"hold Locks" And Why Bad Lrm Pilots Get Frustrated With Good Team Mates.
#101
Posted 11 August 2014 - 12:12 AM
#102
Posted 11 August 2014 - 12:17 AM
Goes back to team effort being the actual problem.
#103
Posted 11 August 2014 - 12:20 AM
Kilo 40, on 10 August 2014 - 10:20 PM, said:
I'f a light NARCs an assault, and an LRM boat then attacks that mech, even from behind cover, causing high damage or a kill, THAT is the very definition of team work.
If an assault starts brawling with another assault, and the pilot has the foresight to make sure he targets the mech he's fighting with, and then a LRM pilot is paying attention to his mini map and sees the targeted mech is circling a friendly so he changes targets to that mech to help his teammate, that too is the very definition of team work. yes...even if the LRM boat is behind cover and can't see them.
or everyone pushes over a ridge and teh RLM pilot starts lobbing missile that he knows won't hit but will cause the enemy to duck and take cover while his team pushes....well there you go, that's team work too.
I'm talking about the LRM pilots that go sit in the same spot, never relocate to get a better angle on a fight, and don't pay enough attention to see if their spam is actually even hitting to begin with. And there's PLENTY of them.
#104
Posted 11 August 2014 - 12:33 AM
Voidcrafter, on 11 August 2014 - 12:11 AM, said:
I'm respectable with an LRM boat myself, and I prefer to not play them. The playstyle isn't as interesting, and lacks a certain visceralness that I prefer. In fact, this morning I had a few BLR vs. BLR duels that were quite rewarding, all of them decided by the winner's team mates coming in and tipping the odds. But gods, lasers and SRMs everywhere!
#105
Posted 11 August 2014 - 12:35 AM
Bishop Steiner, on 10 August 2014 - 09:51 AM, said:
I used to roxxor boxxors in tabletop with a full company of Centurions, especially in urban settings. Everyone has a LRM 10, AC10 and 2MLs. Any combat round that anyone had LOS on an enemy that SOB caught 12 launches of LRMs, so in addition to the brawling Cents do well in I'd splatter 40 pts on one specific SOB every round.
Low BV, cheap to field, effective in a lot of environments, good mix of weapons and solid armor for a medium. With the BV for it I'd load up with 9Ds.
It makes me cry on the inside, what MW:O did to my Centurions.
As to LRM boats...
In the PUG queue you need to be a mid-range LRM boat or you're not that useful. You luck out and drop on Caustic or Alpine then great. Otherwise you're probably mostly wasted tonnage.
If you're pugging with LRMs drop 5 or 10 tubes and stack on some MLs, LLs or what have you and your own effing TAG. Stick at 500-600 and try to stay near your teams Assaults *but not too close*. The ability to LURM down any light or striker medium who comes to hump your Dire Whales will make you a well loved addition to the team.
Don't hesitate to get up and help fight if your team is getting rolled. You need to draw fire or concentrated damage will eat all your teammates all the quicker.
Carry your share. That includes taking damage, not just giving it.
#106
Posted 11 August 2014 - 12:58 AM
spectralthundr, on 11 August 2014 - 12:20 AM, said:
I'm talking about the LRM pilots that go sit in the same spot, never relocate to get a better angle on a fight, and don't pay enough attention to see if their spam is actually even hitting to begin with. And there's PLENTY of them.
That may be what you meant, but it's not what you said.
Training Instructor, on 11 August 2014 - 12:12 AM, said:
Or you know TAG isn't very effective and decided to not bring it.
#107
Posted 11 August 2014 - 01:24 AM
#108
Posted 11 August 2014 - 02:12 AM
#109
Posted 11 August 2014 - 02:28 AM
pwnface, on 11 August 2014 - 02:12 AM, said:
Most will, but a very sizable minority do not. I blame 2 things. 1) Laziness. 2) If your last target is already dead or you haven't targeted anything yet, you will auto-lock to whatever you are firing at if it's in sensor range, and people become reliant on auto-locking so much that they develop the horrible habit of never manually locking a target.
#110
Posted 11 August 2014 - 02:31 AM
Training Instructor, on 11 August 2014 - 12:12 AM, said:
Or you're in a stock mech, or a CPLT-A1.
(Actually it really means ECM is stupidly OP.)
#111
Posted 11 August 2014 - 02:33 AM
Aleksandr Sergeyevich Kerensky, on 10 August 2014 - 03:01 PM, said:
"LRM boat here, press R to hold locks"
Translated Subtitles: "I have LRMs equipped into my mech. Press R for me so I can hide safely behind this mountain and try to kill steal from you after you have almost cored your target, I'm sorry, I didn't want to waist tonnage on TAG because I don't like taking damage in my assault mech."
Brilliant post, Sir. Exactly what I meant in the second post in this thread. Also, "waste"
#112
Posted 11 August 2014 - 02:37 AM
Escef, on 11 August 2014 - 02:28 AM, said:
If a player isn't good enough to know locking on to an enemy mech will help improve their TTK, I have little hope they will have the brains to lock on for LRM support.
#113
Posted 11 August 2014 - 02:48 AM
pwnface, on 11 August 2014 - 02:37 AM, said:
Which is why I, on those rare occasions when I use an LRM boat, open the match with:
get n hold locks for LRM support
lock on defaults to R
I'm not expecting people to take crazy risks to get me locks so I can vulture kills or any of that other paranoid BS that all of the wanna-be's and try-hards whine about. I'm trying to give simple instructions to people that don't know any better. And the "more l337 than thou" crowd assumes they're being talked down to, probably because they actually suck and someone should talk down to them.
Edited by Escef, 11 August 2014 - 02:48 AM.
#114
Posted 11 August 2014 - 02:51 AM
#115
Posted 11 August 2014 - 02:57 AM
Aim64C, on 10 August 2014 - 10:07 PM, said:
Did I lose the match, here?
Granted - I could have made some better decisions - but there were eleven other people on my team who weren't recording their intimate failures inside the cockpit.
I think it's kind of silly to make the argument that any one player or one build 'lost the match for the team.' It's always easy to pass the blame off onto others - when the reality is that most of the times a team fails is due to the team not working as a team.
Kilo 40, on 10 August 2014 - 10:13 PM, said:
how exactly is that losing the match?
EyesBurn, on 11 August 2014 - 12:00 AM, said:
like i said earlier,in my previous two posts here,i take this game as a team effort,WE LOST,not just me,if i even took another assault that i am not bad with and has unlimited ammo,it still wouldnt matter,they were just better then US,i really wouldnt make over 1000 dmg with it ,maybe the score would be little different,but WE would still loose,because them ,all together were better then US!
Whoa there, I'm talking about a certain specific case here - several times, in a close match, I've seen an LRM boat with no backup weaponry, and with very healthy armor, being the last one alive on the team, facing off against 1-3 enemy mechs with wide open torsi such that even a scratch would kill them. Then being picked to bits by backup weaponry that the other team had. That's incredibly frustrating. Honestly, even a single Small Laser would work, so that you're not totally non-functional after running out of ammo/forced into CQC.
#116
Posted 11 August 2014 - 03:02 AM
#117
Posted 11 August 2014 - 03:08 AM
Scurry, on 11 August 2014 - 02:57 AM, said:
Whoa there, I'm talking about a certain specific case here - several times, in a close match, I've seen an LRM boat with no backup weaponry, and with very healthy armor, being the last one alive on the team, facing off against 1-3 enemy mechs with wide open torsi such that even a scratch would kill them. Then being picked to bits by backup weaponry that the other team had. That's incredibly frustrating. Honestly, even a single Small Laser would work, so that you're not totally non-functional after running out of ammo/forced into CQC.
but he's the last one alive, he's still fighting, so why do you think he's the one who lost the match? If you were still alive you could have distracted them and he could have kept firing on them, and then won. so YOU lost the match(using your logic anyway).
#118
Posted 11 August 2014 - 03:11 AM
I think ton-for-ton most effective LRM-boats are mediums and heavies that use artemis (maybe even stack with BAP/TAG) and support from medium range. But - doing midrange support with LRMs is much more demanding, for example doing jump-TAG-lock-fire-jump-TAG-relock is much more difficult then just hold the crosshairs over the target a fire...
And people should bring UAV. You get c-bills/XP when using it and it significantly increases chances of winning (=more c-bills). Bring it!
Edited by Evil Ed, 11 August 2014 - 03:16 AM.
#119
Posted 11 August 2014 - 03:15 AM
Bishop Steiner, on 10 August 2014 - 09:51 AM, said:
But...but....that would require a varied load out!
#120
Posted 11 August 2014 - 03:25 AM
The only problem is, the handful of LRM units seem to outright ignore those TAG and NARC markers a lot of the time.
Being a recon unit is pretty thankless. Maneuvering around to the enemy's six and hoping to hell that none of the 12 mechs in the deathball happen to notice you. Putting up UAVs, Popping targets with NARC, and pointing out the targets with TAG doesn't earn nearly as many C-bills as running a 'mech made for killing.
That, I think is part of why the Heavy and Assault cue is so glutted. The vast majority of people who still use lights is because a larger-than-average number pack ECM, so they can snipe from a distance without being noticed. The few other builds being used are harassers, able to deal lots of short ranged damage on a very mobile platform for hit-and-run or distracting the enemy team... but the role of Recon, finding out where the enemy is and/or spotting for teammates - though part of Battletech, is rendered all but useless in MWO's case, because the mechanics don't reward it. While a light or medium can deal damage, a heavy or assault can deal more damage, and fit more of the most destructive guns.
Edited by ice trey, 11 August 2014 - 03:27 AM.
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