Ya know, I was gonna make some enlightened post about how good IS mechs can kill Clan mechs, and that the reason random PuG matches as an example are a bad idea is because there are SOOOOO many more Bad IS builds in play (3/4 of my IS mechs are works in progress, with only two Metas).
There was gonna be something about how, in my Dakkawhale, I get huge numbers, one or two kills, and die, but in my Firebrand, I get low numbers, three or four kills, and then die.
That with IS PPFLD I can happily take on any Non-Meta Clan mech and kick it's ass.
But at the end of the day, no-ones gonna listen, because as long as the Clan Tech is behind a Pay-Wall, people are gonna ***** about it. I'll be honest. I like my Direwhale. Is it better than an IS mech? Depends on what I am facing. LRM Boats or Brawler Atlas? Lol. A Metashee or Pogoslayer? Scares me shitless. Because he'll drop my whale and be looking for a new target before I can get any solid damage to stick. Hell, any ECM Light with LL, or one of those annoying **** MUTHERING SPIDERS..... Sorry... I hate those little ********, whether I'm Clan or not.
The point I am trying to make, is that PPFLD beats everything. Clan, IS, we are all equally edible. Yes, the Clan Tech needs some balancing. I personally believe the DoT time should be extended for ALL Clan Weapons. I also think we need some sort of shot distribution, movement sway on the crosshair perhaps, like Koniving has suggested. That alone would be a MAJOR nerf to Clan tech.
Edited by Thunder Child, 08 August 2014 - 12:40 AM.