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So is there going to be melee combat?


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#41 HereticalPsycho

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Posted 22 June 2012 - 07:20 AM

If it were me I probably wouldn't implement it as an entire battle strategy but a basic punch for that occasional time you end up in their face would add a nice tactical option to fall back on

#42 Voss Korgan

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Posted 22 June 2012 - 07:22 AM

Having played TT for many many years, the amount of times melee attacks have been attempted are close to zero. They just are not very useful or practical 99% of the time and will not miss them at all. DFA and ramming are just fine.

#43 Fastred

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Posted 22 June 2012 - 07:25 AM

View PostEiki, on 22 June 2012 - 07:13 AM, said:

Melee combat puts you in optimal range of an AC/20 so there is a risk involved at least.


AC20 and every madman with a torso full of small lasers giggling madly inside his cockpit as you close range. Not terribly sane but amusing non-the less and it also puts them in range of all your short range weaponry which begs the question whos giggling now.... :rolleyes:

#44 Aegic

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Posted 22 June 2012 - 07:26 AM

I think they said at this time they have no intention of adding melee combat.

#45 Scabrous

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Posted 22 June 2012 - 07:28 AM

View PostVoss Korgan, on 22 June 2012 - 07:22 AM, said:

Having played TT for many many years, the amount of times melee attacks have been attempted are close to zero. They just are not very useful or practical 99% of the time and will not miss them at all. DFA and ramming are just fine.


So you're saying when you got to point blank range you just hated taking the 1/6 chance of getting a cockpit hit with a fist of justice from one of the many mechs with hands? Must be a dirty clanner, running a cluster of Hellstars or something equally "fun".

#46 goon

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Posted 22 June 2012 - 08:12 AM

anyone who dislikes the thought of giant robots punching eachother is a dirty clanner with guns for hands.

#47 Archer Christifori

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Posted 22 June 2012 - 08:13 AM

Only if your name reads Kai Allard Liao. Haha.

#48 Marroc

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Posted 22 June 2012 - 08:15 AM

Well me and the mates play some battletech from time to time and it always ends up as shin kicker the game!

#49 Undead Bane

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Posted 22 June 2012 - 08:15 AM

TT. Banshee walking up to two Cat K1, that are trying to shoot it down desperatety. 4 punches, and they are gone. Nice!

But, fun aside, i do really hope for some kind of melee to appear, other that DFA and charge (though, these two were most commonly used in TT, as i recall). At last, we are to be piloting enormous moving chunks of metal, and if you get too close to enemy's "chunk", even if it has almost no weapons left, you should be wary of him landing his hand on your cockpit.

PS
And yes, i was pissed off like hell, when i ran out of ammo in a MW game and became a funny walking decoration...

Edited by Undead Bane, 22 June 2012 - 08:27 AM.


#50 Eiki

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Posted 22 June 2012 - 08:23 AM

I could see some problems with people MASC charging if that was included too.

#51 Blastkowitz

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Posted 22 June 2012 - 08:26 AM

Oh I wish! Just to see a Hatchetman charging across and lay the smack down on some poor unsuspecting mech would be priceless.

#52 Project_Mercy

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Posted 22 June 2012 - 08:39 AM

View PostVoss Korgan, on 22 June 2012 - 07:22 AM, said:

Having played TT for many many years, the amount of times melee attacks have been attempted are close to zero. They just are not very useful or practical 99% of the time and will not miss them at all. DFA and ramming are just fine.


I counter this. I kick, club, and punch with regularity. Definitely I do it a lot more more than I DFA. Maybe you're playing with a lot of gun boats where it's easier to stay at range and/or you have a ton of weapons on them? But if you're playing 3025 tech, and you win initiative, and the guy's leg is hanging by tatters, then a swift kick to the goods is what the doctor ordered.

#53 Torban

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Posted 22 June 2012 - 08:50 AM

No melee on release but hopefully it will be added. Don't need those sumo matches from mw4 coming back when both sides have no guns/ammo left and the match boils down to pushing the enemy into the lava on Solaris factory. Let there be armless kick fights.

#54 Fl3tcher

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Posted 22 June 2012 - 09:01 AM

View PostDarkTreader, on 21 June 2012 - 07:26 PM, said:


Psh, what're you talking about? I see a Marauder bitchslapping a Wasp (or Valkyrie?), and some kind of strange half-aborted UrbanMech in the background trying to SHOOP DA WHOOP.


Nope o.o what you see is a Glaug happy slapping a VF-1A, that's a Regult in the background, and yes, i am a fan of Robotech. Does it show? >.>

#55 Firelizard

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Posted 22 June 2012 - 09:06 AM

I have no problem with the concept of mech melee combat. My only requirement be that it be portrayed in a believable way, considering the kind of mass being thrown around.

An Atlas trying to shove their fist through some fool's center torso is going to have to have quite a bit of wind up and followthrough, and if that kind of power misses they would be expected to stumble a few steps, if not tumble over.

Edited by Firelizard, 22 June 2012 - 09:07 AM.


#56 Alexander Diaz

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Posted 22 June 2012 - 09:13 AM

View PostFamine52, on 21 June 2012 - 09:32 PM, said:

This is one of the most rediculous things of the battletech universe.

I know as soon as melee combat is/if introduced I will be out the door.

With a game centered around "realism" in the future setting, melee combat would be just absolutely rediculous. I am strongly against this.


Oh come on. Armed Forces across the world carry melee weapons on them (knives, bayonet ect...). I mean, sure, there is a sci-fi like focus on realism, but who can we say is an expert on giant multi-ton laser-shooting fusion-engined humaniod combat platforms? Mechs are unique. They don't behave like traditional vehicles, they have appendages and can perform complex tasks.

So if you're not circle strafing at 200m, and you're in an mech's face, and you haven't fired any weapons in your arm (or they're "cooled off"), I don't see why it would be strange for a pilot to utilize everything he's got (like those two limp arms he's carting about for some reason).

I do think kicking should have the risk of falling.

#57 Project_Mercy

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Posted 22 June 2012 - 09:23 AM

View Postalexander diaz, on 22 June 2012 - 09:13 AM, said:


Oh come on. Armed Forces across the world carry melee weapons on them (knives, bayonet ect...). I mean, sure, there is a sci-fi like focus on realism, but who can we say is an expert on giant multi-ton laser-shooting fusion-engined humaniod combat platforms?


Generally at the point of physicals it's more, "Giant multi-ton no-more-laser-having overheated-fusion-engine beat-up humanoid combat platform."

View PostFamine52, on 21 June 2012 - 09:32 PM, said:

With a game centered around "realism" in the future setting, melee combat would be just absolutely rediculous. I am strongly against this.


Uh, if you're expecting realism, then Battletech/Mechwarrior may not be the place for you. There's wholes the size of houses in Battletech physics. It's worse than Star Trek physics.

In regards to physicals, nobody brings a knife to a gun fight, but if your gun is unusable, and your side-arm is unusable, and there's any angry fellow coming at you, what are you going to do? Maybe you can kindly explain to the fellow "Due to the No-Legging Samarkand Convention, in article 3.4 section 7.1.4a I officially request that you leave me alone, because punching and kicking are silly and I just want to go get a Slushie."

Edited by Wraeththix Constantine, 22 June 2012 - 09:30 AM.


#58 PodX140

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Posted 22 June 2012 - 09:28 AM

View PostFamine52, on 21 June 2012 - 09:32 PM, said:

This is one of the most rediculous things of the battletech universe.

I know as soon as melee combat is/if introduced I will be out the door.

With a game centered around "realism" in the future setting, melee combat would be just absolutely rediculous. I am strongly against this.


If you're a mech with little to no energy based weapons, and you're still behind enemy lines, what else can you do? All your ammo is spent, and you've got a 60+ ton warmachine... Seems logical to me.

#59 Voss Korgan

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Posted 22 June 2012 - 09:32 AM

View PostWraeththix Constantine, on 22 June 2012 - 08:39 AM, said:


I counter this. I kick, club, and punch with regularity. Definitely I do it a lot more more than I DFA. Maybe you're playing with a lot of gun boats where it's easier to stay at range and/or you have a ton of weapons on them? But if you're playing 3025 tech, and you win initiative, and the guy's leg is hanging by tatters, then a swift kick to the goods is what the doctor ordered.

I suppose it could be that me and those I game with have play styles which rarely bring us in range to melee, opting for taking tactical advantage of the map and cover than just busting face to face.

#60 Gettothechoppa

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Posted 22 June 2012 - 09:38 AM

Better keep the hatchet man and other mechs with melee capability out of there, wouldnt want to spoil someones perception of what "100 percent accurate" is.
A side note, when clan tech happens I hope they will introduce the infantry battle suits. ;)





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