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Petition To Nerf Lrms


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#481 Zordicron

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Posted 18 August 2014 - 07:04 PM

View PostJoseph Mallan, on 18 August 2014 - 06:58 PM, said:

Sorry but that is how LRMs were often used, With one caveat. The Spotter could not fire any weapons while spotting. Much more risk involved, I know.

WAT? Often used where? In MW3 or 4? Sorry, dont recall any rules like that playing previous MW titles.

#482 Kjudoon

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Posted 18 August 2014 - 07:09 PM

Wow... talk about demanding an entire weapon system be destroyed for starters. Not like you want much.

#483 Joseph Mallan

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Posted 18 August 2014 - 07:29 PM

View PostEldagore, on 18 August 2014 - 07:04 PM, said:

WAT? Often used where? In MW3 or 4? Sorry, dont recall any rules like that playing previous MW titles.

Table top. You know where these video games originated. :lol:

It is Claiming to be a BattleTech game in the upper left corner there! :P

#484 wanderer

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Posted 18 August 2014 - 07:31 PM

View PostJoseph Mallan, on 18 August 2014 - 06:58 PM, said:

Sorry but that is how LRMs were often used, With one caveat. The Spotter could not fire any weapons while spotting. Much more risk involved, I know.


And yet frickin' again- this is a myth.

C'mon, Joe. Read the rules. Spotters can fire while spotting, it hasn't been like that since the Clinton presidency, back when you could also do stuff like use targeting computers to make aimed shots with pulse lasers.

#485 Wolfways

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Posted 18 August 2014 - 07:34 PM

View PostExodus23, on 18 August 2014 - 06:14 PM, said:

No. Never do that. The Incoming missile siren has ALWAYS been in Mechwarrior, removing it would be a horrid idea.

Did the older MW games have so much terrain that made LRM's useless at long range?
Besides, i don't see "It was in the older MW games" as a valid reason to not balance weapons.

#486 Joseph Mallan

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Posted 18 August 2014 - 07:36 PM

View Postwanderer, on 18 August 2014 - 07:31 PM, said:

And yet frickin' again- this is a myth.

C'mon, Joe. Read the rules. Spotters can fire while spotting, it hasn't been like that since the Clinton presidency, back when you could also do stuff like use targeting computers to make aimed shots with pulse lasers.
I'll plead the 5th on this one. My last TT games WAS 4 years ago. Maybe more... :lol:

Also You could use Pulse/Targeting CPU during the Bush's terms as well. Not the entire time in office but there it is.

Edited by Joseph Mallan, 18 August 2014 - 07:37 PM.


#487 Kjudoon

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Posted 18 August 2014 - 07:37 PM

In TT you can just take a penalty to hit and fire over rough terrain and cover or concealment. It was indirect and there have been previous threads with screenshots of the page to prove it. MWO got it right. The other games didn't.

#488 Joseph Mallan

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Posted 18 August 2014 - 07:41 PM

View PostKjudoon, on 18 August 2014 - 07:37 PM, said:

In TT you can just take a penalty to hit and fire over rough terrain and cover or concealment. It was indirect and there have been previous threads with screenshots of the page to prove it. MWO got it right. The other games didn't.

Almost right, its more like having a free C3 network than a true spotter. :lol:

#489 wanderer

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Posted 18 August 2014 - 07:49 PM

View PostJoseph Mallan, on 18 August 2014 - 07:41 PM, said:

Almost right, its more like having a free C3 network than a true spotter. :lol:


When I can use your screen to aim my lasers as if I was at your nose-picking range vs. my loooooong-I-can-barely-see-him-without-zoom range, we'll talk about it being a free C3 network.

#490 Sudden

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Posted 18 August 2014 - 07:54 PM

nothing wrong with lrms. using cover works fine.they are in a good place now.

#491 Kjudoon

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Posted 18 August 2014 - 08:08 PM

View PostJoseph Mallan, on 18 August 2014 - 07:41 PM, said:

Almost right, its more like having a free C3 network than a true spotter. :lol:

consider it a partial compensation for the free Angel ECM suite and overpowered and broken AMS. Not a fair trade, but better than nothing for the ECM/AMS fiasco.

#492 Lightfoot

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Posted 18 August 2014 - 08:08 PM

Most Clan mechs will round out their payload with some LRMs because that's all they can fit on. So you are seeing that.

Beyond this though LRMs are terrible. You need to be a full LRM mech to start getting an occasional kill and LRM boats are easily defeated once detected, unless you are losing already. Today I lost half my weapons to an LRM 50 Dire Wolf hit, but we killed it with no problems even though it had PPC and AC mix too.

Stuff happens but I think LRMs are weak sauce.

#493 Kjudoon

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Posted 18 August 2014 - 08:08 PM

View PostSudden, on 18 August 2014 - 07:54 PM, said:

nothing wrong with lrms. using cover works fine.they are in a good place now.

Cover is OP. THey're not being used on a competitive level,so they're not balanced yet... but they're better.

#494 Joseph Mallan

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Posted 18 August 2014 - 08:11 PM

View Postwanderer, on 18 August 2014 - 07:49 PM, said:


When I can use your screen to aim my lasers as if I was at your nose-picking range vs. my loooooong-I-can-barely-see-him-without-zoom range, we'll talk about it being a free C3 network.

I could do that IF my lasers did damage out that far! :lol:

#495 El Bandito

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Posted 18 August 2014 - 08:11 PM

View PostExodus23, on 18 August 2014 - 06:14 PM, said:

No. Never do that. The Incoming missile siren has ALWAYS been in Mechwarrior, removing it would be a horrid idea.


Why? You have not elaborated except saying it was in previous MW games. If it become DF only without TAG/ NARC, it is not that much different than PPCs and ACs, except those are much faster than LRMs.

Edited by El Bandito, 18 August 2014 - 08:17 PM.


#496 ShinVector

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Posted 18 August 2014 - 08:15 PM

I am hoping that one of these PGI fixes the hit detection on lasers...
I am sure I quite crush LRM spammers much more efficiently if they did...

Meanwhile... The battlefield favours LRM spamming more for SOLO.
*Reserving my comments till that day comes.

#497 Wolfways

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Posted 18 August 2014 - 08:28 PM

View PostShinVector, on 18 August 2014 - 08:15 PM, said:

I am hoping that one of these PGI fixes the hit detection on lasers...
I am sure I quite crush LRM spammers much more efficiently if they did...

Meanwhile... The battlefield favours LRM spamming more for SOLO.
*Reserving my comments till that day comes.

Does playing in the solo queue mean you play worse? I only play in solo PUGs and don't get hit by LRM's very often, so it's not solo queue...unless you mean low ELO.

Edited by Wolfways, 18 August 2014 - 08:59 PM.


#498 Kjudoon

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Posted 18 August 2014 - 08:37 PM

View PostShinVector, on 18 August 2014 - 08:15 PM, said:

I am hoping that one of these PGI fixes the hit detection on lasers...
I am sure I quite crush LRM spammers much more efficiently if they did...

Meanwhile... The battlefield favours LRM spamming more for SOLO.
*Reserving my comments till that day comes.

Yeah, laserspam will always be better than LRM spam with the current mindset of PGI. Not equal... flat out better.

#499 Pecosdude

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Posted 18 August 2014 - 09:23 PM

View PostWolfways, on 10 August 2014 - 01:49 PM, said:

Well i rarely see the bad players. I remember some names from the forums (especially people who complain about LRM's) and i've seen these people much less than i've seen the higher ELO players.

Not that it really matters though. A bad player will have a low ELO score (unless carried by a team in group queues) and have trouble with LRM's. Good players don't.

View PostIraqiWalker, on 10 August 2014 - 02:00 PM, said:

LOL. LRMs overpowered. Not even close. If anything, LRMs need some re-work and a buff. Right now, they are absolutely useless unless playing a bunch of brain dead idiots.

View PostBishop Steiner, on 10 August 2014 - 03:44 PM, said:

oh just grow a pair and L2P.

I used to try to be nice and reasonable on these posts, but ...just..no.

Slow projectile speed
Multiple hard counters (ECM, AMS, Radar Deprivation Module, BLOODY BUILDINGS AND HILLS)
Require either teamwork, or being exposed for one HECK of a lot longer than direct fire weapons do, to ensure a hit.

If you are dying regularly to LRMs you need to pick up your steering wheel and make way to the nearest entrance to the Underhive because it means you are BAD AND SHOULD FEEL BAD.

View PostGraugger, on 10 August 2014 - 06:54 PM, said:

Is the OP joking, LRMs need a bally buff being the slowest projectiles in game!

View PostIraqiWalker, on 10 August 2014 - 11:54 PM, said:


I'm sorry, but LRMs are way too slow. Slowest projectile in the game, and the easiest not only to dodge, but to shut down. It's the single easiest weapon system to counter. What baffles me is the many people that complain about LRMs while saying they are brawlers. If you are a brawler than you should know for a fact that LRMs have a minimum range of 180Ms. Rush them and stay under it, making that mech useless.

If my assault mech going 60Kph can make it, your optimized brawler should be easily capable of doing that.

View PostWolfways, on 11 August 2014 - 01:51 AM, said:

They are not impossible to dodge (not that you should be able to).
Also, PPC's do practically 0 damage at 1km, and anyone who gets hit by LRM's fired from 1km away had help to turn their PC on.

View PostMystere, on 11 August 2014 - 06:14 AM, said:


You already said it yourself. The skills required to use LRMs involve the same skills required to be good at this game: positioning, maneuvering, teamwork, situational awareness. Those are more difficult than shooting at pixels.

View PostSolis Obscuri, on 11 August 2014 - 01:01 PM, said:

"dear PGI, please make it impossible for the enemy team to shoot me with their slowest moving and least reliable weapon, because I am bad and like to camp in the open in full view of the entire enemy team..." :P

View Postactionking, on 11 August 2014 - 01:27 PM, said:

I completely disagree with nerfing the lrms. You can use cover, you can use ECM and you can even kill the Missile or the Spotter/Narcer. Yes that's possible :lol: So pls don't shout nerf this and that, just because you get killed by this weapon. First you should rethink your playstyle and what you can do for not getting killed by lrms.

View PostGas Guzzler, on 12 August 2014 - 01:28 AM, said:

Gosh I can't believe how many "nerf LRMs" threads there are. Sure they are annoying but they aren't OP, all it takes is a bit of teamwork to overpower them.

View PostRevener, on 12 August 2014 - 01:00 PM, said:

Actually as soon as you find out that they have alot of lrm boats. all you need to do is rush them, they will suck up close. The problem is to get a PuG group to actually do that insteads of hiding in covver and then die 1 by 1 .

View PostMiragezero, on 12 August 2014 - 01:24 PM, said:

When I get hit by 100 LRMs I know that I screwed up is the most likely cause.

View PostKing Arthur IV, on 12 August 2014 - 01:42 PM, said:

are you serious?! LRMs are next to useless. the only way they kill you or hurt you is if you let them pummel you for like 15 min straight.

they take along time to do any significant damage, more then enough time for anyone to find a nice path towards the LRM boat and pwn them at close range.

the only reason why anyone thinks they are strong is because they are too chicken @#$% to move out of cover and take a few ****** to their face.

be a man and rush the LRM boats in the start of the match and not the end when you have been whittled down.

View Postmogs01gt, on 13 August 2014 - 05:51 AM, said:

Actually the people that cry nerf LRMs are in the minority and/or are newer players....

View PostKjudoon, on 13 August 2014 - 03:27 PM, said:

That can be said about any pilot. You only get hit because you were stupid enough to move from behind cover. Now mind you I'm being sadly blunt on this, and movement is part of the game, just as much as using cover is.

The problem is lazy players don't want to use tactics or strategy. They want a short walk in pretty scenery to the battlefield where nobody has cover and they can slug it out and the mech with the thickest armor or biggest alpha wins. Some people also believe this is how Battletech was always played and should be played again. It's one part of the TT experience that will never make it into a real time action game like this because it's not turn based.

View PostENS Puskin, on 13 August 2014 - 07:46 PM, said:

Exactly! Some players are stupid enough so they strip AMS and the result is pretty bad.

View PostWolfways, on 13 August 2014 - 10:03 PM, said:

lol yeah of course. That must be why i always see opponents who know how to use terrain well enough to avoid LRM's, while i very rarely see those who complain about LRM's.

View PostYokaiko, on 14 August 2014 - 07:32 AM, said:



My god you must be a bad.

LRMs aren't even close to overpowered, they are basically crap and require your target to be either bad or otherwise occupied to hit at all.

View PostTOGSolid, on 14 August 2014 - 10:12 PM, said:

Yup. You can die to LRMs and it's not that huge of a deal. **** happens and we all make mistakes. If you die repeatedly to LRMs and/or cry about it then sorry, but you're just bad.


+1 to all the quoted post.

I have been playing MWO since 2012, and almost all of my death is caused from direct fire weapons.
Its far harder to avoid lasers, ACs, etc, when they are staring in your face.

The only time I remember dying from LRM is when I (a Heavy mech at 60% armor) charge straight to a Mech carrying 45-60 LRM in an open terrain from 700M away. What an idiotic way to die.

#500 Greenjulius

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Posted 18 August 2014 - 09:30 PM

LRMs feel like a mess at the moment. If someone gets hit by narc and doesn't have close cover, they will either die or suffer critical damage. Or lose their arms/torsos. I think either the launchers should weigh a little more, or every ton has less missles. LRM boats shouldn't be invalidated, but there should be some discouragement for just boating 1500-2000 missles. Either way, it's making the game frustrating for new players who don't play to the "always behind cover and ECM" dogma. Almost every friend I introduce to the game stops playing because of LRM spam.

SRMs on the other hand are just about perfect. Splat mechs are back and fun to play. I haven't bothered with SSRM's since they got damage nerfed. They aren't accurate enough to be useful against much more than lights.

Most other direct fire weapons, including PPCs, are quite close to being balanced finally.





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