones, so basically, you can still have an (almost) continuous stream of 4 C-ERLL melting someones face
without heat penalty..
..Only downside is the base heat number set to 12, as the difference between a proper shot after 0,5 s and one
just too soon at 0,47 seconds is HUGE.. Weird PGI style numbers.. :S
And as someone said before, the increase in beam duration ACTUALLY makes for a
better heat/second
, giving you a slightly more spread of the damage done (true, that's a disadvantage, just shake, twist and turn to shrug off the dmg!), but basically you're now able to put out constant damage streams
more efficiently!
So hold your horses and do some math, complainers, this "huge nerfbat swing" is actually not THAT big*:
-Longer burn time = more dmg spread.
-Less heat/second = More continuous dmg output.
-Heat penalty = on one hand, no prob, 'cause the beam is longer and you can still have 3 or 4 beams firing together, overlapping.
-Heat penalty base number to 12 = quite excessive, and unnecessary!
Sounds like a proper tune-up, just takes some more skill now I guess, but the base heat penalty number is way too high. Also, I'm very curious if PGI was actually
aware of the implications of their changes, cause it doesn't really sound like they
knew that they
increased heat efficiency
*Unless i'm completely wrong on the 0,5 seconds mechanics, in which case PGI is even dumber in their programming than I thought and you indeed only need to carry 2 at most..
[EDIT] Forgot one thing: The overall dps goes down if they don't correct for the longer beam duration in recycle time! That's also one that might add up to the nerf.. We'll see what it does..
Edited by Willothius, 08 August 2014 - 04:12 AM.