Jump to content

Speed Of A Ppc?

Balance Gameplay General

74 replies to this topic

#41 BourbonFaucet

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 767 posts

Posted 12 August 2014 - 06:16 AM

Very few people are going to agree with me on this, but instead of the current speed nerf, I would have preferred a 5/2.5/2.5 arcing setup on the IS PPC's, while keeping the speed and lowering the heat to 8/12 (ER).

#42 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 12 August 2014 - 07:51 AM

View Postoccusoj, on 11 August 2014 - 11:34 AM, said:

950 for the ER is a bit too slow IMHO. It can easily be evaded by anything not beeing slow as molasses at longer ranges. So the ER-PPC is not so ER anymore.
One can adapt and lead more to compensate for steady movement but hitting fastmovers got way harder if not impossible if youre up against someone that isnt stupid enougth to stand still or run perfectly straight.

Looks like the next round of nerfbat beating will come down on LRMs. After that I the gauss is in for a huge hit. It still can do lots of damage at long range, something that seems to generate a lot of whine.
I wonder when the nerfing will stop.

Maybe PGI introduces hardpoint sizes at some point or imperfect convergence, recoil,.... nah. Nurf on.

ER means "Extended range" nothing to do with the speed.

#43 Oni74

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 100 posts
  • LocationNew York, NY

Posted 12 August 2014 - 09:13 AM

View PostTechorse, on 12 August 2014 - 06:16 AM, said:

Very few people are going to agree with me on this, but instead of the current speed nerf, I would have preferred a 5/2.5/2.5 arcing setup on the IS PPC's, while keeping the speed and lowering the heat to 8/12 (ER).


Actually, I agree with you in concept. PPCs should be long range weapons that can hit targets fairly quickly. Its energy discharge should arc to adjacent components.

I'd prefer damage spreads of 6/2/2 for PPC and 9/3/3 for ERPPC.

#44 His Holiness Pope Buster

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 261 posts

Posted 12 August 2014 - 01:04 PM

View PostBudor, on 12 August 2014 - 05:47 AM, said:


Couldnt disagree more.


I strongly disagree with your disagreement.

#45 Archon

    Member

  • PipPipPipPipPipPip
  • 366 posts

Posted 12 August 2014 - 01:07 PM

View PostBrenden, on 11 August 2014 - 11:16 AM, said:

I've been told that the PPC is instant, like a flash of light and then bang you're mech rocks from the impact.

I've been told that it's not like that, not even fast. It's has Missile speed.
So what do you think. Should they increase the velocity of the PPC?


Yes. Yes they should.

#46 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 12 August 2014 - 01:24 PM

Its an energy ac10. PPC is a ballistic weapon with a energy payload.

smaller, lighter, no ammo, more heat.

PPC. is at the best balance its ever had.

#47 Lexx

    Member

  • PipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 740 posts
  • LocationSlung below a mech's arm shooting nothing but dirt

Posted 12 August 2014 - 01:34 PM

These are the type of PPCs MWO is working their way up to,...




Does anyone else remember how slow the ER PPC from Mechwarrior 2 was?

Edited by Lexx, 12 August 2014 - 01:41 PM.


#48 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 August 2014 - 01:39 PM

View PostMischiefSC, on 12 August 2014 - 01:24 PM, said:

Its an energy ac10. PPC is a ballistic weapon with a energy payload.

Perhaps in MWO, but it shouldn't be:

Posted Image
(Tech Manual, p. 233)

And for reference:

Posted Image
(Tech Manual, p. 218)

#49 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,546 posts

Posted 12 August 2014 - 02:20 PM

only thing the  ppcs, IS or Clan need now, is to be able to short out the hud! disable radar and AMS

Edited by SgtMagor, 12 August 2014 - 02:21 PM.


#50 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 12 August 2014 - 02:30 PM

View PostLordKnightFandragon, on 11 August 2014 - 01:14 PM, said:



Isnt that pretty much what everyone says in every game about every nerf? Good players will adapt, therefore its a perfect change. PPC could get it's speed nerfed to 10m/s...just adapt...Clan Lasers, 3.5s duration, just adapt...

Gauss Rifles range nerfed by 150m, CD increased by 2.5s, just adapt...

Some stuff is a bit much. And its kinda ******** to make a "long range", or "sniper" weapon have slow ass speed....And ofc, the nerf takes it just a tiny bit to far. 1200ms or so woulda been a much better place to start then 1500 down to 850 and 950. 5 seconds in TG and I was like dayum, this thing is slow as **** now.....took like 2 seconds for it to travel a few hundred meters....3-4s to go 1000m....a 31st century weapon with less velocity then an ancient world ballista siege engine...


Well, at least it's always entertaining. The players clamor for nerfs, the nerfs finally happen... and the better players are still better. Nobody can take ownership for failure anymore.

#51 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 12 August 2014 - 02:31 PM

View PostBrenden, on 11 August 2014 - 11:16 AM, said:

I've been told that the PPC is instant, like a flash of light and then bang you're mech rocks from the impact.

I've been told that it's not like that, not even fast. It's has Missile speed.
So what do you think. Should they increase the velocity of the PPC?


If it had missile speed the level of QQ would be absolutely insane

#52 WmLowFlyer

    Member

  • PipPipPipPipPip
  • 132 posts
  • LocationThe Island

Posted 12 August 2014 - 02:35 PM

View PostSgtMagor, on 12 August 2014 - 02:20 PM, said:

only thing the ppcs, IS or Clan need now, is to be able to short out the hud! disable radar and AMS


Hud splash? That type of hud damage along with bullet holes, burn marks, permanent hud disorientation throughout the remaining match damage due to internal cockpit hp damage is what we were asking for,

instead, we got F*CKING DIRTY WINDOWS

PGI ladies and gentlemen.

Edited by WmLowFlyer, 12 August 2014 - 02:36 PM.


#53 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 12 August 2014 - 02:38 PM

View PostLexx, on 12 August 2014 - 01:34 PM, said:

These are the type of PPCs MWO is working their way up to,...




Does anyone else remember how slow the ER PPC from Mechwarrior 2 was?
So awesome!

#54 Deadeye254

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 205 posts

Posted 12 August 2014 - 02:40 PM

All I got to say about you people saying it isn't bad or just takes more skill try hitting a thing with it when your ping jumps between 300 and900 all day ruined the game for me. Know it probably didn't hurt all the city boys out there with there fast internet but tthis is all I got were I live and I just petty much took it on the chin thanks PGI for lookin out for the little guy.

#55 MAXrobo

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 143 posts
  • Locationmiddle of nowhere

Posted 12 August 2014 - 03:34 PM

We need PPCs to be a pin point, hit scan bolt of lightning. You point it at something and it takes ten points of damage instantly. To compensate give it 8 second cool down, hard cap at TT max range like missiles (no slow damage degradation.) and 15 heat for regular and 20 for ER.

Is that balanced? no, probably not. But its sure would be FREAKING AWESOME! I want see bright cracks of lighting arcing through the air from my mech! not wimpy, wiggly ball slowly drifting to my target.

#56 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 12 August 2014 - 03:50 PM

ya know, I'm just going to say this

Not once, since my first match, have I EVER
at ANY time
for ANY reason
EVER
said after I got blown up in MWO, "Dam PPCs"
eveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer

#57 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 12 August 2014 - 03:57 PM

View PostSandpit, on 12 August 2014 - 03:50 PM, said:

ya know, I'm just going to say this

Not once, since my first match, have I EVER
at ANY time
for ANY reason
EVER
said after I got blown up in MWO, "Dam PPCs"
eveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer



must be low elo bracket... hehehe

Jokes aside, I really hate what they did to the PPC but I can't deny it wasn't a dominant weapon on the battlefield. I'd like to see ERPPCs actually be able to hit a moving target at 810m instead of enemy mechs casually walking out of the way and laughing.

#58 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 13 August 2014 - 03:59 AM

View PostWolfways, on 12 August 2014 - 01:19 AM, said:

Yeah my K2 really needed a nerf... Thanks PGI :ph34r:

Maybe next time you want to nerf a powerful weapon combo you might like to look at the powerful weapon, not the low dps one.


It is better than before: 2PPC, AC10, 2ML.

This well thought balance action ™ perfectly synchronized the AC10 with PPCs, the config is now much more effective if you are able protect your CT.

Soon in your games: http://mwo.smurfy-ne...7ad670b71a722c3

#59 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 13 August 2014 - 04:28 PM

View PostEvilCow, on 13 August 2014 - 03:59 AM, said:


It is better than before: 2PPC, AC10, 2ML.

This well thought balance action ™ perfectly synchronized the AC10 with PPCs, the config is now much more effective if you are able protect your CT.

Soon in your games: http://mwo.smurfy-ne...7ad670b71a722c3

Doesn't matter if you're running stock weapons.

#60 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 13 August 2014 - 05:15 PM

View PostDONTOR, on 11 August 2014 - 11:18 AM, said:

No, lets feel this out, good players will adapt, still 10 points of damage in one section and thats what matters.


Yeah, that's exactly what is happening.

I think PGI went the wrong way with it. IMHO long range weapons (anything doing full damage at 600m+) should have their rates of fire reduced by a decent chunk, mid range weapons slowed down slightly (strictly speaking cool-down rates here) and short range weapons left alone. PPCs should go to pre-gauss-mechanic velocities and 0-90m linear damage to offset the DPS gimp. LRMs should take a damage buff and again reduced recycle times.

To make it short and sweet. Long range weapons should dominate at long range, but short range weapons should absolutely destroy a mech sporting only long range weaponry if they manage to get in rage. Mid range weapons would be where they are kind of jack-of-all-trades weapons as just about everything with range is right now in the game.

Edited by TB Freelancer, 13 August 2014 - 05:16 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users