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Locust Needs Help


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#1 MechWarrior319348

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Posted 10 August 2014 - 10:03 PM

No ecm, no armor, no firepower. Speed is supposed to be its shield. BUT I KEEP GETTING KILLED BY LRMS! 169km/h locust getting ass ***** by lrms. What is the point of this ****** mech!? clean your mess up PGI, lrms shouldnt be able to hit the fastest mech in the game.

#2 Impyrium

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Posted 10 August 2014 - 11:40 PM

If you're dying by LRMs in a Locust, you're doing it very, very wrong. Also, this isn't a suggestion, just a complaint.

#3 Mobile Ordnance Platform

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Posted 11 August 2014 - 04:05 AM

i like the signature scaling system they utilize in that eveonline

large caliber weapons inflict less damage on smaller hulls (full dmg to matching or larger hulls ofc) but moderate/smaller weapons inflict full damage to smaller hulls

so lrms, ppc, LL, AC etc would all inflict reduced damage to a tiny chassis like locusts whereas ML, ssrm, sl/spl etc would inflict full damage but something like jenners with higher tonnage would take closer to full damage

#4 Bash Atoms

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Posted 11 August 2014 - 08:22 PM

View PostGamerGirlGundam, on 11 August 2014 - 04:05 AM, said:

i like the signature scaling system they utilize in that eveonline

large caliber weapons inflict less damage on smaller hulls (full dmg to matching or larger hulls ofc) but moderate/smaller weapons inflict full damage to smaller hulls

so lrms, ppc, LL, AC etc would all inflict reduced damage to a tiny chassis like locusts whereas ML, ssrm, sl/spl etc would inflict full damage but something like jenners with higher tonnage would take closer to full damage


It would be interesting if they did something purposely make it harder to hit fast moving lights.

But I don't think eve turrets work the way you think they do... https://wiki.eveonli...i/Turret_damage

#5 Mobile Ordnance Platform

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Posted 11 August 2014 - 08:44 PM

View PostBash Atoms, on 11 August 2014 - 08:22 PM, said:

But I don't think eve turrets work the way you think they do


sure it does ! well i didnt mean the tracking speed vs speed if thats what u mean.. i just meant the sig ratio sorry for any confusion

example: stilletto interceptor has a 31 meter signature radius while a battleship size mega pulse laser has 400m signature resolution
even if the interceptor was standing completely still the mega pulse would still do less damage in the damage calculation (and completely miss if it the interceptor was moving ofc)

in mwo a tiny chassis like a locust could receive only a percentage of the damage a ppc or large laser could inflict while a stalker would receive the full damage
like wise a medium laser would do the full damage to the locust and stalker alike

less surface area on a smaller chassis should be taken in account vs the large big damage weapons in mwo
surely it would improve roles and encourage more team play (assault need escort vs lights, anti lights role more in demand etc, light pilots wont insta die vs large laser alpha etc etc)

#6 Egomane

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Posted 11 August 2014 - 11:05 PM

View PostAUSwarrior24, on 10 August 2014 - 11:40 PM, said:

Also, this isn't a suggestion, just a complaint.

Agreed and moving!

#7 Mycrus

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Posted 12 August 2014 - 03:51 AM

View Postletuce head, on 10 August 2014 - 10:03 PM, said:

No ecm, no armor, no firepower. Speed is supposed to be its shield. BUT I KEEP GETTING KILLED BY LRMS! 169km/h locust getting ass ***** by lrms. What is the point of this ****** mech!? clean your mess up PGI, lrms shouldnt be able to hit the fastest mech in the game.


Commando is the fastest mech in the game...

Lolcusts are for light training... get good in it and you will be good light pilot...

#8 LordSkippy

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Posted 12 August 2014 - 05:53 AM

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