So. Lets take a look at the ER LL and Clan ER LL as they are in MWO.
Inner Sphere ER LL: 5 tons. 8 heat. 9 damage. 1 second burn time + 3.25 second recharge means you can have successfully fired twice in 1 second burn + 3.25 second reload + 1 second burn, completing 18 damage in a total of 5.25 seconds.
Clan ER LL: 4 tons, 9 heat, 11.25 damage. 2 second burn time + 3.25 second recharge means you can have successfully fired twice in 2 second burn + 3.25 second reload + 2 second burn, completing 22.5 damage in 7.25 seconds.
Lets compare.
18 damage in 5.25 seconds.
22.5 in 7.25 seconds.
DPS: (for two firings with one recharge).
3.429.
3.103.
That's pretty nasty.
Before we move on, lets compare the damage dealt in one second for each.
IS ER LL: 1 second = 9 damage.
Clan ER LL: 1 second (of 2 second beam time) = 5.625 damage.
For some reason the IS is the DPS rig in addition to the burst damage rig, with Clan just having some damage over time advantage that...just doesn't matter in the long run as it's a lead of very...very little damage.
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Lets compare the original idea of 1 second IS and 1.5 Clan seconds and slap in tabletop damage. Then, tabletop ratio damage on current damage.
1 second Inner Sphere to 1.5 second Clan with tabletop damage.
IS ER LL: In 1 second, deals 8 damage.
Clan ER LL: In 1.5 seconds, deals 10 damage.
We'll use compare the damage dealt in 1 second.
IS ER LL: obviously 8 damage in 1 second.
Clan ER LL: 6.67 damage in 1 second.
That's pretty damn fair right there. With a 1.25 second beam time both would do 8 damage in 1 second.
Now in DPS:
1 second + 3.25 seconds = 4.25 seconds = 1.88 dps IS ER LL.
1.5 seconds + 3.25 seconds = 4.75 seconds = 2.105 dps Clan ER LL.
There's a DPS design with burst damage in favor of IS, and damage over time in favor of the Clans.
How is it complicated?
1 second Inner Sphere to 1.5 second Clan, tabletop ratio of damage with MWO's IS ER LL as a base:
Now if we take IS ER LL in MWO, 9 damage... then we can easily manufacture the same kind of balance. Take tabletop difference of 2, then add 2 to 9. Bam. 11 damage FLAT for Clan ER LL.
MWO: IS ER LL: 9 damage in 1 second + 3.25 second reload. 4.25 second firing rate.
Clan ER LL properly done: 11 damage in 1.5 seconds + 3.25 second reload = 4.75 second firing rate.
Damage dealt in 1 second.
In 1 second IS ER LL does 9 damage.
In 1 second Clan ER LL does 7.33 damage.
DPS.
IS ER LL: 1 second beam time + 3.25 recharge = 2.1176 DPS.
Clan ER LL: 1.5 seconds beam time + 3.25 recharge = 2.315789 DPS.
Bam. Balancing done. Why is this crap so difficult?
Edited by Koniving, 17 August 2014 - 12:25 PM.