ENS Puskin, on 08 August 2014 - 05:41 PM, said:
No dude each coin has 2 sides otherwise it would become one sided party.
no dude, your idea of "good balance" is just nerfing what you hate.
ENS Puskin, on 08 August 2014 - 05:34 PM, said:
Yes i like that becuase i hate Clanners.
![:wub:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Simbacca, on 08 August 2014 - 05:50 PM, said:
PPC/ER PPC + Gauss/AC cannot fire within 2 (or 1) seconds of each other. This solves the poptart issue while keeping it a viable tactic, and deals with the massive Alpha Strike issue without affecting overall mech firepower.
What we need now is to restore the Jump Jets...
so clunky trigger mechanics that really make no sense and aren't needed are better than...
Reno Blade, on 07 August 2014 - 02:19 PM, said:
Sounds a bit like in "Engarde" when Justin Allard tried to lock onto the Rifleman, but the woods made the targeting system unable to and he switched to manual aiming and fired without a "hard lock" of his weapons.
It would definitely help against the twitch-shooting element of these weapons, but it would not help against the power of these builds.
Of course if the convergence is depending on loadout, somehow...
Well, I don't know about the speed, but if we had the 6 reticules mentioned above converging like this, it could work.
Please excuse the bad animation.
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
![Posted Image](http://i.imgur.com/m9lYuqI.gif)
Sandpit, on 07 August 2014 - 04:03 PM, said:
Yes, you could adjust it for things like jumping, running, walking, standing still, and heat (which were all accounted for in to-hit modifiers in the TT game)
When standing still no modifier to the convergence speed
walking could equal + .1 second
running + .2
Jumping + .3
Heat modifier could scale. More heat = more modifier
I really honestly feel that this would fix and alleviate almost every problem with FLD and PPD without removing either of those components.
Sandpit, on 07 August 2014 - 04:34 PM, said:
Sandpit, on 07 August 2014 - 04:54 PM, said:
If chain fired I would never have it set up where a single weapon cause recoil. Anything above the equivalent of a single AC20 though would
Examples
AC10 + AC20 = recoil causing crosshairs to jump slightly
AC10 + AC10 = no recoil
AC5+AC5+AC5 = no recoil
AC20+AC20 = recoil
it could be set to a sliding scale as well. The more you pop off at any one time the bigger the recoil. Chain fire would negate that penalty. Lasers, again, have no recoil added to them in order to offset their heat and DoT mechanics.
I think this would create more diversity in builds, alleviate FLD, make lasers more desirable, and just balance the game overall. I'm jsut tired of all these complicated mechanics when there are MUCH simpler solutions to be had
?