Russ Bullock, on 08 August 2014 - 03:05 PM, said:
August 8Th Weapon Balance Update And Hotfix - Feedback
#1
Posted 08 August 2014 - 03:20 PM
#2
Posted 08 August 2014 - 03:23 PM
Good move on the cERLL (the ghost heat limit was overkill, the beam duration is *maybe* too much but we'll see) ... hum ... talking about AC20, you know that the PPC speed nerf just resync both of them (650 // 850 instead of 650 // 1500) ??? The ppc needed a cooldown nerf like +2s in order to make every shot counts like a real sniper weapon.
And concerning the Gauss/PPC direwhale, it can still 2 shots any chassis, it just need to be a little closer to secure the kill.
Edited by SgtKinCaiD, 08 August 2014 - 03:33 PM.
#3
Posted 08 August 2014 - 03:24 PM
Anyways, thank god for that. The Ghost Heat nerf was unnecessary.
#4
Posted 08 August 2014 - 03:25 PM
#5
Posted 08 August 2014 - 03:26 PM
Edited by Ellen Ripley, 08 August 2014 - 03:26 PM.
#6
Posted 08 August 2014 - 03:31 PM
Tichorius Davion, on 08 August 2014 - 03:24 PM, said:
Anyways, thank god for that. The Ghost Heat nerf was unnecessary.
Hey, I know this guy. Long time no see.
And thanks PGI, maybe this'll quell a little of the rage that's been around all day. Also this means I can put my 4 ermedium, 3 erlarge timberwolf back together.
#7
Posted 08 August 2014 - 03:31 PM
#8
Posted 08 August 2014 - 03:33 PM
Edit: Three changes at once is two too many. Reducing it to two changes at once is still one too many. This is better but this still wasn't good.
Edited by Terciel1976, 08 August 2014 - 03:36 PM.
#10
Posted 08 August 2014 - 03:34 PM
#11
Posted 08 August 2014 - 03:35 PM
#12
Posted 08 August 2014 - 03:35 PM
Tichorius Davion, on 08 August 2014 - 03:24 PM, said:
Anyways, thank god for that. The Ghost Heat nerf was unnecessary.
Sandpit, on 08 August 2014 - 03:10 PM, said:
Paul's just going to use this to "prove" he listened when he planned all along to never keep the CERLL where they're currently at.
It's the same principle with gas prices. You get a huge jump for a short while, then they gradually come back down to where they're only slightly above where they originally were. Then everyone is "thankful" that the prices came back down.
i'm freaking psychic
#13
Posted 08 August 2014 - 03:37 PM
#14
Posted 08 August 2014 - 03:38 PM
Something that may surprise people is that the increased beam duration makes the Clan ER Large Laser more heat efficient now than before even with the heat being bumped up from 8.5 to 9. So the increase heat isn't so much of a nerf, as it was normalizing the heat to match the new rate of fire.
Edited by Jman5, 08 August 2014 - 03:47 PM.
#15
Posted 08 August 2014 - 03:39 PM
Good to see the rollback.
#16
Posted 08 August 2014 - 03:40 PM
#17
Posted 08 August 2014 - 03:41 PM
#18
Posted 08 August 2014 - 03:42 PM
I get the PPC nerf. I understand how it's going to upset some people but I get it. PPCs needed the hammer and hard. Maybe it can be dialed up some if it's just not viable but people get shot by AC10s, they'll get shot by PPCs too.
As to the change in burn time on the CERLL, I'd rather see it get damage down to 10 and the associated heat bump to 9, along with a range reduction to exactly match the ISERLL. The 30% burn rate increase is going to hit lighter mechs who counted on it for a primary weapon. Brawling heavies and assaults (Timbers, Warhawks) won't notice it nearly so much. Neither will Warhawk/Dire Wolf snipers; they'll have longer time on target. The hit and move mechs like lights and mediums though will find themselves restricted to LRMs for long range or CERMLs for short/mid range.
#19
Posted 08 August 2014 - 03:42 PM
#20
Posted 08 August 2014 - 03:42 PM
1) Secret Squirrels (do these people still exist?)
2) NGNG (with possibly "ideas" from JagerXII)
3) Paul Inouye (those multiple builds are good enough to supplant real play apparently)
Seriously, this CERLL change/nerf should have been gradual.... not a multi-faceted nerf in one patch.
Edited by Deathlike, 08 August 2014 - 03:44 PM.
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