10 Vs 12 Balance...?
#1
Posted 08 August 2014 - 02:09 PM
#2
Posted 08 August 2014 - 02:15 PM
#3
Posted 08 August 2014 - 02:26 PM
POOTYTANGASAUR, on 08 August 2014 - 02:15 PM, said:
Agreed...like 9.0 heat and 1.6-1.7 burn duration...ok...Ghost heat after 1? Seriously?
Before they do anything that epicly stupid again...I would rather see 10 vs 12 seriously considered.
#4
Posted 08 August 2014 - 02:52 PM
but since this is all pointless, i voted anyway, knowing it wont happen. kinda like voting against the idiots going Obama crazy praising his vision but having no proof in the pudding to judge from....
#5
Posted 08 August 2014 - 03:26 PM
#6
Posted 08 August 2014 - 05:39 PM
but i might be in the minority here as i seem to be an oddity as iv not found the clan mechs that hard to kill
#7
Posted 11 August 2014 - 07:59 AM
#8
Posted 11 August 2014 - 10:52 AM
Or maybe instead of nerfing anything you could buff your brain.
#9
Posted 11 August 2014 - 06:21 PM
#10
Posted 12 August 2014 - 05:47 PM
1) Return repair system from closed beta and make clantech more expensive to buy and maintain
2) Use a battle value system for mixed IS/Clan matches
3) Require a purchase or a set of objectives to unlock becoming a member of the clans/piloting a clanmech
4) Same as they should do for weight class, implement a small reward system if they are low on IS or Clan mechs for matchmaking (Cbill or XP)
5) Game mode option of only being matched against clanmechs, or IS mechs, or mixed matches. Players can decide for themselves who they want to play against somewhat.
#11
Posted 13 August 2014 - 03:47 AM
Suggestion: The matchmaker mus evaluate the loadouts, engine speed, weapons, etc for a more fair fight, I get killed as far as 5 seconds, the C-LRM and C-AC weps cause explosions that are too big in front of your FOV (Field Of View), and can't see a thing when 2+ C-'mechs are shooting at me, not to mention the exaggerated shaking, a C-AC5 would fire 5, 1 damage bullets, so the shaking should be 5 times less than the shot of a AC5, initially, they'd add up as they hit the 'mech, as it should in reality.
Something is unbalanced seriously, some posts were warning about a potential unbalanced of overpowered new C-'mechs, and looks like PGI didn't listen, so here it is another great game screwed up because of stupid unbalance that could have been easily prevented. Now playing a IS 'mech is just useless unless you adapt to C-'mechs, that is: run fast and hit hard, the strategy is gone, the tactics is find the enemy and just cover with obstacles while approaching and then hitting and running around or away, C-'mechs can hit from 800m+ with full damage, a C-'mech is simply 2x a IS 'mech, I'm tired of being obliterated, I simply can't compete, unless I transform my assaults in 85T+ light 'mechs, and having the IS 'mechs use C-weps and omnipods won't balance it out, this is simply too unbalanced for that to work.
Ghost heat after 1s isn't fair, if the shot is 1+ secs.
PGI, you need to use your brains and think hard how to balance this situation, because there will be other players that like me will take a LONG break because, having heavy/assault 'mechs with heavy weps and mid-speed engines loadouts is simply absurd to keep playing, you either make faster 'mehcs losing firepower or go the c-'mech way, the fun of pre-c-'mech 12vs12 is gone, for good at the seems, so I'll wait 6 moths and see if it's worth it to come back, if not, there are plenty of good games out there.
#12
Posted 13 August 2014 - 09:05 AM
It's much harder to balance the contributions of 2 people against any number of damage. It's just impossible to measure and balance, because it's based on pilots, whom are skilled to different degrees, and that's really hard to quantify. Even the worst two pilots on a team provide benefits to their team.
Balancing with weight would be the way to go.
#13
Posted 13 August 2014 - 10:27 AM
raises flame shield
#14
Posted 20 August 2014 - 07:06 PM
#15
Posted 16 September 2015 - 03:37 PM
#16
Posted 18 September 2015 - 01:41 AM
if you add 10 vs 12 you say - Clan Tech is better - end of message
the suggestion shows it clearly - a lot of players want to have superior tech - they want to win no matter the costs.
#17
Posted 18 September 2015 - 03:12 AM
#18
Posted 18 September 2015 - 05:30 AM
Also, I should make more cbills for salvage on those clan mechs. Just saying...
#19
Posted 18 September 2015 - 05:42 AM
#20
Posted 18 September 2015 - 07:53 AM
Karl Streiger, on 18 September 2015 - 01:41 AM, said:
if you add 10 vs 12 you say - Clan Tech is better - end of message
the suggestion shows it clearly - a lot of players want to have superior tech - they want to win no matter the costs.
The situation like this, you got just right now, with PGI symmetrical unbalance.
With asymmetrical balance that would not be a case.
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