Gremlich Johns, on 11 August 2014 - 02:19 PM, said:
I know a lot of my fellow HBK-4G pilots prefer the STD250 engine, but I like armor and 4 tons of ammo to go with the AC20, 3xMLas and the STD215 - 76 kph is plenty fast to keep up with assaults and slow heavies.
HBK-4G
If DHS's could fit into 2 slots like they're supposed to (
DOUBLE heatsink), they would go into the legs instead of ammo and then I could mount CASE to improve survivability.
I'm sorry, but you're just running an unefficient loadout. Why?
1.: You're not using Ferro Fibrus, and thus wasting one ton.
2.: You're wasting tonnage on Heatsinks.
Your build has a sustained DPS rate of 4.55. With a 250 engine, you'll reach 4.46 sustainable DPS. That's just 2% (!) less. But the STD offers you a gain of 12,5 kph and, at least as important as the additional speed, a 14deg/s increaded yaw speed. This really, REALLY helps you, to protect the hunch. And the trade of 1 medium laser to a small one is acceptable for what you get.
doomguy64, on 11 August 2014 - 05:21 PM, said:
What I've notice is that everyone aims for my right torso which makes me almost useless once that's gone, then after that I'll go on a suicide laser rampage.
Train to twist, and I don't mean the dance.
You need to learn to torso twist. Shoot at your enemy, and immediately twist away from him...don't use the lasers, if he might shoot back, that makes you look at him too long. Only use them, if you can keep looking at your target, without risking damage to the hunch (for example, if you are behind him or if he's fighting another mech) or if the lasers will suffice to finish him of.
Important: Get two other Hunchbacks (4P and 4SP) to unlock the master efficencies. The speed burst and the "times two" effect on the basic skills is really worth it.
doomguy64, on 11 August 2014 - 05:21 PM, said:
Thanks for post all the smurfy builds guys, I'm trying out different ones on my limited C-Bill budget. Also do the other variants differ much other than the hardpoints?
Don't buy another engine, if you're short on C-Bills. With the 250, you can make all the other Hunchbacks work two. I also don't recommend the AC10 or the LBX-10.
The 4P is a great mech, you trade the AC20 for lasers. It plays somehow the same, but gives you more variation in terms of configuration. But it also has the hunch.
The 4SP is propably the most versatile. 4 Energy slots in the arms are great, and with the two missile slots, you can put in SRM, LRM, SSRM in there. Whatever works best for you. If you don't use the missile hardpoints, the 4SP becomes absolutely hunchless.