Jump to content

- - - - -

August 8Th Weapon Balance Update And Patch - Feedback


950 replies to this topic

#681 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 08 August 2014 - 05:37 AM

View PostNikolai Lubkiewicz, on 07 August 2014 - 06:11 PM, said:

We still want the weapon to be accurate but we also want to pull in its effective distance. By effective distance we mean full damage range. We could pull in the actual max range value but that would no longer allow the PPC to reach out to 540m at full damage levels.


How could you want to decrease and not decrease the effective range at the same time?
  • Why not reduce the total 100% damage range and go to 3x range decrease in stead of 2x range decrease and not change the projectile speed? Keep total range the same (reduce maxD range by 1/3).
  • If you are worried about the ERLL being too damaging at long range, why not reduce the total 100% damage range and go to 3x range decrease in stead of 2x range increase (reduce maxD range by 1/3) and not change the Ghost heat scale and beam duration?


#682 hercules1981

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 307 posts

Posted 08 August 2014 - 05:38 AM

View PostAUSwarrior24, on 07 August 2014 - 10:59 PM, said:

The PPC changes sound good, even though my Awesome is probably going to once again, be hiding in a corner crying.

The ERLL change... er... PGI. Look, I really want to have faith in you. I still find it really pathetic the personal insults that come in Paul's direction, frankly it shows the maturity of this forum. Not great. The ERLL change is going way too extreme, 2.0 seconds for a laser is way too over the top. The heat... needed to stay at three for the penalty. You've killed my Kit Fox.

Speaking of kit fox I was planning on filling 3 of my 17 free mech bays with the kit fox next week or whenever it comes out. Looks like I'll still have 17 free bays now, dam pgi it's gonna be a long time till I need to spend money on mech bays.......( never)

#683 Lincoln Kotare

    Member

  • PipPipPipPipPip
  • 120 posts

Posted 08 August 2014 - 05:40 AM

Keep up the good work, but you now need to increase the UAC duration per bullet to .5 OR maybe .75 seconds.

Edited by Lincoln Kotare, 08 August 2014 - 05:42 AM.


#684 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 08 August 2014 - 05:43 AM

View PostPOWR, on 08 August 2014 - 04:59 AM, said:

How about the 140$ I spent on my Founder Atlas and Overlord package? You got mechs that are super overpowered, mine were never even close to overpowered and most agree that 3/4 of the four original Phoenix mechs are gimp and nearly useless.

If I were to follow your logic, I would cry out for all clans to be nerfed to hell and back because my Atlas at 60$ was WAY more expensive for a SINGLE mech and variant than your 8 mechs + variants and tons of crap for 240$. Sweet deal you got there. Pay 2 Win and green grass all around on your side of the fence.

Of course you don't want it nerfed. Because it's not fun when you're not just roflstomping and you paid all that money! ALL THAT MONEY!

Stop sounding like an angry kid who doesn't want to play nice with the others. It's shameful.


Its not about overnefed mechs, its about balance. they used the wrong way to balance the stuff.

gaus is an AC15 with advantags of an AC 5 except its rate of fire.
ERPPC's are now a superheat AC 10 with high RoF.

makes no sense at all. And CERLL are now so inefficient that they don't have a place anymore. This is not balance. Gauss needs to be brought in line first and thens ee how it changes the playstyle.

#685 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 08 August 2014 - 05:43 AM

By all the hate, it appears PGI nerfed the right things; otherwise, no one would care so much.

#686 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 08 August 2014 - 05:43 AM

On the whole community warfare / clan vs IS / team balancing thing:

Currently we have had 3/3/3/3 for what, a month? This was supposed to be the way to go to make sure teams were balanced and all chassis sizes got used. How do you do that with a 10 mech team (IS 12 vs Clan 10)?

Either you break it and make 2/2/2/2+2any weight, which turns into 2/2/4/2, 2/2/3/3, or 2/2/2/4 or you force it into requiring 3 of certain weight classes and 2 of others. Neither makes sense. Why not balance by tonnage? It makes sense, and allows easier "tweaking" down the road. (Going from a 850 ton / 700 ton matchup to a 850 ton 725 ton matchup does not require major programming changes.)

#687 MonkeyDCecil

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 426 posts

Posted 08 August 2014 - 05:44 AM

I am fine with the PPC nerf, even though I think it is to much. But the C-ERLL nerf is to much. The increase in heat fine. The increase in beam time is wrong. So is making 2 or more = ghost heat.

In less then 1 sec I can do 20 damage with PPCs, in a single spot. Now with C-ERLL it will take me 4 seconds to do 20 damage, and it is spread all over the enemy mech, as the polit moves and twist to spread the damage. How is that balanced. You need return the beam time and ghost heat back to what it was.

#688 xMintaka

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 882 posts

Posted 08 August 2014 - 05:44 AM

Because Ghost Heat didn't render enough stock builds useless, here's yet another thoughtless nerf.

#689 PASHA

    Member

  • PipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 149 posts

Posted 08 August 2014 - 05:46 AM

I'd like to inquire regarding Brawl Warri- err- Mechwarrior: Online's new dice rolling mechanic.

Will the upcoming patch be accompanied with dice or will we have to purchase them via MC?

#690 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 08 August 2014 - 05:47 AM

View Postchrx, on 07 August 2014 - 11:13 PM, said:

I loved my kit fox with two c-ERLLs, but after these nerfs I don't see any reason to play clan light mechs. They are too slow to be anywhere close to the enemies, and now the long range energy weapons will be too hot and chain firing requires too much exposure anyway. I'm extremely disappointed.

I agree that the c-ERLL has been stronger than the IS ERLL, but you could just decrease its range into same level or increase the base heat to make them comparable. Ghost heat is still the biggest mistake this game has seen.


Yea, the IS ERLL is 675m and the C ERLL is 890. They should reduce it to 750-800m instead. Raising the heat is fine. The problem is people who are good shots love the C ERLL because it's 11.25 damage and it's 2 tons lighter than the C ERPPC.

#691 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 08 August 2014 - 05:48 AM

View PostJohnnyWayne, on 08 August 2014 - 05:15 AM, said:


How about you finally GTFO. All you do is driving the downfall of this game forward. If you hate Mechwarrior do it somewhere else, others are trying to save the game. Others are angry for the very same reason.

It's more fun to read posts like yours. Your motivation is bizarre at best. Wanting a worse game for the ages etc., wailing on about things you don't really know anything about except through your obviously overly pessimistic imagination.

Did your lawyer get back to you yet? I was wondering how much money you are willing to shell up in order to quell the rage.

View PostsaKhan Zellkai Furey, on 08 August 2014 - 05:46 AM, said:

I'd like to inquire regarding Brawl Warri- err- Mechwarrior: Online's new dice rolling mechanic.

Will the upcoming patch be accompanied with dice or will we have to purchase them via MC?

Dice remove most skill, why would you want it :|

#692 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 08 August 2014 - 05:52 AM

View PostJohnnyWayne, on 08 August 2014 - 05:39 AM, said:


Poeple were asking for MW2 PPCs now they have them. But without the oneshot damage. And triple the heat due to the suckass heat system. Balanced by PGI.


The only people asking for MW2 PPCs were players who also wanted MW2 LRMs and meta ballistic builds.

IMHO, this nerf destroys the playability of the Warhawk (unless you reconfigure to a balistic based platform), the Awsome (no fix here), the Puma, and severely hampers the Timberwolf unless you want a missle boat. The Stirmcrow is marginal but will be a bit hanstrung. I'm sure it effects others, but I'm not familiar enough with them to know which ones.

#693 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 08 August 2014 - 05:54 AM

View PostDeath Storm, on 08 August 2014 - 05:25 AM, said:

To start with you paid $140 for you founders package that £83.32 to sterling pound I paid for Clan Mech whopping around $250 or over which is around £148.78
No, I paid 60$ for a founder's package. I don't know why we are doing an exercise in currency conversion though. But since you got 8 mechs with 3 variants each, 8 of which are Heroes. That comes down to 10$ pr. mech + some amount of premium time, colors, patterns and so on. I have one variant of the Atlas which was 60$, and a month or so of premium time that came with it, and it's not even a full Hero mech.

Quote

Thats not my logic that your logic personally I have never once cried for a Nerf to any the weapons in this game I just got with the program however i'm am getting tired of it.
A lot of things need serious nerfs. Mainly PGI should half the damage on all weapons, because they increased the firing speed so much.

Quote

Technically ever since ELO system came onto the scene I have been constant face rolled due to being put in with weaker teams help bolster there defence so where are you coming from!!.
Yes, there are a lot of losses to go round. If ELO works you should be getting around 50% of each. What do your stats tell you? :P

Edited by POWR, 08 August 2014 - 05:54 AM.


#694 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 08 August 2014 - 05:54 AM

View PostLincoln Kotare, on 08 August 2014 - 05:40 AM, said:

Keep up the good work, but you now need to increase the UAC duration per bullet to .5 OR maybe .75 seconds.


Either this is sarcasm, or another example of people who just want the game to be BallisticMechOnline.

#695 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 08 August 2014 - 05:55 AM

View PostBSK, on 08 August 2014 - 12:13 AM, said:

Can I have a refund for my Nova 'mechs then? I don't want them, I keep all the other clan 'mechs, but with this change, I will completely abandon the Nova.

Maybe you could give us more omnipods if you cripple a 'mech with 12 energy hardpoints?


Were you running 12x C-ERLL? Because the Nova is really deadly with ERMLs for less heat.

#696 MisterPlanetarian

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 910 posts
  • LocationStockholm

Posted 08 August 2014 - 05:55 AM

The PPC changes will just make everyone and their grandmother go back to 2xPPC +AC20 Victors again. GG WP



The clan ERLL changes were just obscene, it's overkill in every way possible. I'm fine with the heat change and even the beam duration increase. It needed that. But the ghost heat adjustment? Completely kills its viability.


Chain Fire will be impossible with such a long beam duration, If you want to keep it's low heatscale trigger, change the chainfire mechanics for lasers. Don't force it to run the full beam duration, have it fire each weapon every 0.5 seconds as intended.

#697 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 08 August 2014 - 05:56 AM

View PostReno Blade, on 08 August 2014 - 12:43 AM, said:

Who said you can't change your mechs loadout?
Who said you can't shoot your weapons without the penalty.
I say, shoot the ERLL in chain and keep groupfire for a group of cERML or Pulse lasers, or only use the ERLL in pairs if you have nough time to cool off, like you need with 2ERPPCs.
Even in pairs, you're generating a third ERLL worth of ghost heat every time you fire. Firing them in chain isn't an option, unless your opponents are truly terrible; I'm sure you understand why.

#698 Antagonist

    Member

  • PipPipPipPipPipPip
  • 256 posts
  • LocationGermany

Posted 08 August 2014 - 05:57 AM

View PostQuaamik, on 08 August 2014 - 05:54 AM, said:

Either this is sarcasm, or another example of people who just want the game to be BallisticMechOnline.


It's sarcasm.

#699 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 08 August 2014 - 05:57 AM

View PostKhobai, on 08 August 2014 - 12:33 AM, said:


CERLL does need a nerf. But why not just lower the damage and the range? Why all the ghost heat nonsense?

All PGI has to do is lower the damage from 11.25 to 10 and lower the optimum range from 890m to 750m, because the insane range of the CERLL is a big part of the problem. The heat increase from 8.5 to 9 is probably okay too.

The beam duration and ghost heat nerfs are completely unnecessary though. They just make the weapon useless.


I think beam duration is fine if they keep the damage at 11.25. The only part I disagree with is the 2x for Ghost Heat.

#700 POWR

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 553 posts
  • LocationAarhus, Denmark

Posted 08 August 2014 - 05:58 AM

View PostNgamok, on 08 August 2014 - 05:57 AM, said:

I think beam duration is fine if they keep the damage at 11.25. The only part I disagree with is the 2x for Ghost Heat.

But, have you tried the ghost heat?





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users