August 8Th Weapon Balance Update And Patch - Feedback
#721
Posted 08 August 2014 - 06:23 AM
Not that I would anyhow... just means adjusting how you play in the long run IF they stick with the changes... *MEH*... still going to be here for a long time playing either way it goes...
#722
Posted 08 August 2014 - 06:23 AM
Voodoocz, on 08 August 2014 - 06:23 AM, said:
Both 2 sec. burn time and brutal GH from 2 pieces? That sounds like overkill... Ok, from now on I'm going to use macros to fire c-ER LL in chain 0,55 sec. apart. Thx. for forcing me to macros PGI :-(.
Please note that I do not protest against heat increase. As far as burn time goes, IMHO 1,75 sec. would be reasonable. But GH from firing just 2, thats ridiculous...
<irony>Give PPC's same GH penalty, everyone will love you</irony>
Great job on figuring out whether or not you need it you deserve a medal
#723
Posted 08 August 2014 - 06:24 AM
I totally get the PPC nerf, it was just too powerful with gauss combo, but the CERLL nerf is shameful. I'd play IS still but its just not going to be fun to wreck the clans or get blasted by the inevitable dual gauss combos that are coming. Yeah, break time, this is game breaking and I won't waste my time here anymore.
#724
Posted 08 August 2014 - 06:24 AM
POWR, on 08 August 2014 - 06:13 AM, said:
Thanks, apparently not all players are bitter old men who seem to never have played an online game for the last 10 years...
I second the ERLL nerf, the thing was the best weapon on the field, not the worst reason to nerf something IMO.
#725
Posted 08 August 2014 - 06:26 AM
I C Wiener, on 08 August 2014 - 06:24 AM, said:
Thanks, apparently not all players are bitter old men who seem to never have played an online game for the last 10 years...
I second the ERLL nerf, the thing was the best weapon on the field, not the worst reason to nerf something IMO.
Its not really the fact that they are nerfing it, it's the amount of the nerf. ALso the CERLL has never been the best weapon on the field. The gaus and CERPPC put it to shame.
#726
Posted 08 August 2014 - 06:26 AM
Mob style inside 750m rush is the new crack. Means little to nothing to ppc/gauss in those fights.
#727
Posted 08 August 2014 - 06:26 AM
Aphoticus, on 08 August 2014 - 05:43 AM, said:
Perhaps those hating understand the drastic impact on play these types of changes have better than yourself? Perhaps they care more about the game than others to feed the need to comment.
I know I am feeding the troll here but comments of this quantity and magnitude deserve to be listened to since this group is fanatic enough to be the paying base that will either keep this game going or stop spending their cash here and go elsewhere signalling the demise of MWO. Free to play only goes so long without cash input from a player base.
#728
Posted 08 August 2014 - 06:28 AM
#729
Posted 08 August 2014 - 06:28 AM
POWR, on 08 August 2014 - 05:54 AM, said:
A lot of things need serious nerfs. Mainly PGI should half the damage on all weapons, because they increased the firing speed so much.
Yes, there are a lot of losses to go round. If ELO works you should be getting around 50% of each. What do your stats tell you?
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"I don't know why we are doing an exercise in currency conversion" because you were doing it in dollars and i was expressing in pounds so i went step further expressing in both currencies so no confusion.
you pretty much got same deal as id did when it came down to amount of premium time, colors, patterns and so on. However i went for Clan deals at the end of day it does not matter how you try to argue this deal you purchased phenix deal you got same deal as i had a hero mech with 2 additional variants at the end of the day I still paid more money on Clan than phenix deal. For a product paid for I expect my moneys worth. and no I do not want see it get nerfed any further because more user crying to devs for Nerfs.
As I stated originally you can now purchase Clan mechs for MC and CBills so if your so upset about Clans weapons why don't you buy one!! problem solved
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I do not agree with you
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Actually No I spend most time losing around 10 matches and then spend next 10 matches winning i'm sorry does that sound like fun to you !! ELO system is up and down like a yoyo. Its beginning to piss me off being put in with weak teams that spend most their time crapping their pants first sighting of Laser fire/ LRM missiles or an Atlas coming towards them. It gets worse some weak teams spend most the time hiding behind a mountains or building doing nothing and getting killed, Also some teams got such large yellow streak they even leave their own team mates out in open battlefield as enemy close in for the kill. does that sound like fun to you!!! certainly does not to me
Edited by Death Storm, 08 August 2014 - 06:39 AM.
#730
Posted 08 August 2014 - 06:28 AM
PPC change: goes either way
ERLL change: pretty much an astounding "it sucks and is stupid" from all sides.
#731
Posted 08 August 2014 - 06:30 AM
saKhan Zellkai Furey, on 08 August 2014 - 05:46 AM, said:
Will the upcoming patch be accompanied with dice or will we have to purchase them via MC?
It will be a 1 ounce gold dice for 3000 Canadian Dollars.
Ngamok, on 08 August 2014 - 05:47 AM, said:
Nerf skill!!!
#732
Posted 08 August 2014 - 06:31 AM
FupDup, on 07 August 2014 - 06:33 PM, said:
The numbers:
CERLL pre-nerf: 8.5 heat / 1.5s = 5.66 heat per second (while firing)
CERLL post-nerf: 9.0 heat / 2.0s = 4.5 heat per second (while firing)
For reference:
ISERLL: 8.5 heat / 1.0s = 8.5 heat per second (while firing)
ISML: 4 heat / 1.0s = 4.0 heat per second (while firing)
You just made it more heat efficient, you %$#@%^# $^.
Now recalculate to reflect the two that are always carried together.....
#733
Posted 08 August 2014 - 06:32 AM
Death Storm, on 08 August 2014 - 06:28 AM, said:
"I don't know why we are doing an exercise in currency conversion" because you were doing it in dollars and i was expressing in pounds so i went step further expressing in both currencies so no confusion.
you pretty much go same deal as id did when it came down to amount of premium time, colors, patterns and so on, however i went for Clan deals at the end of day it does not matter how you try to argue this deal you said you purchased phenix deal you got same deal as i had a hero mech with 2 additional variants at the end of the day I still paid money for a product I expect my moneys worth and no I do not want see it get nerfed any further because more user crying to devs for Nerfs.
and as I stated originally you can now purchase Clan mechs for MC and CBills so if your so upset about Clans weapons why don't you buy one!! problem solved
I do not agree with you
Actually No I spend most time losing around 10 matches and then spend next 10 matches winning im sorry does that sound like fun to you !! ELO system is up and down like a yoyo. Actually beginning to piss me off being put in with weak teams that spend most their time crapping their pants first sighting of Laser fire/ LRM missiles or an Atlas coming towards them it gets worse some weak teams spend most time hiding behind a mountains or building doing nothing and getting killed, and some teams got such large yellow streak they even leave their own team mates out in open battlefield as enemy close in for the kill. Im sorry does that sound like fun to you!!!
How are you not getting your money's worth for your clan mechs? Far as I know they're not being removed from the game.
#734
Posted 08 August 2014 - 06:32 AM
Absolute insanity.
#735
Posted 08 August 2014 - 06:33 AM
POWR, on 08 August 2014 - 05:58 AM, said:
No. I do have a Kit Fox variant with 2x C-ERLL and I know how much heat it puts out at the current 8.5 Heat. If they put in the Ghost heat to 12, with the increased heat value to 9, it will get hotter so much faster If I keep firing both at the same time. So either I switch it to chain fire only or I drop 1 ERLL and change my load out some. My Summoner-D is going to lose it's 2x CERLL 2x CERML 1x CUAC/5 and just be strictly 4x CERML and 1x CUAC/20 because the first build runs slightly hotter than the 2nd.
So I don't need to try it to know how it will affect it.
#736
Posted 08 August 2014 - 06:36 AM
Alpha-srikes are supposed to be a tactic of high risk, high reward, used in desperate situations. Players of MechWarrior, since the first version of the game decades ago, found the weak heat scale loop hole and exploited it.
This is one of the rare opportunities where the TT got it right with the heat scale. First off, the heat scale should be a measure of how you're over 100% cooling. Second, there should be gradual punishments as you go up the scale. Your speed and agility should be reduced, your targeting and HUD should be affected and you should risk ammo explosions (including GR explosions) at the top end, finally you should auto-shutdown at the very top.
Do that and players will have to balance their mechs and make different choices. We don't need ghost heat then and we don't need to tinker so much with weapons.
Take the 5 c-ERLL Dire Wolf (or the old 4 PPC Stalker). Sure they can take those weapons, let them use them and it will jack up their heat. Then those, already slow, beasts move more slowly and have targeting issues. Meaning its hard for them to hill hump if their movement is reduced by 50%. Want to alpha-strike 5 c-ERLLs? You can, but you'll be a slow bugger for a while afterward and get abused for it. Players will naturally adjust and bring more balanced builds to the battlefield. Or change up their tactics w/ less front loading pin-point damage and we'll come back to the happy days of snarling brawls.
Also, another idea, one kicked around in my unit, is to have a power output rating for the engines so they can only fire so many weapons at the same time. Bigger the engine, the more power to fire weapons. This brings engine weight and weapon weight into play as a balancing mechanic.
#737
Posted 08 August 2014 - 06:39 AM
POWR, on 08 August 2014 - 06:15 AM, said:
Well, this is exactly how the nerfs came into being -- people vented highly emotional rage about the Clans. Funny how that works.
#738
Posted 08 August 2014 - 06:39 AM
There are a ton of interesting ways to do this that don't turn a PPC into a ping-pong ball launcher due to the projectile speed.
And I don't even PPC, Bro.
#739
Posted 08 August 2014 - 06:39 AM
Those exaggerated changes without real testing are a symptom of loss of confidence on the entire balance setup, they know the whole thing is a mess.
Not listening to community feedback since CB is now biting back, GG.
#740
Posted 08 August 2014 - 06:40 AM
POWR, on 08 August 2014 - 06:36 AM, said:
It is not suitable for mass tests. It is on the other hand for balance tests. Playerdriven developement is the best thing that can happen to any game. We se waht happens if it is not applied here.
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