IraqiWalker, on 10 August 2014 - 01:38 PM, said:
Russ's logic is solid if it's in line with what most players want in the idea of buffs (like super SRMs...oh wait we have that already).
However, here's a simple one.
Bring IS "SL" and "ML" back to canon heat values.
Battletech canon:
IS SL: 1 heat, 3 damage. (90 meter range)
IS ML: 3 heat, 5 damage. (270 meter range)
Comparison:
Clan ER SL: 2 heat, 5 damage. (180 meter range)
Clan ER ML: 5 heat, 7 damage. (450 meter range)
MWO: (Current).
IS SL: 2 heat, 3 damage. (100 meter range)
IS ML: 4 heat, 5 damage. (270 meter range)
Comparison:
Clan ER SL: 2 heat, 4 damage. (200 meter range)
Clan ER ML: 5 heat, 7 damage. (450 meter range)
Obviously something isn't quite right.
But it's be perfectly fine if we restored what was supposed to be in this case. After all, the large class lasers are a LOT colder than they are supposed to be. IS Large Laser? Supposed to be 8 heat and 8 damage. IS and Clan LPL? 10 heat and 9 damage IS, 10 damage Clan. IS and Clan ER Large Laser? 12 heat and 8 damage IS, 10 damage Clan.
So why are we extending the Clan ER LL beam time? Wouldn't it simply be easier to restore the canon values and undo the super weapon that PGI has made it into? Even at 9 heat it's a powerful weapon, the extra beam time isn't necessary if it was as hot as it was meant to be, and then there's the 11.25 damage compared to 10 damage that it's supposed to be at.
At 1.5 seconds and the canon 10 damage, it'd be .1 damage per 0.15 seconds.
In comparison IS ER LL's current damage is 0.09 damage per 0.1 second (so for every 0.15 seconds it'd be 0.12 damage, superior). That's for the IS 9 damage ER LL. Though technically it's supposed to be 8 damage.
At 8 damage, the IS ER LL would deal 0.08 damage per 0.1 second of beam time (for 1 second), which in 0.15 seconds to compare to the Clan version is doing 0.1067, which is still slightly superior to the Clan ER LL.
Even at canon values its easy to make the IS weapons slightly better and the Clan weapons more DPS-like, and achieve it better than PGI has thus far.
Edited by Koniving, 10 August 2014 - 02:10 PM.