Lefty Lucy, on 10 August 2014 - 09:19 AM, said:
You hear it all too frequently in game.
"Hold locks."
"LRM boat here, press R to target."
And then they do little damage and die last, complaining that their team didn't hold locks.
...
So, to wrap up: if someone on your team is willing to hold locks, you need to be in position to take advantage of these locks or they take damage for no reason. Also, rely less on IDF, you're simply putting your team mates at a disadvantage.
Actually it is more of an issue of the team itself. Missile boats know that people won't hold locks all the time because they get shot at. What is really f'ing irritating is that you die and observe other people playing..and they literally DO NOT LOCK onto targets they brawl.
For example, my Stalker-5s is set as FRONTLINE missile support and dual AMS coverage. Because of my AMS I am the one that is next to the front line heavies and assaults to give them the full benefit of my 4 tons of AMS ammo (and maxed ams modules) as well as missile support when they brawl with the enemy front line mechs.
... but I observe them in their cockpits after I die that these front line people just rush in and brawl for 10~ seconds with an enemy mech and they never freaking LOCK them.
Too many times I see front line mechs brawling and not a single target lock is set out. The time it takes me to move my LRM boat into an LOS+missile path solution firing location so I can support them is precious seconds lost which I could have spent FIRING in support as I move to get LOS (to activate Artemis bonus and tag bonus). If the team-mate had locked onto it, i could've added significant damage to his opponent. But they dont lock the target hence the LRM boat cannot support them very well.
I know both sides of the issue. My two main rides are the missile boat stalker and the spider5D which I set up exclusively to recon+tag for LRM's. When in my spider the one LRM boat you see in almost every team literally wrecks the enemy team apart and forces them into cover which allows our brawlers to flank and overwhelm them.
Thanatos676, on 11 August 2014 - 02:58 PM, said:
Orion-V Makes one of, if not the best, missile boats in the game. It has armor, mobility and a LRM 45 with 2160 rounds if built right. Stick with the main body at the BACK and rain all day...
People do need to realize that LRMs are good but a stalker with a std 280 engine and a LRM 60, isn't a good LRM boat. You need it to be fast enough to maneuver and have a good amount of firepower/armor as well.
Thats a really bad stalker lrm build then. I run a 300XL engine with LRM 40 and 1280 missiles plus 2 ams plus 2 large lasers and 2 tags (Arm mounted, everyone gives me **** about it until they see how criss-crossed tags keep the tag mark on target as they move and as I move haha).
Edited by Skyfaller, 16 August 2014 - 07:41 PM.