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Clan Er Ppc Damage After Speed Nerf


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Poll: Clan ER PPC damage and speed (150 member(s) have cast votes)

Do you want Clan ER PPC deal 15 dmg in one location after it's speed decrease to 950 m/s?

  1. Yes, of course! (82 votes [54.67%])

    Percentage of vote: 54.67%

  2. No (68 votes [45.33%])

    Percentage of vote: 45.33%

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#21 Mazzyplz

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Posted 06 January 2015 - 01:26 AM

this thread must be a joke of some sort

#22 Lily from animove

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Posted 06 January 2015 - 02:31 AM

View PostBurktross, on 05 January 2015 - 07:41 PM, said:

Perhaps quiiiiiirks?
I'm looking at you, Adder! You little under-appreciated rascal you!


not sure in CW lova my adder and would take it over any other light, however in the standard matches adder is not such a good choice, but in CW i love it. At leats the 2 CERPPC in the CT variant is nice. CW allows you to keep the distance without being rolled and so you can take enough cooldown breaks.

#23 VinJade

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Posted 08 February 2015 - 12:20 PM

what I don't get is why should the IS ER PPCs be buffed to 15 the same as the Clan when the clan tech is meant to be better in all ways as per lore & game rules state.

after all clan tech by this point in time line should still be better anyways and not matched point for point.

if you are going to give IS weapons the same damage as clans then might as well reduce the tonnage & crts why they are at it.

I am by no means a clan player and though I use a light Clan mech I also use a IS heavy with a ER PPC so I am in no way biased to one or the other.

now to the spread damage, no where in the rules does it stat that PPCs spread their damage to other locations (unless TW changed that) and is one location damage weapon.

Edited by VinJade, 08 February 2015 - 12:23 PM.


#24 Jaeger Gonzo

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Posted 08 February 2015 - 02:29 PM

If you fix PPFLD and do asymmetrical balance I do not mind clan 15heat 15 dmg ERPPC.

Edited by Jaeger Gonzo, 08 February 2015 - 02:43 PM.


#25 Spleenslitta

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Posted 24 May 2015 - 07:03 AM

I'd rather keep it exactly the way it is. If speed is lowered the pinpoint damage won't matter much since i will miss more at long range anyhow.

#26 Burktross

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Posted 24 May 2015 - 07:20 AM

View PostSpleenslitta, on 24 May 2015 - 07:03 AM, said:

I'd rather keep it exactly the way it is. If speed is lowered the pinpoint damage won't matter much since i will miss more at long range anyhow.

Look at the post date dude.

#27 Spleenslitta

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Posted 24 May 2015 - 07:31 AM

View PostBurktross, on 24 May 2015 - 07:20 AM, said:

Look at the post date dude.

Someone must have voted and brought the thread to the top again since post#24 was back in february....oh well.

#28 Punnisher

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Posted 16 March 2016 - 02:32 AM

how about you guys quit trying to turn clan weaponry into something resembling the IS weapons... and start respecting they way they are in lore??? The speed should stay the way it is, and it should go to 15 point pinpoint dmg... the way it is in lore

Edited by Punnisher, 16 March 2016 - 02:33 AM.


#29 Aeon Veritas

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Posted 16 March 2016 - 05:41 AM

How about you quit necroing?
seriously, topics with the last post in may 2015 are at like page 94 of Feature Suggestions Forum...

And if you would have followed the MW:O - Twitter Newsfeed you would know that there are some buffs coming for the PPC.

View PostJagdFlanker, on 07 March 2016 - 04:54 PM, said:

Posted Image
Posted Image

View PostRaubwurst, on 11 March 2016 - 02:21 AM, said:

Posted Image

View PostRaubwurst, on 14 March 2016 - 10:27 AM, said:

Posted Image

Apparently this will be implemented in 2 stages, since the new heat mechanic seems to need some more time...

View PostJagdFlanker, on 09 March 2016 - 06:59 PM, said:

Posted Image


#30 Strength Damage Cliff Racer

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Posted 17 March 2016 - 04:01 AM

1)Take PPC
2)Give it a simple quirk - for each CONSEQUENT shot heat generation reduced by 2 (3 for clans), with a cap on 5, with a time window of 10 (15 for clans) seconds, each shot resetting timer.
3)Give it a counterquirk - for each PAIRED shot heat reduction instantly voided and heat generation increased by 2, with each paired shot increasing it, with no cap, with time window of 15 seconds, each paired shot resetting timer
4)Suddenly you got questionable peek weapon and very cool one for sustained brawl. 10 pinpoint ain't that scary, while damage and damage/heat ratio gets charming. Also, awesome awesomes.





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