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August 8Th Weapon Balance Update And Hotfix - Feedback


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#101 Sandpit

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Posted 08 August 2014 - 05:19 PM

View PostENS Puskin, on 08 August 2014 - 05:15 PM, said:

Not every piece, that is not correct. Ofcourse they have plenty ideas to choose from or they can do it their own way. I think they prefer their own ideas but they have implemented some suggestions from users already.

no, really, every piece. Every single piece.
How do I know that? Because every piece of actual feedback said "don't do this, it sucks" and gave plenty of alternatives that would have fixed things around here regarding PPD and FLD.

The only time they implement player suggestions is when it coincides with something they were either already planning or doesn't interfere with their "vision" of MWO

View PostMalleus011, on 08 August 2014 - 05:18 PM, said:

Great, now just fix the PPC back.

you can forget about that. The "we listened" rollback of the CERLL will eclipse the PPC nerf and it will quietly become the next 3PV
coolant flush
ghost heat

#102 SVK Puskin

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Posted 08 August 2014 - 05:21 PM

Stop bitching about the duration! Wtf are you thinking that you will have longer range, higher damage, less weight and slots but only higher heat? No f*ck*ng way!!!

#103 BigJim

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Posted 08 August 2014 - 05:22 PM

I'm going to use my first post in 3 months to say - chill the f**k out, people.
I can work with the changes, and I pilots mainly Lights (Jenner/Kitfox) or PPC IS mechs (Rawrsome, Classic Phract, Peep-shawk, Peep-Cada).

Edited by BigJim, 08 August 2014 - 05:23 PM.


#104 MischiefSC

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Posted 08 August 2014 - 05:23 PM

View PostENS Puskin, on 08 August 2014 - 05:21 PM, said:

Stop bitching about the duration! Wtf are you thinking that you will have longer range, higher damage, less weight and slots but only higher heat? No f*ck*ng way!!!


We are saying reduce damage and range, leave the heat buff. Increasing duration makes it non-viable for smaller mechs - which leaves Clan lights/mediums with CERMLs and SRMs or LRMs. A choice of 3 weapons isn't a choice.

#105 Lukoi Banacek

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Posted 08 August 2014 - 05:25 PM

View Postjlawsl, on 08 August 2014 - 04:32 PM, said:

terrible anecdotal example that does not address the key flaws of the two second burn at all.


Sorry man, but you are not addressing the issue with burn time at all with your horribly flawed story.

Ya know, I often sit outside of the battle and do metric tons of damage in an ECM mech firing IS-ERLL. 1000 pt games. SteelCore does it regularly in a spider. It doesn't show that IS ERLL need a nerf. It shows that teams in public queue will often let harassers such as that go for entirely too long, unmolested.

Try staring at any decently piloted IS Mech using AC for TWO seconds within the 270-450m optimal range that Russ discusses and get back to us about how OP the lasers are.

Fights in this game are not and have not been decided at 1000m. They are decided within 300-600 and have been for the most part time, the entire history of the game minus some historic blips.

#106 MonkeyCheese

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Posted 08 August 2014 - 05:25 PM

Yay they didnt fall to the darkside with this 2 CERLL ghost heat nerf

<3

#107 Lukoi Banacek

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Posted 08 August 2014 - 05:28 PM

View PostENS Puskin, on 08 August 2014 - 05:21 PM, said:

Stop bitching about the duration! Wtf are you thinking that you will have longer range, higher damage, less weight and slots but only higher heat? No f*ck*ng way!!!


Misconception about how the game already worked. CERLL already had a longer burn time. So, we are decrying the INCREASE to an already existing negative factor. Get your facts straight. This just makes it appear you do not understand the game or how it works. A 1.5 second stare is already a REALLY long time against PIN POINT autocannon fire from IS (the IS's best advantage and one I can live with given the state of the game). It is a half second more time to spend "looking" at the target OR simply shooting for less time and doing much less damage.

#108 SVK Puskin

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Posted 08 August 2014 - 05:30 PM

View PostMischiefSC, on 08 August 2014 - 05:23 PM, said:


We are saying reduce damage and range, leave the heat buff. Increasing duration makes it non-viable for smaller mechs - which leaves Clan lights/mediums with CERMLs and SRMs or LRMs. A choice of 3 weapons isn't a choice.


Yeah there are more ways how to change it. Right now if i am correct you still have higher dps and lower hps but maybe my source is not updated.

Edited by ENS Puskin, 08 August 2014 - 05:31 PM.


#109 SVK Puskin

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Posted 08 August 2014 - 05:34 PM

View PostLukoi, on 08 August 2014 - 05:28 PM, said:


Misconception about how the game already worked. CERLL already had a longer burn time. So, we are decrying the INCREASE to an already existing negative factor. Get your facts straight. This just makes it appear you do not understand the game or how it works. A 1.5 second stare is already a REALLY long time against PIN POINT autocannon fire from IS (the IS's best advantage and one I can live with given the state of the game). It is a half second more time to spend "looking" at the target OR simply shooting for less time and doing much less damage.


Yes i like that becuase i hate Clanners. :angry: This is what the universe need! :wub: :)

#110 Sandpit

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Posted 08 August 2014 - 05:37 PM

View PostLukoi, on 08 August 2014 - 05:28 PM, said:


Misconception about how the game already worked. CERLL already had a longer burn time. So, we are decrying the INCREASE to an already existing negative factor. Get your facts straight. This just makes it appear you do not understand the game or how it works. A 1.5 second stare is already a REALLY long time against PIN POINT autocannon fire from IS (the IS's best advantage and one I can live with given the state of the game). It is a half second more time to spend "looking" at the target OR simply shooting for less time and doing much less damage.

View PostENS Puskin, on 08 August 2014 - 05:34 PM, said:


Yes i like that becuase i hate Clanners. :angry: This is what the universe need! :wub: :)

which is exactly why some people don't need to be involved in balancing decisions....

#111 SVK Puskin

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Posted 08 August 2014 - 05:41 PM

View PostSandpit, on 08 August 2014 - 05:37 PM, said:

which is exactly why some people don't need to be involved in balancing decisions....


No dude each coin has 2 sides otherwise it would become one sided party.

#112 MischiefSC

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Posted 08 August 2014 - 05:45 PM

View PostENS Puskin, on 08 August 2014 - 05:30 PM, said:


Yeah there are more ways how to change it. Right now if i am correct you still have higher dps and lower hps but maybe my source is not updated.


The problem is that they reduced hps by making it burn longer - this means you have to stay on target 2 full seconds to get the full burn out of it. Not that big a deal for a TWolf brawler; indeed, this new 'nerf' doesn't hurt the TW brawling with CERLLs at all. Same with the CERLL sniper build heavies like the Warhawk and Dire Wolf; indeed, it's now *cooler* for them and the extra 0.5 isn't a big deal.

The Adder/Stormcrow/Nova/Kit Fox though? May as well drop arty on yourself. You need to stick and move and the longer the burn time the longer you're vulnerable to return fire.

Reduce damage, leave the heat increase, reduce range. This whacks the weapon across the board for every build and chassis among the Clans, every use of the weapon and brings it more in line with the IS weapons while still keeping it viable for smaller mechs.

#113 StevieRayVaughan

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Posted 08 August 2014 - 05:48 PM

View PostSandpit, on 08 August 2014 - 05:00 PM, said:

please don't fall for it. This is just good cop bad cop

I explained exactly how this would all play out last night. It's no surprise. The CERLL nerf was intentionally made to be far too drastic. It was never intended to stay in game. It was just to draw attention away from PPC nerf. ow many people do you see jumping for joy that Russ "listened" to them that have completely forgotten about the horrible PPC nerf...?




This can't be emphasized enough.

#114 Simbacca

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Posted 08 August 2014 - 05:50 PM

View PostTimothy MacBrian, on 08 August 2014 - 04:24 PM, said:

I know this probably won't be popular, but I think a really good fix to the PPC-Gauss combo is to not let them fire together. You could say the electrical energy from the PPC interferes with the electromagnets powering the Gauss Rifle. This would mean that you did not need to mess with the speed of the PPC. Just a thought.

I have been advocating that a long time.

PPC/ER PPC + Gauss/AC cannot fire within 2 (or 1) seconds of each other. This solves the poptart issue while keeping it a viable tactic, and deals with the massive Alpha Strike issue without affecting overall mech firepower.

What we need now is to restore the Jump Jets...

#115 Innocent

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Posted 08 August 2014 - 05:52 PM

The c-erll firing time of 2.0 seconds is too long to be useful. If low heat was the problem, as described, then raise the heat to 11 or 12 and put everything else about it back the way it was before.

#116 MechB Kotare

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Posted 08 August 2014 - 05:53 PM

Im simply trying to imply, that beam duration was unnessesary nerf, comparing to what coul've been done with its heat "numbers"
Long beam duration has no chance of punishing its full damage at any range, considering how busy some parts of maps are, considering of broken jumpjetting animations of both Timberwolf and Victor, which makes it even easier to spread the damage across the entire mech.

1.5 was already enough hard to use within urban enviroment, you could say it was already useless weapon on River City comparing to Gauss/Peep combo counterparts.

Increasing already ridiculously long duration, is making the weapon useless. It just wasnt the proper way to reduce sniper weapon's dps.

Also dear puskin, i already statet, that i agree cER LL needed nerfy tweaking. 2s Itself plays huge part in cERLL overnerf. Comparing to that, heat increase by 0.5 plays no role. Couldnt care less about heat scale.

So stop bashing others opinion with Sh*tty replies such as: "Stop crying" "L2P" "Dont b*tch"
You only end up being fool in eyes of those you try to communicate with, and trying express your deepest opinion to.

Edited by MechB Kotare, 08 August 2014 - 06:03 PM.


#117 CHH Badkarma

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Posted 08 August 2014 - 05:55 PM

View PostSandpit, on 08 August 2014 - 05:00 PM, said:

please don't fall for it. This is just good cop bad cop

I explained exactly how this would all play out last night. It's no surprise. The CERLL nerf was intentionally made to be far too drastic. It was never intended to stay in game. It was just to draw attention away from PPC nerf. ow many people do you see jumping for joy that Russ "listened" to them that have completely forgotten about the horrible PPC nerf...?



This needs to be addressed.
carry harder!

#118 SVK Puskin

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Posted 08 August 2014 - 05:56 PM

View PostMischiefSC, on 08 August 2014 - 05:45 PM, said:


The problem is that they reduced hps by making it burn longer - this means you have to stay on target 2 full seconds to get the full burn out of it. Not that big a deal for a TWolf brawler; indeed, this new 'nerf' doesn't hurt the TW brawling with CERLLs at all. Same with the CERLL sniper build heavies like the Warhawk and Dire Wolf; indeed, it's now *cooler* for them and the extra 0.5 isn't a big deal.

The Adder/Stormcrow/Nova/Kit Fox though? May as well drop arty on yourself. You need to stick and move and the longer the burn time the longer you're vulnerable to return fire.

Reduce damage, leave the heat increase, reduce range. This whacks the weapon across the board for every build and chassis among the Clans, every use of the weapon and brings it more in line with the IS weapons while still keeping it viable for smaller mechs.


Yeah this is also an option but brawling with ERLLs!? Hmmmm, that is strange becuase long range weapons are not supposed to be for brawling. Well it is your choice...

#119 MischiefSC

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Posted 08 August 2014 - 05:56 PM

View PostBeast Incarnate XIII, on 08 August 2014 - 05:48 PM, said:




This can't be emphasized enough.


I have no issue with the PPC nerf. It just means that on my 3xAC5, 2xPPC Banshee I don't fire them together against anything but a stationary target. It does make dropping a 35pt alpha on someone at 500+m more difficult....

but isn't that the point?

The PPC nerf was good. Painful but good. The game needed it, needed it ages ago.

CERLLs were nerfed and needed a nerf but IMO the wrong way. Less damage, less range, same beam time. This keeps them viable for lighter mechs and nerfs them across the board for all uses - my UAC20+2CERLL works *better* with the nerf - better heat management at when I'm humping someones face at 100m or less 0.5 sec burn time means nothing but better heat dissipation (which this gives) actually helps.

#120 CHH Badkarma

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Posted 08 August 2014 - 05:58 PM

View PostMischiefSC, on 08 August 2014 - 05:56 PM, said:






The PPC nerf was good. Painful but good. The game needed it, needed it ages ago.




needed it ages ago? where have you been? thats were we practically started. Screwed up hit reg nothi withstanding, slowmo PPCs, yeah who wants to lead a target by half a click just to have them side step the shot.





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