Noesis, on 08 August 2014 - 09:16 PM, said:
E.g. convergance doesn't completley remove FLD/PPD it just delays it. Nor does it effect so much the shorter game. So would you want to re-introduce 6 PPC stalkers without ghost heat but then having to wait a second or so longer to then vapourise a target? See, it isnt as simple as you think and a lot of the interplay with the gaming mechanisms then not solved by that one initiative or idea. And half the time these compartmentalised ideas only look at a small aspect of the game rather than considering a more hollistic version of game play..
exactly
it shouldn't be removed from the game. SO yes, you're absolutely correct. I never said it removed PPD and FLD. I said it solved the issue. Big difference. You don't have to remove something just to fix a broken system. The delayed convergence means you're exposing yourself for a m uch longer time to return fire if you're deadset on making every weapon land in the exact same spot.
Keep on though dude. You can say what you want but the bottom line is that in nearly 3 years PGI can't solve or fix that problem with their "vision". I don't understand why ANYone would keep supporting a system that isn't working instead of supporting some ideas and suggestions that WOULD fix it.
This is where you and I differ I think
I'm being completely impartial about this.
I don't use meta builds, dakka builds, PPCs, clans, etc. on a regular basis (no clans at all actually), but I can recognize the problems with those systems. I'm impartial enough to see that PGI has failed at solving those issues. I'm also impartial enough to realize that some of the other ideas the community has come up with WOULD solve those problems.
It seems players like you tend to have that blind faith and loyalty to PGI. The problem with that? PGI is comprised of people. People make mistakes and you, and players like you along with PGI, don't want to acknowledge that this game, balance, mechs, etc. are not perfect.If you did acknowledge that, you would be willing to acknowledge that they made a mistake with a few of their fundamental designs that has led to the problem. Instead you want to shoot down and dismiss community ideas that would fix it in favor of "I trust PGI". You've been shown with factual points how PGI's methods aren't working. You've been shown with factual points how other ideas would work. You, and PGI for that matter, just refuse to accept it.
That's fine and dandy. Get used to the popularity and success of MWO at this exact moment because until PGI accepts that they've made some mistakes and need to fix them, this is as far as MWO is going. Clans sold less than Founders money-wise and clans were more popular AND had a larger player base to buy them.
Feel free to keep sticking your head in the sand with PGI though. We'll be having this same discussion with the same people (because this isn't every going past its current size in its current form) a year from now. That's not progress, that's stagnation.
MischiefSC, on 08 August 2014 - 09:29 PM, said:
So please fill me in on the meetings where this was discussed and you know 100% what was Pauls idea and what wasn't and how the different staff at PGI feel about it and who actually directly and personally did what. I'd love to hear all about it.
This was PGIs decision. They don't get let off the hook because the same guy usually announces balance changes. This isn't about one persons opinion or feelings on anything. Stop trying to make it that.
This is PGIs approach to balancing MW:O and PPFLD, or more to the point the avoidance of balancing it.
omg FINE
just replace Paul's name with PGI. lol
Daehoth, on 08 August 2014 - 09:29 PM, said:
that's actually a fun little flash game. Sadly it has about the same depth and storyline as MWO has had for 3 years...
Edited by Sandpit, 08 August 2014 - 09:37 PM.